# Counter-Attack and Transition · Rugby Level 5: Upper-Intermediate

Rugby · Level 5: Upper-Intermediate · Insporta Book (https://book.insporta.app/rugby/level-5/counter-attack-and-transition/)

Turning defence into attack and back again: counter-attacks from kicks, reading the chase, broken and unstructured play, transition defence, scrambling, turnovers in your own half, width on the counter, famous counters and transition training.

## Test 1: Counter-attacks from kicks

- Broken chase lines invite a run. (Source: General rugby union reference)
- The catcher reads and decides. (Source: General rugby union reference)
- Support makes counters work. (Source: General rugby union reference)
- Read the chase first. (Source: General rugby union reference)
- Options both sides. (Source: General rugby union reference)
- Forwards must chase back. (Source: General rugby union reference)
- Pick the right moment. (Source: General rugby union reference)
- Catch, spot, run, pass. (Source: General rugby union reference)
- Scattered is best for the counter. (Source: General rugby union reference)
- Support arrives, chase is broken. (Source: General rugby union reference)

## Test 2: Reading the chase

- Isolated chasers can be beaten. (Source: General rugby union reference)
- Tired forwards are easier to beat. (Source: General rugby union reference)
- A bent line leaves a gap. (Source: General rugby union reference)
- Patience fixes chasers. (Source: General rugby union reference)
- Timing matters. (Source: General rugby union reference)
- Run where chasers are late. (Source: General rugby union reference)
- Flat lines can be stepped. (Source: General rugby union reference)
- Look, spot, run, pass. (Source: General rugby union reference)
- Tired props are easiest. (Source: General rugby union reference)
- Attack the dog-leg. (Source: General rugby union reference)

## Test 3: Broken play

- Unstructured moments. (Source: General rugby union reference)
- Disorder creates space. (Source: General rugby union reference)
- Support wins broken play. (Source: General rugby union reference)
- Inside passes beat cover. (Source: General rugby union reference)
- Read and react. (Source: General rugby union reference)
- Games build instincts. (Source: General rugby union reference)
- Pace plus vision. (Source: General rugby union reference)
- Break, support, cover, pass. (Source: General rugby union reference)
- Turnovers leave the least shape. (Source: General rugby union reference)
- No structure. (Source: General rugby union reference)

## Test 4: Unstructured rugby

- Reading rather than rehearsing. (Source: General rugby union reference)
- Skilful teams thrive in chaos. (Source: General rugby union reference)
- Fijian flair loves broken play. (Source: General rugby union reference)
- Play to your strengths. (Source: General rugby union reference)
- Heads-up play. (Source: General rugby union reference)
- No pattern to read. (Source: General rugby union reference)
- Forwards must play like backs. (Source: General rugby union reference)
- Structured to unstructured. (Source: General rugby union reference)
- Win, spread, pass, break. (Source: General rugby union reference)
- Playing what is in front. (Source: General rugby union reference)

## Test 5: Transition to defence

- Lose it, defend at once. (Source: General rugby union reference)
- Unset defences concede. (Source: General rugby union reference)
- Buy time for the others. (Source: General rugby union reference)
- Get back in shape. (Source: General rugby union reference)
- Numbers are short. (Source: General rugby union reference)
- Insurance against turnovers. (Source: General rugby union reference)
- Someone stays deep. (Source: General rugby union reference)
- Lost, tackle, sprint, rebuild. (Source: General rugby union reference)
- Turnover moment is worst. (Source: General rugby union reference)
- Switching to defend. (Source: General rugby union reference)

## Test 6: Scramble defence

- Chasing back to save tries. (Source: General rugby union reference)
- Carrier first. (Source: General rugby union reference)
- Chasing defenders tackle from behind or side. (Source: General rugby union reference)
- Buying time. (Source: General rugby union reference)
- Effort saves tries. (Source: General rugby union reference)
- Buy time for the cover. (Source: General rugby union reference)
- Try-saving moments. (Source: General rugby union reference)
- Break, chase, cover tackle, slow. (Source: General rugby union reference)
- Numbers down is hardest. (Source: General rugby union reference)
- Chasing back to save the try. (Source: General rugby union reference)

## Test 7: Turnovers in your own half

- Short distance to score. (Source: General rugby union reference)
- Stop the quick strike. (Source: General rugby union reference)
- Safety in your own half. (Source: General rugby union reference)
- Risk depends on field position. (Source: General rugby union reference)
- Pressure where errors cost most. (Source: General rugby union reference)
- Forcing mistakes. (Source: General rugby union reference)
- Keep it simple. (Source: General rugby union reference)
- Own 22 is worst. (Source: General rugby union reference)
- Catch, carry, secure, kick. (Source: General rugby union reference)
- Little space to defend. (Source: General rugby union reference)

## Test 8: Width on the counter

- Space is often wide. (Source: General rugby union reference)
- Move the ball wide fast. (Source: General rugby union reference)
- Width creates choices. (Source: General rugby union reference)
- Touch can trap the counter. (Source: General rugby union reference)
- Cut back against the drift. (Source: General rugby union reference)
- Draw and pass. (Source: General rugby union reference)
- Inside support. (Source: General rugby union reference)
- Catch, wide, beat, support. (Source: General rugby union reference)
- Width finds space. (Source: General rugby union reference)
- Width beats bunched chasers. (Source: General rugby union reference)

## Test 9: Famous counter-attacks

- France scored it at Eden Park. (Source: General rugby union reference)
- Sadourny dived over at Eden Park. (Source: General rugby union reference)
- Length and daring. (Source: General rugby union reference)
- The move ran the length of the field. (Source: General rugby union reference)
- Support and skill. (Source: General rugby union reference)
- Many hands touch the ball. (Source: General rugby union reference)
- Learning from the best. (Source: General rugby union reference)
- 1973, 1994 and 2016. (Source: General rugby union reference)
- Kick, run, link, score. (Source: General rugby union reference)
- From defence to try. (Source: General rugby union reference)

## Test 10: Training for transition

- Turnover games. (Source: General rugby union reference)
- Sudden switches build reactions. (Source: General rugby union reference)
- Many turnovers in little space. (Source: General rugby union reference)
- Shapes guide support. (Source: General rugby union reference)
- Short bursts again and again. (Source: General rugby union reference)
- Reactions on video. (Source: General rugby union reference)
- Errors flip the ball. (Source: General rugby union reference)
- Explain, small, shape, full. (Source: General rugby union reference)
- Turnover games flip most. (Source: General rugby union reference)
- Switching roles fast. (Source: General rugby union reference)

Sources: World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

Take the tests: https://insporta.app/try?utm_source=book&utm_medium=referral