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Baseball · Level 2: Elementary · Sub-level 2.2

Pitching

10 tests · 100 facts · updated 28 October 2026 · markdown

Grip and release, command and location, the stretch, holding runners, fielding the position, tempo, working with the catcher, common faults, bullpen sessions and pitching to hitters.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Grip and releaseTake a test

  1. A visible grip can tip the hitter off to the pitch.

    Source: General baseball reference · recall

  2. Fingers behind and on top of the ball give it clean backspin.

    Source: General baseball reference · recall

  3. Backspin creates lift that holds the fastball up longer than the hitter expects.

    Source: General baseball reference · recall

  4. Different release points can tip off which pitch is coming.

    Source: General baseball reference · recall

  5. Releasing the ball closer to the plate gives the hitter less time.

    Source: General baseball reference · recall

  6. Rosin powder helps a pitcher's fingers grip the ball.

    Source: General baseball reference · recall

  7. A ball that slips out early sails high or wide of the target.

    Source: General baseball reference · recall

  8. Get the ball, rub it, set the hidden grip, then deliver.

    Source: General baseball reference · applied

  9. Over the top is highest; sidearm releases near shoulder height.

    Source: General baseball reference · applied

  10. Fingers behind the ball pull down through it, spinning it backwards.

    Source: General baseball reference · applied

Test 2Command and locationTake a test

  1. Control is throwing strikes; command is putting the ball exactly where the catcher wants it.

    Source: General baseball reference · recall

  2. Pitches down in the zone tend to be hit on the ground.

    Source: General baseball reference · recall

  3. The black is the edge of home plate; pitches there are hard to hit squarely.

    Source: General baseball reference · recall

  4. First-pitch and early strikes put the pitcher in control of the at-bat.

    Source: General baseball reference · recall

  5. Pitchers throw to the catcher's glove, which marks the location.

    Source: General baseball reference · recall

  6. A high fastball is hard to lay off and easy to swing under.

    Source: General baseball reference · recall

  7. A pitch meant for a corner that drifts to the middle is easy to hit hard.

    Source: General baseball reference · recall

  8. Changing location and speed keeps the hitter guessing.

    Source: General baseball reference · applied

  9. Belt-high on the inner half is where power hitters do most damage.

    Source: General baseball reference · applied

  10. The catcher's glove position shows the pitcher where to throw.

    Source: General baseball reference · applied

Test 3Pitching from the stretchTake a test

  1. From the stretch the pitcher stands sideways with his pivot foot touching the rubber.

    Source: General baseball reference · recall

  2. With runners on, the pitcher must come to a stop before pitching.

    Source: General baseball reference · recall

  3. Holding for different lengths stops runners getting a sure jump.

    Source: General baseball reference · recall

  4. The slide step speeds up delivery to give the catcher a chance on a steal.

    Source: General baseball reference · recall

  5. Coaches time 'time to plate'; around 1.3 seconds or faster helps stop steals.

    Source: General baseball reference · recall

  6. A look keeps the runner from taking too big a lead.

    Source: General baseball reference · recall

  7. Failing to come to a complete stop with runners on is a common balk.

    Source: General baseball reference · recall

  8. Sign, set, look, then pitch.

    Source: General baseball reference · applied

  9. The slide step is the quickest delivery from the stretch.

    Source: General baseball reference · applied

  10. Hands together and still, side-on: the set position.

    Source: General baseball reference · applied

Test 4Holding runners and pickoffsTake a test

  1. Pickoff throws make the runner stay closer and can catch him off base.

    Source: General baseball reference · recall

  2. A left-hander faces first base in the set, so he can watch the runner the whole time.

    Source: General baseball reference · recall

  3. The right-hander spins on his feet towards first to throw quickly.

    Source: General baseball reference · recall

  4. When the defence expects a steal, a pitchout puts the ball where the catcher can throw at once.

    Source: General baseball reference · recall

  5. The middle infielders sneak in behind the runner for a pickoff at second.

    Source: General baseball reference · recall

  6. Stepping off the back first frees him to throw to a base without a balk.

    Source: General baseball reference · recall

  7. Repeated throws make a runner dive back and think twice about stealing.

    Source: General baseball reference · recall

  8. The left-hander's view of first lets him catch a runner leaning.

    Source: General baseball reference · applied

  9. The bigger the lead and the more weight towards the next base, the riskier it is.

    Source: General baseball reference · applied

  10. A left-hander sees first base without turning his head away from home.

    Source: General baseball reference · applied

Test 5Fielding the positionTake a test

  1. The pitcher covers first when the first baseman has to field the ball.

    Source: General baseball reference · recall

  2. Curving towards the line and running parallel to it avoids a collision with the runner.

    Source: General baseball reference · recall

  3. The catcher chases the ball and the pitcher covers home for the throw.

    Source: General baseball reference · recall

  4. Pitchers finish in a fielding position so they can react to line drives.

    Source: General baseball reference · recall

  5. He backs up home or third, behind where the throw is going.

    Source: General baseball reference · recall

  6. Pitchers usually let infielders take pop-ups; they are better placed to catch them.

    Source: General baseball reference · recall

  7. Covering bases and fielding bunts are skills pitchers drill again and again.

    Source: General baseball reference · recall

  8. Break, curve, catch, touch the bag.

