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Baseball · Level 2: Elementary · Sub-level 2.1

Hitting

10 tests · 100 facts · updated 28 October 2026 · markdown

Timing, seeing the ball, hitting to all fields, the two-strike approach, bunting, bat path and contact, common faults, off-speed pitches, hitting drills and the mental side at the plate.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Timing and rhythmTake a test

  1. Starting the load with the pitcher's motion syncs the hitter's rhythm with the pitch.

    Source: General baseball reference · recall

  2. A ball fouled straight back means the bat met it just a little late or under it: nearly squared up.

    Source: General baseball reference · recall

  3. Swinging early at a slower pitch rolls the wrists over and produces weak pulled grounders.

    Source: General baseball reference · recall

  4. A hitter sits on a pitch, often the fastball, and is ready to hit it if it comes.

    Source: General baseball reference · recall

  5. A big leg kick takes time; against velocity, a smaller stride helps a hitter catch up.

    Source: General baseball reference · recall

  6. Keeping the bat in the path of the ball longer gives more chances to make solid contact.

    Source: General baseball reference · recall

  7. Opening the front shoulder early drags the bat away from the ball.

    Source: General baseball reference · recall

  8. A hitter's rhythm mirrors the pitcher's delivery from leg lift to release.

    Source: General baseball reference · applied

  9. The faster the pitch, the earlier the swing must begin.

    Source: General baseball reference · applied

  10. Lifting the front foot as the pitcher moves is part of the hitter's timing mechanism.

    Source: General baseball reference · applied

Test 2Seeing the ballTake a test

  1. Picking up the ball early from the release point gives the hitter more time.

    Source: General baseball reference · recall

  2. A moving head makes the ball appear to jump, which makes it harder to hit.

    Source: General baseball reference · recall

  3. A fastball and a breaking ball spin differently, and good hitters pick that up.

    Source: General baseball reference · recall

  4. Tracking means watching the ball from the hand as deep into the zone as possible.

    Source: General baseball reference · recall

  5. When the ball moves from sun into shadow, the eye has to adjust in a split second.

    Source: General baseball reference · recall

  6. With two strikes, a shorter swing that puts the ball in play gives the defence a chance to err.

    Source: General baseball reference · recall

  7. Saying 'fastball' or 'curve' early trains the hitter to recognise pitches before he commits.

    Source: General baseball reference · recall

  8. From a relaxed look to a sharp focus at release, then tracking the ball in.

    Source: General baseball reference · applied

  9. Late break gives the hitter the least time to recognise the pitch.

    Source: General baseball reference · applied

  10. Elite hitters keep their eyes down at the contact point as long as they can.

    Source: General baseball reference · applied

Test 3Hitting to all fieldsTake a test

  1. The opposite field is the one away from the hitter's natural pull side.

    Source: General baseball reference · recall

  2. Letting the outside pitch travel deeper lets the bat meet it heading the other way.

    Source: General baseball reference · recall

  3. A predictable pull hitter lets the defence crowd the side he hits to.

    Source: General baseball reference · recall

  4. An inside pitch is met out in front, which sends it to the pull side.

    Source: General baseball reference · recall

  5. Inside pitches are pulled, outside pitches go the other way.

    Source: General baseball reference · recall

  6. Hitting through the middle means the bat is square to the ball with good timing.

    Source: General baseball reference · recall

  7. For a left-handed hitter, left field is the opposite field.

    Source: General baseball reference · recall

  8. The farther outside the pitch, the later it is met and the more it goes the other way.

    Source: General baseball reference · applied

  9. Many rounds work from the opposite field round to the pull side.

    Source: General baseball reference · applied

  10. For a right-handed hitter, right field is the opposite field.

    Source: General baseball reference · applied

Test 4The two-strike approachTake a test

  1. A wider base and shorter grip mean less movement and a quicker bat.

    Source: General baseball reference · recall

  2. Spoiling a good pitcher's pitch keeps the at-bat going until he makes a mistake.

    Source: General baseball reference · recall

  3. With two strikes he cannot let a borderline pitch go by and risk a called third strike.

    Source: General baseball reference · recall

  4. Short swings give the hitter more time to decide and adjust.

    Source: General baseball reference · recall

  5. Swinging and missing at strike three is a swinging strikeout.

    Source: General baseball reference · recall

  6. A bunt that rolls foul with two strikes counts as the third strike.

    Source: General baseball reference · recall

  7. Laying off balls and fouling off strikes turns a bad count into a full count.

    Source: General baseball reference · recall

  8. Fouling off strikes and taking balls brings the count to his favour.

    Source: General baseball reference · applied

  9. Many hitters shorten up as strikes add up.

    Source: General baseball reference · applied

  10. A wider stance and choked grip are classic two-strike adjustments.

    Source: General baseball reference · applied

Test 5BuntingTake a test

  1. Squaring to the pitcher gives the bat the best chance to meet the ball.

    Source: General baseball reference · recall

  2. Starting at the top lets the batter move down to the pitch and avoid popping it up.

    Source: General baseball reference · recall

  3. A soft bunt stays in front of the plate where it is hard to field in time.

    Source: General baseball reference · recall

  4. A drag bunt is a surprise bunt for a hit, often by a fast left-handed hitter.

    Source: General baseball reference · recall

  5. Bunting towards first makes the first baseman field it, away from second base.

    Source: General baseball reference · recall

  6. He accepts being out to move the runner up.

    Source: General baseball reference · recall

  7. The top hand slides up behind the barrel, fingers protected, to control the bat.

    Source: General baseball reference · recall

  8. Square, slide the hand up, meet the ball softly, then run.

    Source: General baseball reference · applied

