# Lineout Play · Rugby Level 4: Intermediate

Rugby · Level 4: Intermediate · Insporta Book (https://book.insporta.app/rugby/level-4/lineout-play/)

The lineout as a contest: calls and codes, lineout numbers, throwing zones, lifting, steals, off-the-top ball, dummy movements, defence, strike moves and lineout statistics.

## Test 1: Calls and codes

- Codes hide where the ball will go. (Source: General rugby union reference)
- A forward runs the lineout. (Source: General rugby union reference)
- Calls say where and what next. (Source: General rugby union reference)
- Fresh codes stay secret. (Source: General rugby union reference)
- Fake calls mislead the defence. (Source: General rugby union reference)
- Avoid the opposition's best jumpers. (Source: General rugby union reference)
- Caller and thrower must be in sync. (Source: General rugby union reference)
- Study, call, move, throw. (Source: General rugby union reference)
- Longer throws are riskier. (Source: General rugby union reference)
- The caller sets the play. (Source: General rugby union reference)

## Test 2: Lineout numbers

- Seven forwards plus the thrower. (Source: General rugby union reference)
- Fewer forwards open space. (Source: General rugby union reference)
- Defence mirrors the numbers. (Source: General rugby union reference)
- Spare forwards add to the attack. (Source: General rugby union reference)
- Different shapes need different defence. (Source: General rugby union reference)
- Small lineouts suit quick ball. (Source: General rugby union reference)
- More forwards, bigger drive. (Source: General rugby union reference)
- Two, four, seven. (Source: General rugby union reference)
- Shape, match, throw, attack. (Source: General rugby union reference)
- Fewer forwards in the line. (Source: General rugby union reference)

## Test 3: Front, middle and back ball

- Short throws rarely go wrong. (Source: General rugby union reference)
- The middle is flexible. (Source: General rugby union reference)
- Back-ball launches backline moves. (Source: General rugby union reference)
- More time in the air means more risk. (Source: General rugby union reference)
- Throw away from the strength. (Source: General rugby union reference)
- Short throws set up a drive. (Source: General rugby union reference)
- Movement creates space. (Source: General rugby union reference)
- Front is shortest. (Source: General rugby union reference)
- Call, throw, catch, pass. (Source: General rugby union reference)
- Longest throw: back-ball. (Source: General rugby union reference)

## Test 4: The lift

- Lifters support from below the hips. (Source: General rugby union reference)
- Safe landing is the lifters' job. (Source: General rugby union reference)
- All three must move together. (Source: General rugby union reference)
- Props are the classic lifters. (Source: General rugby union reference)
- One in front, one behind. (Source: General rugby union reference)
- Footwork beats the opposing jumper. (Source: General rugby union reference)
- Repetition builds speed and safety. (Source: General rugby union reference)
- Dip, grip, lift, catch. (Source: General rugby union reference)
- The jumper goes highest. (Source: General rugby union reference)
- Lifters support the jumper. (Source: General rugby union reference)

## Test 5: Steals and contests

- Steals turn defence into attack. (Source: General rugby union reference)
- Contesting the throw can win it. (Source: General rugby union reference)
- Reading the throw is key. (Source: General rugby union reference)
- Not jumping keeps more players ready. (Source: General rugby union reference)
- It stops the maul before it starts. (Source: General rugby union reference)
- A steal swings possession. (Source: General rugby union reference)
- Percentage won on own throw. (Source: General rugby union reference)
- Read, move, lift, catch. (Source: General rugby union reference)
- Clean, scrappy, lost. (Source: General rugby union reference)
- Contesting to win the ball. (Source: General rugby union reference)

## Test 6: Off-the-top ball

- The jumper palms it to the nine. (Source: General rugby union reference)
- No catch, just a quick tap. (Source: General rugby union reference)
- A bad tap gives the ball away. (Source: General rugby union reference)
- The nine waits for the tap. (Source: General rugby union reference)
- Speed beats the defensive line. (Source: General rugby union reference)
- Soft hands guide the ball. (Source: General rugby union reference)
- Back-ball off the top feeds the backs. (Source: General rugby union reference)
- Throw, tap, catch, attack. (Source: General rugby union reference)
- Off the top is quickest. (Source: General rugby union reference)
- A tap down from the jump. (Source: General rugby union reference)

## Test 7: Dummy movements and peels

- Fakes create space for the real jump. (Source: General rugby union reference)
- A decoy jump fools defenders. (Source: General rugby union reference)
- Moving bodies confuse the defence. (Source: General rugby union reference)
- Watch the lift, not the dummy. (Source: General rugby union reference)
- Timing keeps the real lift clean. (Source: General rugby union reference)
- Back-rowers peel round the lineout. (Source: General rugby union reference)
- Peeling attacks the short side. (Source: General rugby union reference)
- Move, fake, fool, lift. (Source: General rugby union reference)
- Shuffle first, real lift last. (Source: General rugby union reference)
- A decoy jump. (Source: General rugby union reference)

## Test 8: Lineout defence

- Defend the drive at once. (Source: General rugby union reference)
- A united push stops the drive. (Source: General rugby union reference)
- Backs wait for the attack. (Source: General rugby union reference)
- Pressure the nine. (Source: General rugby union reference)
- Reading the move closes it down. (Source: General rugby union reference)
- Most lineout tries come near the line. (Source: General rugby union reference)
- Stopping the drive wins the ball. (Source: General rugby union reference)
- Watch, hit, push, fight. (Source: General rugby union reference)
- Steal, turnover, stop, concede. (Source: General rugby union reference)
- Stopping the lineout drive. (Source: General rugby union reference)

## Test 9: The lineout as an attacking platform

- Space opens in midfield. (Source: General rugby union reference)
- They stand off the lineout. (Source: General rugby union reference)
- Midfield space is the target. (Source: General rugby union reference)
- Strike moves aim to score from first phase. (Source: General rugby union reference)
- Timing decides strike moves. (Source: General rugby union reference)
- Speed helps the backs. (Source: General rugby union reference)
- Moves exploit gaps. (Source: General rugby union reference)
- Win, pass, lines, break. (Source: General rugby union reference)
- Maul uses most forwards. (Source: General rugby union reference)
- Backs set for a first-phase move. (Source: General rugby union reference)

## Test 10: Lineout statistics

- Winning own ball is the base. (Source: General rugby union reference)
- Top teams win most of their own ball. (Source: General rugby union reference)
- Zone data guides calls. (Source: General rugby union reference)
- Steals measure defence. (Source: General rugby union reference)
- Small errors add up. (Source: General rugby union reference)
- Lost lineouts lose territory. (Source: General rugby union reference)
- A weak lineout changes tactics. (Source: General rugby union reference)
- Higher is better. (Source: General rugby union reference)
- Count, split, find, plan. (Source: General rugby union reference)
- Video review fixes errors. (Source: General rugby union reference)

Sources: World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

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