    Source: General baseball reference · applied

  9. Every runner on third is a threat on a ball in the dirt, so the mound is left empty in a hurry.

    Source: General baseball reference · applied

  10. With the first baseman off the bag, the pitcher must cover first.

    Source: General baseball reference · applied

Test 6Tempo and paceTake a test

  1. A fast tempo keeps the defence on its toes.

    Source: General baseball reference · recall

  2. Tempo covers how quickly a pitcher works and the rhythm of his motion.

    Source: General baseball reference · recall

  3. Stepping off and taking a breath can stop a bad inning snowballing.

    Source: General baseball reference · recall

  4. Pitching before the batter is ready is not allowed and is called a quick pitch.

    Source: General baseball reference · recall

  5. Rushing pulls the arm out of sync with the body, so the ball sails.

    Source: General baseball reference · recall

  6. A short walk helps clear the mind.

    Source: General baseball reference · recall

  7. Pitch clocks limit how long a pitcher may take between pitches.

    Source: General baseball reference · recall

  8. A simple, repeated routine keeps the tempo even.

    Source: General baseball reference · applied

  9. Base runners, mound visits and long at-bats slow an inning down.

    Source: General baseball reference · applied

  10. Stepping off the mound helps a pitcher reset after a bad moment.

    Source: General baseball reference · applied

Test 7Working with the catcherTake a test

  1. Shaking off the sign asks the catcher for a different pitch.

    Source: General baseball reference · recall

  2. From second base a runner can look in at the catcher's fingers and relay the pitch.

    Source: General baseball reference · recall

  3. The catcher goes out to agree signs, settle the pitcher or change the plan.

    Source: General baseball reference · recall

  4. They go over the opposing line-up and how to attack each batter.

    Source: General baseball reference · recall

  5. Good battery chemistry means few shake-offs and a steady rhythm.

    Source: General baseball reference · recall

  6. Moving late hides the location from a peeking hitter.

    Source: General baseball reference · recall

  7. Blocking stops the runner moving up on a wild pitch.

    Source: General baseball reference · recall

  8. Several signs hide the real one from the runner on second.

    Source: General baseball reference · applied

  9. Shake, new sign, agree, pitch.

    Source: General baseball reference · applied

  10. Batteries cover their mouths so opponents cannot read what they say.

    Source: General baseball reference · applied

Test 8Common pitching faultsTake a test

  1. Opening early drags the arm behind and costs command and velocity.

    Source: General baseball reference · recall

  2. When the arm trails the body's turn, the pitch often goes up and away.

    Source: General baseball reference · recall

  3. Rushing means the stride and hips move before the arm is ready.

    Source: General baseball reference · recall

  4. An early release sends the ball up out of the zone.

    Source: General baseball reference · recall

  5. A late release pulls the pitch down into the dirt.

    Source: General baseball reference · recall

  6. Landing too far open or closed throws off direction and balance.

    Source: General baseball reference · recall

  7. Falling off to the side leaves the pitcher unable to field and often hurts command.

    Source: General baseball reference · recall

  8. Identify, drill, then check the change.

    Source: General baseball reference · applied

  9. Early releases sail high; late releases bounce.

    Source: General baseball reference · applied

  10. The shoulder opening before the arm arrives is flying open.

    Source: General baseball reference · applied

Test 9Bullpen sessionsTake a test

  1. Starters throw a controlled session off a mound between starts.

    Source: General baseball reference · recall

  2. Bullpen sessions are for locating pitches and fixing mechanics.

    Source: General baseball reference · recall

  3. From there the coach can see the delivery and the result together.

    Source: General baseball reference · recall

  4. Long toss stretches out the arm with gradually longer throws.

    Source: General baseball reference · recall

  5. A reliever throws hard in the pen so he is ready when called.

    Source: General baseball reference · recall

  6. Throwing on flat ground lets a pitcher work on grips and feel with less strain.

    Source: General baseball reference · recall

  7. A batter standing in makes the session feel like a game.

    Source: General baseball reference · recall

  8. Warm up, locate fastballs, add off-speed, then simulate at-bats.

    Source: General baseball reference · applied

  9. From the call to the mound.

    Source: General baseball reference · applied

  10. Throwing off the bullpen mound with a coach watching is a bullpen session.

    Source: General baseball reference · applied

Test 10Pitching to hittersTake a test

  1. Pitchers try to stay away from a hitter's hot zones.

    Source: General baseball reference · recall

  2. A right-hander's slider moves away from a right-handed hitter, which is hard to hit.

    Source: General baseball reference · recall

  3. Throwing breaking balls when the hitter expects a fastball reverses the usual pattern.

    Source: General baseball reference · recall

  4. Pitching inside keeps hitters from crowding the outside corner.

    Source: General baseball reference · recall

  5. Pitches just off the plate tempt hitters into swinging.

    Source: General baseball reference · recall

  6. Hitters usually do better the third time they face the same pitcher in a game.

    Source: General baseball reference · recall

  7. An intentional walk can set up a force or avoid the best bat.

    Source: General baseball reference · recall

  8. Work away, come in, then finish with a chase pitch.

    Source: General baseball reference · applied

  9. With 0-2 he has balls to spare; at 3-2 he has none.

    Source: General baseball reference · applied

  10. The hitter swung at a breaking ball that ended outside the zone.

    Source: General baseball reference · applied

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100