  9. The sacrifice gives up the out; the drag bunt is a try for a hit.

    Source: General baseball reference · applied

  10. Holding the bat out level, top hand behind the barrel, is the bunting position.

    Source: General baseball reference · applied

Test 6Bat path and contactTake a test

  1. Pitches come in on a slight downward angle; a good bat path meets them along that line.

    Source: General baseball reference · recall

  2. Launch angle is the vertical angle of the batted ball off the bat.

    Source: General baseball reference · recall

  3. Low angles give grounders, very high angles pop-ups, and the middle band line drives.

    Source: General baseball reference · recall

  4. Exit velocity measures the speed of the batted ball.

    Source: General baseball reference · recall

  5. Dropping the barrel often leads to pop-ups and swings under the ball.

    Source: General baseball reference · recall

  6. Casting makes the swing long and slow, like casting a fishing line.

    Source: General baseball reference · recall

  7. Hands leading inside the path of the ball keep the swing short and the barrel on plane.

    Source: General baseball reference · recall

  8. Launch angle rises from grounders through liners and fly balls to pop-ups.

    Source: General baseball reference · applied

  9. Hands lead, the barrel gets on plane, contact, then extension.

    Source: General baseball reference · applied

  10. A ball leaving the bat at a modest upward angle travels on a line.

    Source: General baseball reference · applied

Test 7Common swing faultsTake a test

  1. Stepping towards the dugout pulls the body away from outside pitches.

    Source: General baseball reference · recall

  2. Pulling the head out takes the eyes off the ball at the key moment.

    Source: General baseball reference · recall

  3. A long swing takes too much time to reach the hitting zone.

    Source: General baseball reference · recall

  4. Early wrist roll turns the barrel over and produces weak grounders.

    Source: General baseball reference · recall

  5. Lunging puts the weight on the front foot before the ball arrives.

    Source: General baseball reference · recall

  6. Meeting the bottom half of the ball sends it straight up.

    Source: General baseball reference · recall

  7. Video shows small flaws in stride, hands or head that the hitter does not notice.

    Source: General baseball reference · recall

  8. A marker on the ground keeps the stride on line before he faces live pitching.

    Source: General baseball reference · applied

  9. Early contact pulls the ball; late contact pushes it the other way.

    Source: General baseball reference · applied

  10. Stepping away from the plate is called stepping in the bucket.

    Source: General baseball reference · applied

Test 8Hitting off-speed pitchesTake a test

  1. Its arm action matches the fastball, so the hitter's timing is fooled.

    Source: General baseball reference · recall

  2. It is easier to slow down for a changeup than to speed up for a fastball.

    Source: General baseball reference · recall

  3. Letting the breaking ball come to him gives him time to see its break.

    Source: General baseball reference · recall

  4. Sliders that break off the plate are meant to be chased; letting them go makes the pitcher come back.

    Source: General baseball reference · recall

  5. A hanger stays up in the zone and is a hitter's chance to do damage.

    Source: General baseball reference · recall

  6. Knowing a pitcher's patterns helps a hitter expect certain pitches in certain counts.

    Source: General baseball reference · recall

  7. Swinging before the slow pitch arrives leaves the hitter out in front.

    Source: General baseball reference · recall

  8. The same arm action hides the slower speed until it is too late.

    Source: General baseball reference · applied

  9. A four-seamer barely moves; curveballs usually break the most.

    Source: General baseball reference · applied

  10. A breaking ball that floats over the plate without biting is a hanger.

    Source: General baseball reference · applied

Test 9Batting practice and drillsTake a test

  1. Tee work lets a hitter groove his swing at a set height and location.

    Source: General baseball reference · recall

  2. A coach, off to the side, tosses balls gently into the hitting zone.

    Source: General baseball reference · recall

  3. A coach tosses underhand from short range behind a screen in front of the hitter.

    Source: General baseball reference · recall

  4. Live at-bats against pitchers bring in real timing and pitch recognition.

    Source: General baseball reference · recall

  5. A tee set high forces the hitter to stay on top of the ball.

    Source: General baseball reference · recall

  6. Swinging with one hand at a time teaches what each hand does.

    Source: General baseball reference · recall

  7. Changing speeds trains hitters to adjust like they must in games.

    Source: General baseball reference · recall

  8. From a still ball to tosses, then pitching, then live at-bats.

    Source: General baseball reference · applied

  9. Loosen up, groove the swing, see live pitches, then get ready on deck.

    Source: General baseball reference · applied

  10. Gentle tosses from the side are soft toss; front toss comes from behind a screen ahead.

    Source: General baseball reference · applied

Test 10The mental side at the plateTake a test

  1. A plan narrows what the hitter looks for, based on the pitcher and the count.

    Source: General baseball reference · recall

  2. Trying to hit a home run often makes the swing long and the timing poor.

    Source: General baseball reference · recall

  3. A repeated routine settles the mind and gets the hitter ready.

    Source: General baseball reference · recall

  4. A .300 hitter makes an out about 70% of the time; handling failure is part of hitting.

    Source: General baseball reference · recall

  5. Driving through the contact point gives the ball more carry.

    Source: General baseball reference · recall

  6. Dwelling on one at-bat can spoil the next one.

    Source: General baseball reference · recall

  7. Team-mates can share how his pitches move and what he threw in each count.

    Source: General baseball reference · recall

  8. Preparation, a plan, a routine, then reflection.

    Source: General baseball reference · applied

  9. In a hitter's count he waits for his pitch rather than chase.

    Source: General baseball reference · applied

  10. A short routine between pitches helps a hitter reset and focus.

    Source: General baseball reference · applied

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100