# Game Management · Rugby Level 6: Advanced

Rugby · Level 6: Advanced · Insporta Book (https://book.insporta.app/rugby/level-6/game-management/)

Steering a match: what game management is, the captain, the clock, playing to strengths, using the bench, discipline, momentum, game intelligence, working with the referee and great game managers.

## Test 1: What game management is

- Steering a match to a win. (Source: General rugby union reference)
- Nine, ten and the captain. (Source: General rugby union reference)
- Context drives choices. (Source: General rugby union reference)
- Often the fly-half. (Source: General rugby union reference)
- Tired minds choose badly. (Source: General rugby union reference)
- Ignore what you cannot change. (Source: General rugby union reference)
- Wrong choice at the wrong time. (Source: General rugby union reference)
- Check, decide, tell, act. (Source: General rugby union reference)
- Late and close: least risk. (Source: General rugby union reference)
- Reading the clock. (Source: General rugby union reference)

## Test 2: The captain's choices

- The captain decides. (Source: General rugby union reference)
- Respectful communication. (Source: General rugby union reference)
- Leadership in the break. (Source: General rugby union reference)
- Leaders across the field. (Source: General rugby union reference)
- Calm leaders steady teams. (Source: General rugby union reference)
- Range matters. (Source: General rugby union reference)
- McCaw captained in 2011 and 2015. (Source: General rugby union reference)
- Whistle, check, ask, point. (Source: General rugby union reference)
- Goal kicks score at once. (Source: General rugby union reference)
- Pointing to the posts. (Source: General rugby union reference)

## Test 3: Managing the clock

- Momentum into the break. (Source: General rugby union reference)
- Time as a weapon. (Source: General rugby union reference)
- Every second counts. (Source: General rugby union reference)
- Speed when behind. (Source: General rugby union reference)
- Time management. (Source: General rugby union reference)
- Stoppages pause the clock. (Source: General rugby union reference)
- Final chances. (Source: General rugby union reference)
- Win, fast, range, score. (Source: General rugby union reference)
- Big leads allow more freedom. (Source: General rugby union reference)
- Using up time. (Source: General rugby union reference)

## Test 4: Playing to strengths

- Stick to what works. (Source: General rugby union reference)
- Use the weapon. (Source: General rugby union reference)
- Target the weakness. (Source: General rugby union reference)
- Adapt when needed. (Source: General rugby union reference)
- Alternative approach. (Source: General rugby union reference)
- Weather shapes plans. (Source: General rugby union reference)
- Exploit fatigue. (Source: General rugby union reference)
- Plan, notice, switch, control. (Source: General rugby union reference)
- Packs maul first. (Source: General rugby union reference)
- Coaches adapt the plan. (Source: General rugby union reference)

## Test 5: Using the bench

- Impact from the bench. (Source: General rugby union reference)
- Bench players with impact. (Source: General rugby union reference)
- Many reasons. (Source: General rugby union reference)
- Forward-heavy benches. (Source: General rugby union reference)
- Back cover is thin. (Source: General rugby union reference)
- No time to settle in. (Source: General rugby union reference)
- No need to change. (Source: General rugby union reference)
- Review, spot, forwards, backs. (Source: General rugby union reference)
- Seven-one is most forward-heavy. (Source: General rugby union reference)
- Fresh legs. (Source: General rugby union reference)

## Test 6: Discipline

- Discipline keeps control. (Source: General rugby union reference)
- Numbers down. (Source: General rugby union reference)
- Survive the ten minutes. (Source: General rugby union reference)
- Breakdown discipline. (Source: General rugby union reference)
- Avoid a chain of errors. (Source: General rugby union reference)
- Penalties conceded. (Source: General rugby union reference)
- Warnings before sanctions. (Source: General rugby union reference)
- Leave, reorganise, tighten, return. (Source: General rugby union reference)
- Fewer is better. (Source: General rugby union reference)
- Restoring discipline. (Source: General rugby union reference)

## Test 7: Momentum

- Fast starts matter. (Source: General rugby union reference)
- Games ebb and flow. (Source: General rugby union reference)
- Big moments turn games. (Source: General rugby union reference)
- Break their rhythm. (Source: General rugby union reference)
- Reset mentally. (Source: General rugby union reference)
- Hitting back fast. (Source: General rugby union reference)
- Get the ball back. (Source: General rugby union reference)
- Regroup, restart, keep, score. (Source: General rugby union reference)
- Intercepts swing most. (Source: General rugby union reference)
- Reset after a try. (Source: General rugby union reference)

## Test 8: Game intelligence

- Rugby IQ. (Source: General rugby union reference)
- Anticipation buys time. (Source: General rugby union reference)
- Watch and learn. (Source: General rugby union reference)
- Decision hub. (Source: General rugby union reference)
- Reading ahead. (Source: General rugby union reference)
- Experience helps. (Source: General rugby union reference)
- Context in the head. (Source: General rugby union reference)
- Look, spot, choose, execute. (Source: General rugby union reference)
- The ten decides most. (Source: General rugby union reference)
- Reading early. (Source: General rugby union reference)

## Test 9: Working with the referee

- Adapt to the official. (Source: General rugby union reference)
- Adapt, do not argue. (Source: General rugby union reference)
- Good relationships help. (Source: General rugby union reference)
- Learn the interpretations. (Source: General rugby union reference)
- Easy points against. (Source: General rugby union reference)
- Captain speaks for the team. (Source: General rugby union reference)
- Respect for officials. (Source: General rugby union reference)
- Penalty, ask, change, stop. (Source: General rugby union reference)
- Adapting helps most. (Source: General rugby union reference)
- Calm communication. (Source: General rugby union reference)

## Test 10: Great game managers

- Carter kicked and dropped a goal in the final. (Source: General rugby union reference)
- Wilkinson's boot steered the final. (Source: General rugby union reference)
- Pollard kicked four penalties. (Source: General rugby union reference)
- High stakes, low risk. (Source: General rugby union reference)
- Calm and precise. (Source: General rugby union reference)
- Experience in key roles. (Source: General rugby union reference)
- Points from the boot. (Source: General rugby union reference)
- 2003, 2015 and 2023. (Source: General rugby union reference)
- Restart, territory, keep, dead. (Source: General rugby union reference)
- Calm kicking. (Source: General rugby union reference)

Sources: World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

Take the tests: https://insporta.app/try?utm_source=book&utm_medium=referral