# Shot Selection and Efficiency · Basketball Level 6: Advanced

Basketball · Level 6: Advanced · Insporta Book (https://book.insporta.app/basketball/level-6/shot-selection-and-efficiency/)

Shot Selection and Efficiency in Basketball (Level 6: Advanced) on Insporta: 100 sourced facts behind 10 tests. Covers: points per shot; and more.

Points per shot, effective field goal %, true shooting %, the mid-range, shots at the rim, free throws, shot quality and shot making, heat checks and the hot hand, Moreyball and the three-point revolution, and shot charts.

## Test 1: Points per shot

- 0.35 x 3 = 1.05 points per attempt. (Source: General basketball reference, shot efficiency)
- 0.5 x 2 = 1 point per attempt. (Source: General basketball reference, shot efficiency)
- It turns shooting into a value per attempt. (Source: General basketball reference, shot efficiency)
- 0.333 x 3 is about 1 point, the same as 0.5 x 2. (Source: General basketball reference, shot efficiency)
- Averages show which shots pay off. (Source: General basketball reference, shot efficiency)
- 0.45 x 2 = 0.9 versus about 1.0 for the three. (Source: General basketball reference, shot efficiency)
- 0.4 x 3 = 1.2. (Source: General basketball reference, shot efficiency)
- 1.2, then 1.0, then 0.8 points. (Source: General basketball reference, shot efficiency)
- Rate, multiply, compare, choose. (Source: General basketball reference, shot efficiency)
- 0.35 x 3 = 1.05 beats 0.5 x 2 = 1.0. (Source: General basketball reference, shot efficiency)

## Test 2: Effective field goal %

- It adjusts shooting for threes. (Source: General basketball reference, shot efficiency)
- Only made threes change eFG%. (Source: General basketball reference, shot efficiency)
- It credits the extra point of a three. (Source: General basketball reference, shot efficiency)
- (4 + 0.5 x 2) / 10 = 0.5. (Source: General basketball reference, shot efficiency)
- Only threes add the extra weight. (Source: General basketball reference, shot efficiency)
- Oliver's 'Basketball on Paper' (2004) set out the four factors. (Source: General basketball reference, shot efficiency)
- Made threes push eFG% up. (Source: General basketball reference, shot efficiency)
- Makes, add half threes, divide, percent. (Source: General basketball reference, shot efficiency)
- 75%, 50%, 40%. (Source: General basketball reference, shot efficiency)
- Made threes. (Source: General basketball reference, shot efficiency)

## Test 3: True shooting %

- It measures scoring efficiency. (Source: General basketball reference, shot efficiency)
- TS% rewards scoring at the line. (Source: General basketball reference, shot efficiency)
- The 0.44 estimates possessions used by free throws. (Source: General basketball reference, shot efficiency)
- All scoring is included. (Source: General basketball reference, shot efficiency)
- And-ones and three-shot fouls change the count. (Source: General basketball reference, shot efficiency)
- Free throws lift true shooting. (Source: General basketball reference, shot efficiency)
- 20 / (2 x 15) = 0.67. (Source: General basketball reference, shot efficiency)
- FG% ignores threes' value, eFG% adds it, TS% adds free throws. (Source: General basketball reference, shot efficiency)
- Points, adjust, double, divide. (Source: General basketball reference, shot efficiency)
- Free throws. (Source: General basketball reference, shot efficiency)

## Test 4: The mid-range

- It is the least efficient common shot. (Source: General basketball reference, shot efficiency)
- Long twos come from there. (Source: General basketball reference, shot efficiency)
- One step back would make it a three. (Source: General basketball reference, shot efficiency)
- 0.54 x 2 = 1.08, the same as 0.36 x 3. (Source: General basketball reference, shot efficiency)
- Some players make them at a high rate. (Source: General basketball reference, shot efficiency)
- They protect the rim and the arc. (Source: General basketball reference, shot efficiency)
- One step back adds a point. (Source: General basketball reference, shot efficiency)
- Rim, corner three, long two. (Source: General basketball reference, shot efficiency)
- Paint, mid-range, arc. (Source: General basketball reference, shot efficiency)
- Two points for a hard shot. (Source: General basketball reference, shot efficiency)

## Test 5: Shots at the rim

- Close shots go in most. (Source: General basketball reference, shot efficiency)
- Close shots are the surest. (Source: General basketball reference, shot efficiency)
- Usually within about 1-2 metres. (Source: General basketball reference, shot efficiency)
- He blocks or changes shots near the rim. (Source: General basketball reference, shot efficiency)
- They play near the basket or drive. (Source: General basketball reference, shot efficiency)
- Speed and length cut off drives. (Source: General basketball reference, shot efficiency)
- Rim attempts are the best shots. (Source: General basketball reference, shot efficiency)
- Closer and less contested goes in more. (Source: General basketball reference, shot efficiency)
- Catch, attack, beat help, finish. (Source: General basketball reference, shot efficiency)
- 1.25 points per shot at the rim, more than any other area. (Source: General basketball reference, shot efficiency)

