Rugby · Level 6
Advanced
5 sub-levels · 50 tests · 500 facts · updated 28 October 2026
Level 6 is how matches are managed and analysed: territory and possession, game management, statistics, scouting and decisions under pressure.
Sub-levels
Sub-level 6.1Territory and PossessionChoosing between ground and the ball: the trade-off, 22 entries, kicking pressure, possession games, field position, plans for each half, the numbers, turning defences, closing out matches and styles of play.10 tests · 100 factsSub-level 6.2Game ManagementSteering a match: what game management is, the captain, the clock, playing to strengths, using the bench, discipline, momentum, game intelligence, working with the referee and great game managers.10 tests · 100 factsSub-level 6.3Statistics and AnalysisNumbers behind the game: the analyst's job, carries and metres, set-piece rates, penalties, turnovers, reading stats in context, heat maps, try sources, data in selection and expected points.10 tests · 100 factsSub-level 6.4Scouting and VideoUsing video to prepare and learn: opposition scouting, set-piece and attack scouting, self-scouting, tagged clips and cameras, studying referees, half-time video, individual reviews, keeping secrets and talent scouting.10 tests · 100 factsSub-level 6.5Decisions Under PressureChoosing well when it matters: penalty options, clutch kicks, the last minutes, taking points, TMO moments, composure, risk and reward, defensive reads, fatigue and famous pressure decisions.10 tests · 100 facts
Written from
World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.
- General rugby union reference