Golf · Level 5
Upper-Intermediate
5 sub-levels · 20 tests · 200 facts · updated 13 October 2026
Level 5 is about thinking your way round: course management, choosing clubs and distances, wind, weather and lies, tee-shot strategy, and where scores are made.
Sub-levels
Sub-level 5.1Course ManagementPlanning a round: game plans, risk and reward, shot patterns and statistics, and the decisions and commitment behind each shot.4 tests · 40 factsSub-level 5.2Club Selection and DistancesPicking the right club: plays-like distances, the set of clubs, choosing between clubs, and distance tools.4 tests · 40 factsSub-level 5.3Wind, Weather and LiesPlaying the conditions: wind, rain, heat and cold, lies in the rough, and sloping lies.4 tests · 40 factsSub-level 5.4Strategy Off the TeePlanning the tee shot: the value of length, doglegs and angles, hazards from the tee, and par 3s.4 tests · 40 factsSub-level 5.5Scoring ZonesWhere scores are made and lost: inside 100 metres, par 5s, saving par and bogey, and avoiding big numbers.4 tests · 40 facts
Written from
PGA coaching and course-management teaching (DECADE, VISION54), strokes-gained research (Broadie), short-game counts (Pelz), tour statistics, course-architecture references, and the Rules of Golf where a rule is named; original questions authored, nothing reproduced.
- Course-management teaching (PGA guides; DECADE, Scott Fawcett; VISION54, Nilsson and Marriott)
- General golf instruction (PGA coaching and teaching guides)
- General golf reference (club, teaching and course guides)
- Golf course architecture references (template holes of Macdonald and Raynor; famous holes)
- PGA Tour statistics glossary and season averages
- Dave Pelz, Dave Pelz's Short Game Bible (1999)
- Mark Broadie, Every Shot Counts (2014)
- The R&A and USGA, Rules of Golf 2023, Rule 4.3a