## Test 6: Free throws

- Most players make most of them. (Source: General basketball reference, shot efficiency)
- Players who draw fouls score cheaply. (Source: General basketball reference, shot efficiency)
- Key defenders may have to sit. (Source: General basketball reference, shot efficiency)
- It shows how often a team gets to the line. (Source: General basketball reference, shot efficiency)
- Drives draw contact. (Source: General basketball reference, shot efficiency)
- Even misses at the line may beat a long two. (Source: General basketball reference, shot efficiency)
- 1.5 points beat 0.9. (Source: General basketball reference, shot efficiency)
- Drive, contact, whistle, free throws. (Source: General basketball reference, shot efficiency)
- 1.8, 1.5, 1.0. (Source: General basketball reference, shot efficiency)
- 2 x 0.78 = 1.56. (Source: General basketball reference, shot efficiency)

## Test 7: Shot quality and shot making

- It depends on distance and defence. (Source: General basketball reference, shot efficiency)
- Great shooters beat the averages. (Source: General basketball reference, shot efficiency)
- Contested shots go in less often. (Source: General basketball reference, shot efficiency)
- Over many tries, quality pays. (Source: General basketball reference, shot efficiency)
- Skill can lift a tough shot's value. (Source: General basketball reference, shot efficiency)
- Set feet and an early look help. (Source: General basketball reference, shot efficiency)
- Movement creates open looks. (Source: General basketball reference, shot efficiency)
- Open and set first. (Source: General basketball reference, shot efficiency)
- Guarded, pass, move, open shot. (Source: General basketball reference, shot efficiency)
- An open corner three. (Source: General basketball reference, shot efficiency)

## Test 8: Heat checks and the hot hand

- Belief can help, even if the effect is small. (Source: General basketball reference, shot efficiency)
- Fans and players often believe in it. (Source: General basketball reference, shot efficiency)
- Later work found a small effect at most. (Source: General basketball reference, shot efficiency)
- Hard shots go in less often. (Source: General basketball reference, shot efficiency)
- The choice, not only the result, matters. (Source: General basketball reference, shot efficiency)
- A made bad shot is still a bad habit. (Source: General basketball reference, shot efficiency)
- A hard shot after a run of makes. (Source: General basketball reference, shot efficiency)
- Watch, look, judge, show. (Source: General basketball reference, shot efficiency)
- Open first, heat check last. (Source: General basketball reference, shot efficiency)
- A hard shot after a few makes in a row. (Source: General basketball reference, shot efficiency)

## Test 9: The three-point revolution

- Long twos are the least efficient. (Source: General basketball reference, shot efficiency)
- Morey ran the Houston Rockets' front office. (Source: General basketball reference, shot efficiency)
- Houston pushed the style in the 2010s. (Source: General basketball reference, shot efficiency)
- Stephen Curry and Klay Thompson led a shooting revolution. (Source: General basketball reference, shot efficiency)
- Curry made deep threes a weapon. (Source: General basketball reference, shot efficiency)
- Teams shot far more threes. (Source: General basketball reference, shot efficiency)
- It chooses the efficient shots. (Source: General basketball reference, shot efficiency)
- Threes and free throws are favoured; long twos are avoided. (Source: General basketball reference, shot efficiency)
- Study, cut, add, track. (Source: General basketball reference, shot efficiency)
- Threes, lay-ups and free throws. (Source: General basketball reference, shot efficiency)

## Test 10: Shot charts

- Dots show makes and misses by spot. (Source: General basketball reference, shot efficiency)
- Rim, mid-range, threes and free throws. (Source: General basketball reference, shot efficiency)
- Take away their favourite spots. (Source: General basketball reference, shot efficiency)
- The dots show his habits. (Source: General basketball reference, shot efficiency)
- Where a shot comes from tells a lot. (Source: General basketball reference, shot efficiency)
- Taking away strengths lowers efficiency. (Source: General basketball reference, shot efficiency)
- Efficient shots raise points per possession. (Source: General basketball reference, shot efficiency)
- Record, mark, group, show. (Source: General basketball reference, shot efficiency)
- Modern teams cut mid-range shots. (Source: General basketball reference, shot efficiency)
- Threes and rim shots dominate. (Source: General basketball reference, shot efficiency)

Sources: FIBA/WABC Coaches Manual Level 3 and general coaching references; original questions authored, nothing reproduced. Numbered FIBA rules belong to the Rules category.

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