# Law 23: Under-19, 10s and Game-on Variations (World Rugby Laws of the Game)

Rugby · Law 23: Under-19, 10s and Game-on Variations · Insporta Book (https://book.insporta.app/rugby/laws/law-23-under-19-10s-and-game-on-variations/)

The under-19 and 10s variations, and the Game-on options for community rugby.

## 23.231 Under-19 and 10s

Under-19 match length and scrums, and 10s numbers, time and replacements.

### Test 1: Under-19 and 10s

- An under-19 match lasts 70 minutes, two halves of not more than 35, plus time lost. (Source: World Rugby Laws 2026, Law variations - Under-19, Law 5.1)
- No extra-time is permissible in under-19 rugby. (Source: World Rugby Laws 2026, Law variations - Under-19, Law 5.1)
- Pushing the scrum more than 1.5 metres towards the opponents' try line is a restricted practice. (Source: World Rugby Laws 2026, Law variations - Under-19, Law 19.38g)
- The scrum is reset when it is unintentionally wheeled through more than 45 degrees. (Source: World Rugby Laws 2026, Law variations - Under-19, Law 19.34c)
- Intentionally wheeling the scrum in under-19 rugby: penalty. (Source: World Rugby Laws 2026, Law variations - Under-19, Law 19.38i)
- In 10s, each team has no more than 10 players in the playing area. (Source: World Rugby Laws 2026, Law variations - 10s, Law 3.1)
- A team may replace any number of players at any time, entering at the half-way line after the player has left. (Source: World Rugby Laws 2026, Law variations - 10s, Law 3.6)
- Under-19 eight-player scrums must be 3-4-1, the single player shoving on the two locks. (Source: World Rugby Laws 2026, Law variations - Under-19, Law 19.6a)
- 14, 20, 70 and 80 minutes. (Source: World Rugby Laws 2026, Variations, Law 5.1)
- 5, 6, 7 and 8 players. (Source: World Rugby Laws 2026, Law variations - Under-19, Law 19.6d)

## 23.232 Game-on

Community options: numbers, balls, time, rolling replacements, taps, marks and lineouts.

### Test 1: Game-on

- They target the lower end of the community game, where recruitment and retention are challenges. (Source: World Rugby Laws 2026, Game-on variations)
- Matches may have fewer than 15, with a minimum of 10, and teams must be equal. (Source: World Rugby Laws 2026, Game-on, Law 3.2)
- Community adult players may use size 4, 4.5 or 5 balls. (Source: World Rugby Laws 2026, Game-on, Law 2.4)
- Games should last at least 40 minutes, split into equal halves, quarters or thirds. (Source: World Rugby Laws 2026, Game-on, Law 5.3)
- Players may return as long as they are not injured; there is no limit on interchanges. (Source: World Rugby Laws 2026, Game-on, Law 3.34)
- In the opponents' half, the penalty or free-kick must be tapped and played immediately. (Source: World Rugby Laws 2026, Game-on, Law 20.8)
- Besides kick-offs and restarts, Game-on bars a mark from an attacking kick from within the 22. (Source: World Rugby Laws 2026, Game-on, Law 17.4)
- Match organisers may determine that teams should not lift and/or contest in the lineout. (Source: World Rugby Laws 2026, Game-on, Law 18)
- Game-on allows sizes 4, 4.5 and 5. (Source: World Rugby Laws 2026, Game-on, Law 2.4)
- It must be tapped and played immediately. (Source: World Rugby Laws 2026, Game-on, Law 20.8)

Sources: World Rugby Laws of the Game, Rugby Union 2026, Law 23 (paraphrased in original wording; original questions authored from the law book, not reproduced)

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