Skip to content
Insporta Book
en

Rugby · Level 6: Advanced · Sub-level 6.2

Game Management

10 tests · 100 facts · updated 28 October 2026 · markdown

Steering a match: what game management is, the captain, the clock, playing to strengths, using the bench, discipline, momentum, game intelligence, working with the referee and great game managers.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1What game management isTake a test

  1. Steering a match to a win.

    Source: General rugby union reference · recall

  2. Nine, ten and the captain.

    Source: General rugby union reference · recall

  3. Context drives choices.

    Source: General rugby union reference · recall

  4. Often the fly-half.

    Source: General rugby union reference · recall

  5. Tired minds choose badly.

    Source: General rugby union reference · recall

  6. Ignore what you cannot change.

    Source: General rugby union reference · recall

  7. Wrong choice at the wrong time.

    Source: General rugby union reference · recall

  8. Check, decide, tell, act.

    Source: General rugby union reference · applied

  9. Late and close: least risk.

    Source: General rugby union reference · applied

  10. Reading the clock.

    Source: General rugby union reference · applied

Test 2The captain's choicesTake a test

  1. The captain decides.

    Source: General rugby union reference · recall

  2. Respectful communication.

    Source: General rugby union reference · recall

  3. Leadership in the break.

    Source: General rugby union reference · recall

  4. Leaders across the field.

    Source: General rugby union reference · recall

  5. Calm leaders steady teams.

    Source: General rugby union reference · recall

  6. Range matters.

    Source: General rugby union reference · recall

  7. McCaw captained in 2011 and 2015.

    Source: General rugby union reference · recall

  8. Whistle, check, ask, point.

    Source: General rugby union reference · applied

  9. Goal kicks score at once.

    Source: General rugby union reference · applied

  10. Pointing to the posts.

    Source: General rugby union reference · applied

Test 3Managing the clockTake a test

  1. Momentum into the break.

    Source: General rugby union reference · recall

  2. Time as a weapon.

    Source: General rugby union reference · recall

  3. Every second counts.

    Source: General rugby union reference · recall

  4. Speed when behind.

    Source: General rugby union reference · recall

  5. Time management.

    Source: General rugby union reference · recall

  6. Stoppages pause the clock.

    Source: General rugby union reference · recall

  7. Final chances.

    Source: General rugby union reference · recall

  8. Win, fast, range, score.

    Source: General rugby union reference · applied

  9. Big leads allow more freedom.

    Source: General rugby union reference · applied

  10. Using up time.

    Source: General rugby union reference · applied

Test 4Playing to strengthsTake a test

  1. Stick to what works.

    Source: General rugby union reference · recall

  2. Use the weapon.

    Source: General rugby union reference · recall

  3. Target the weakness.

    Source: General rugby union reference · recall

  4. Adapt when needed.

    Source: General rugby union reference · recall

  5. Alternative approach.

    Source: General rugby union reference · recall

  6. Weather shapes plans.

    Source: General rugby union reference · recall

  7. Exploit fatigue.

    Source: General rugby union reference · recall

  8. Plan, notice, switch, control.

    Source: General rugby union reference · applied

  9. Packs maul first.

    Source: General rugby union reference · applied

  10. Coaches adapt the plan.

    Source: General rugby union reference · applied

Test 5Using the benchTake a test

  1. Impact from the bench.

    Source: General rugby union reference · recall

  2. Bench players with impact.

    Source: General rugby union reference · recall

  3. Many reasons.

    Source: General rugby union reference · recall

  4. Forward-heavy benches.

    Source: General rugby union reference · recall

  5. Back cover is thin.

    Source: General rugby union reference · recall

  6. No time to settle in.

    Source: General rugby union reference · recall

  7. No need to change.

    Source: General rugby union reference · recall

  8. Review, spot, forwards, backs.

    Source: General rugby union reference · applied

  9. Seven-one is most forward-heavy.

    Source: General rugby union reference · applied

  10. Fresh legs.

    Source: General rugby union reference · applied

Test 6DisciplineTake a test

  1. Discipline keeps control.

    Source: General rugby union reference · recall

  2. Numbers down.

    Source: General rugby union reference · recall

  3. Survive the ten minutes.

    Source: General rugby union reference · recall

  4. Breakdown discipline.

    Source: General rugby union reference · recall

  5. Avoid a chain of errors.

    Source: General rugby union reference · recall

  6. Penalties conceded.

    Source: General rugby union reference · recall

  7. Warnings before sanctions.

    Source: General rugby union reference · recall

  8. Leave, reorganise, tighten, return.

    Source: General rugby union reference · applied

  9. Fewer is better.

    Source: General rugby union reference · applied

  10. Restoring discipline.

    Source: General rugby union reference · applied

Test 7MomentumTake a test

  1. Fast starts matter.

    Source: General rugby union reference · recall

  2. Games ebb and flow.

    Source: General rugby union reference · recall

  3. Big moments turn games.

    Source: General rugby union reference · recall

  4. Break their rhythm.

    Source: General rugby union reference · recall

  5. Reset mentally.

    Source: General rugby union reference · recall

  6. Hitting back fast.

    Source: General rugby union reference · recall

  7. Get the ball back.

    Source: General rugby union reference · recall

  8. Regroup, restart, keep, score.

    Source: General rugby union reference · applied

  9. Intercepts swing most.

    Source: General rugby union reference · applied

  10. Reset after a try.

    Source: General rugby union reference · applied

Test 8Game intelligenceTake a test

  1. Rugby IQ.

    Source: General rugby union reference · recall

  2. Anticipation buys time.

    Source: General rugby union reference · recall

  3. Watch and learn.

    Source: General rugby union reference · recall

  4. Decision hub.

    Source: General rugby union reference · recall

  5. Reading ahead.

    Source: General rugby union reference · recall

  6. Experience helps.

    Source: General rugby union reference · recall

  7. Context in the head.

    Source: General rugby union reference · recall

  8. Look, spot, choose, execute.

    Source: General rugby union reference · applied

  9. The ten decides most.

    Source: General rugby union reference · applied

  10. Reading early.

    Source: General rugby union reference · applied

Test 9Working with the refereeTake a test

  1. Adapt to the official.

    Source: General rugby union reference · recall

  2. Adapt, do not argue.

    Source: General rugby union reference · recall

  3. Good relationships help.

    Source: General rugby union reference · recall

  4. Learn the interpretations.

    Source: General rugby union reference · recall

  5. Easy points against.

    Source: General rugby union reference · recall

  6. Respect for officials.

    Source: General rugby union reference · recall

  7. Penalty, ask, change, stop.

    Source: General rugby union reference · applied

  8. Adapting helps most.

    Source: General rugby union reference · applied

  9. Calm communication.

    Source: General rugby union reference · applied

Test 10Great game managersTake a test

  1. Carter kicked and dropped a goal in the final.

    Source: General rugby union reference · recall

  2. Wilkinson's boot steered the final.

    Source: General rugby union reference · recall

  3. Pollard kicked four penalties.

    Source: General rugby union reference · recall

  4. High stakes, low risk.

    Source: General rugby union reference · recall

  5. Calm and precise.

    Source: General rugby union reference · recall

  6. Experience in key roles.

    Source: General rugby union reference · recall

  7. Points from the boot.

    Source: General rugby union reference · recall

  8. 2003, 2015 and 2023.

    Source: General rugby union reference · applied

  9. Restart, territory, keep, dead.

    Source: General rugby union reference · applied

  10. Calm kicking.

    Source: General rugby union reference · applied

Sources

World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

  • General rugby union reference100