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Field Hockey · Rules of Hockey

Law 6: Start and Re-start Play

2 parts · 2 tests · 20 facts · updated 30 October 2026 · markdown

The toss, the direction of play, the centre pass, the bully and the free hit after a penalty stroke.

6.61Toss, Ends and the Centre Pass

Who chooses what at the toss, changing ends and taking a centre pass.

Test 1The toss, the direction of play and the centre passTake a test

  1. The winner chooses either which goal to attack in the first half or to start the first two quarters with a centre pass.

    Source: FIH Rules 2027, Rule 6.1 · recall

  2. Picking the goal leaves the opening centre pass of quarters one and two to the opponents.

    Source: FIH Rules 2027, Rule 6.1 · applied

  3. The teams change ends for the second half of the match.

    Source: FIH Rules 2027, Rule 6.2 · recall

  4. The third and fourth quarters are started by the team that did not take the opening centre passes.

    Source: FIH Rules 2027, Rule 6.3 · recall

  5. After a goal the centre pass goes to the team against which it was scored.

    Source: FIH Rules 2027, Rule 6.3 · recall

  6. At a centre pass the ball may be played in any direction; the free hit procedures apply.

    Source: FIH Rules 2027, Rule 6.4 · recall

  7. Rule 6.4 (d) borrows the whole free hit procedure for the centre pass, such as the ball being stationary.

    Source: FIH Rules 2027, Rule 6.4 · recall

  8. All players except the taker must be in the half that contains the goal they defend, so number 10 is out of position.

    Source: FIH Rules 2027, Rule 6.4 · applied

  9. The toss, the winner's choice of goal or centre pass, the other option to the opponents, then the opening centre pass.

    Source: FIH Rules 2027, Rule 6.1 · applied

  10. The team that conceded restarts with a centre pass, everyone else in their own half.

    Source: FIH Rules 2027, Rules 6.3, 6.4 · applied

6.62The Bully

When and where a bully is taken, how it starts, and the free hit after a penalty stroke.

Test 1The bully and the free hit after a penalty strokeTake a test

  1. A bully re-starts play when time or play has been stopped for an injury or any other reason and no penalty was awarded.

    Source: FIH Rules 2027, Rule 6.5 · recall

  2. A bully is taken near where the ball was, but never within 15 m of the back-line or 5 m of the circle.

    Source: FIH Rules 2027, Rule 6.5 · applied

  3. A bully is not taken within 5 metres of the circle.

    Source: FIH Rules 2027, Rule 6.5 · recall

  4. The ball is placed between one player from each team, who face each other with the goal they defend to their right.

    Source: FIH Rules 2027, Rule 6.5 · recall

  5. Everyone except the two players taking the bully must be at least 5 metres away.

    Source: FIH Rules 2027, Rule 6.5 · recall

  6. After the single tap of sticks, either of the two players may play the ball.

    Source: FIH Rules 2027, Rule 6.5 · recall

  7. A defender takes a free hit 15 metres in front of the centre of the goal-line.

    Source: FIH Rules 2027, Rule 6.6 · recall

  8. Both start with sticks on the ground to the right of the ball, then tap the flat faces together once just over the ball.

    Source: FIH Rules 2027, Rule 6.5 · applied

  9. Ball between them, sticks down to the right, one tap over the ball, then play.

    Source: FIH Rules 2027, Rule 6.5 · applied

  10. Once the stroke is completed without a goal, play re-starts with a defender's free hit 15 m in front of goal.

    Source: FIH Rules 2027, Rule 6.6 · applied

Sources

FIH Rules of Hockey, 2027 edition in force from 1 November 2026, Rule 6 (paraphrased in original wording; original questions authored from the Rules, not reproduced)

  • FIH Rules 2027, Rule 6.58
  • FIH Rules 2027, Rule 6.13
  • FIH Rules 2027, Rule 6.43
  • FIH Rules 2027, Rule 6.32
  • FIH Rules 2027, Rule 6.62
  • FIH Rules 2027, Rule 6.21
  • FIH Rules 2027, Rules 6.3, 6.41