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Volleyball · Level 5: Upper-Intermediate · Sub-level 5.1

Side-Out and Break Point

10 tests · 99 facts · updated 25 October 2026 · markdown

Siding out, break points, side-out and break-point percentages, first-ball side-outs, scoring runs, complex 1 and complex 2, side-out plans by rotation, the balance of the two phases and training them.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1The side-outTake a test

  1. Winning the rally while receiving earns the point and the serve.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. In rally scoring every rally won is a point; a side-out also wins the serve.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. After rotating, the player in position 1 serves.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. Each side-out ends the opponents' serving run.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. A good pass starts every strong side-out.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. Receiving teams attack first, so they win most rallies.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. A pass to target lets the setter choose any hitter.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. Serve, pass, set and the winning attack.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. Win, score, rotate and serve.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. Winning the serve back means rotating clockwise.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 2The break pointTake a test

  1. A break point is a point won on your own serve.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. The receiving team gets the first chance to attack.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. The serving team defends first, then attacks back.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. If both teams side out, only break points open a gap.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. The serving team keeps serving with the same server.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. A poor pass makes the opponents' attack easier to stop.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. A run of points on one serve can swing a set.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. Serve, block, dig and counter-attack.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. An ace scores at once; a serve error gives the point away.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. A point won by the serving team is a break point.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 3Side-out percentageTake a test

  1. It is the share of receiving rallies that the team wins.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. A team that sides out reliably is hard to beat.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. Poor passes lead to weaker attacks and lost rallies.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. A team that cannot side out does not rotate out of its weak spot.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. Strong teams win most of the rallies they receive.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. A server who hurts the reception lowers the side-out rate.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. Strong out-of-system hitting can rescue average passes.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. Count, count again, divide and compare.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. The better the pass, the more often the team sides out.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. The shortest bar marks the rotation that sides out least.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 4Break-point percentageTake a test

  1. The receiving side gets the first attack in every rally.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. Tough serves and a good block win rallies on your own serve.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. With both sides siding out, a couple of extra breaks wins the set.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. After the serve, the team must defend and attack back to score.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. A counter-attack comes from defence, which changes the set and the odds.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. A strong block wins rallies when the team is serving.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. Count, count again, divide and compare.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  8. The ace ends at once; a counter-attack needs the most touches.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. An attack after a dig, on your own serve, is a transition attack.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 5First-ball side-outsTake a test

  1. Only the team receiving serve can side out.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. The longer the rally, the more chances the opponents get.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. A perfect pass lets the setter run the best play.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. Fast plays leave the block little time to form.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. After a perfect pass, a quick in the middle is hard to stop.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. Tough serves spoil the pass and the first attack.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. If the first attack is dug, both teams play on in transition.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. Serve, pass, fast set and the kill.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. The first-ball side-out is the shortest.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. Scoring on the first attack after the pass is a first-ball side-out.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 6Scoring runsTake a test

  1. A team that keeps winning its serve keeps the same server.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. Only a serving team can win several points without rotating.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. Once the receivers win a rally, the run is over.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. Several points in a row can open a lead quickly.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. A pause can break the serving team's rhythm.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. Poor passes give the serving team chances to score.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. One side-out ends the run.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. Tough serve, poor passes, points, then the side-out.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. Words first, then a time-out, then a change of players.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. Point after point for one side means a run.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 7Complex 1 and complex 2Take a test

  1. K1 and K2 are the two complexes of the game.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. Complex 1 starts with receiving the serve.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. Complex 2 is serve, block, defence and counter-attack.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. Complex 2 starts with the team's own serve.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. Receiving and serving teams use different skills.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. Without siding out, a team cannot win sets.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. When both side out well, break points decide the set.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. Reception, set and attack.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. Serve, block, dig and counter-attack.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. Reception, set and attack make up complex 1.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 8Side-out plans by rotationTake a test

  1. Every rotation gets its own receive and plays.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. With only two front-row hitters, options are fewest.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. A back-row hitter gives a third attacking option.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. Each rotation offers different ways to keep her out of receive.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. The setter runs the plays the plan calls for.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. A rotation that keeps failing needs a new plan at once.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. A new receive pattern or play can fix the rotation.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. Hitters, receive, plays and practice.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. Back-row setter rotations give the most options.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. The players in the front row change from rotation to rotation.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 9Balancing the two phasesTake a test

  1. Every failed side-out hands the opponents a point and the serve.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. Without break points, neither team can pull away.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. Siding out keeps a team level; breaks put it ahead.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. After a side-out the team serves, starting complex 2.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. Safe serves let the opponents side out easily.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. Tough serves make siding out harder.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. The block works on the opponents' side-out and counter-attacks.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. A side-out leads to a serve and a break-point chance.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. Both phases strong is best; poor side-out is worst.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. A team must side out reliably and score breaks to win.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Test 10Training side-out and break pointTake a test

  1. Teams must win on both serve and receive to score.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  2. Receiving again and again trains the side-out phase.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  3. Serving and defending trains the break-point phase.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  4. Siding out several times in a row builds consistency.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  5. Easy serves in practice do not prepare passers for matches.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  6. The share of side-outs shows how the drill went.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  7. Teams must move from one phase to the other every rally.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · recall

  8. Each stage adds one more part of the game.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  9. A side-out and a break together earn the point.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

  10. Back-to-back receptions are complex 1 work.

    Source: FIVB Coaches Manual (Levels I-II), general coaching references · applied

Sources

FIVB Coaches Manual (Levels I-II) and general coaching references; original questions authored, nothing reproduced. Numbered FIVB rules belong to the Rules category.

  • FIVB Coaches Manual (Levels I-II), general coaching references99