Baseball · Level 2: Elementary · Sub-level 2.2
Pitching
10 tests · 100 facts · updated 28 October 2026 · markdown
Grip and release, command and location, the stretch, holding runners, fielding the position, tempo, working with the catcher, common faults, bullpen sessions and pitching to hitters.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Grip and releaseTake a test
A visible grip can tip the hitter off to the pitch.
Source: General baseball reference · recall
Fingers behind and on top of the ball give it clean backspin.
Source: General baseball reference · recall
Backspin creates lift that holds the fastball up longer than the hitter expects.
Source: General baseball reference · recall
Different release points can tip off which pitch is coming.
Source: General baseball reference · recall
Releasing the ball closer to the plate gives the hitter less time.
Source: General baseball reference · recall
Rosin powder helps a pitcher's fingers grip the ball.
Source: General baseball reference · recall
A ball that slips out early sails high or wide of the target.
Source: General baseball reference · recall
Get the ball, rub it, set the hidden grip, then deliver.
Source: General baseball reference · applied
Over the top is highest; sidearm releases near shoulder height.
Source: General baseball reference · applied
Fingers behind the ball pull down through it, spinning it backwards.
Source: General baseball reference · applied
Test 2Command and locationTake a test
Control is throwing strikes; command is putting the ball exactly where the catcher wants it.
Source: General baseball reference · recall
Pitches down in the zone tend to be hit on the ground.
Source: General baseball reference · recall
The black is the edge of home plate; pitches there are hard to hit squarely.
Source: General baseball reference · recall
First-pitch and early strikes put the pitcher in control of the at-bat.
Source: General baseball reference · recall
Pitchers throw to the catcher's glove, which marks the location.
Source: General baseball reference · recall
A high fastball is hard to lay off and easy to swing under.
Source: General baseball reference · recall
A pitch meant for a corner that drifts to the middle is easy to hit hard.
Source: General baseball reference · recall
Changing location and speed keeps the hitter guessing.
Source: General baseball reference · applied
Belt-high on the inner half is where power hitters do most damage.
Source: General baseball reference · applied
The catcher's glove position shows the pitcher where to throw.
Source: General baseball reference · applied
Test 3Pitching from the stretchTake a test
From the stretch the pitcher stands sideways with his pivot foot touching the rubber.
Source: General baseball reference · recall
With runners on, the pitcher must come to a stop before pitching.
Source: General baseball reference · recall
Holding for different lengths stops runners getting a sure jump.
Source: General baseball reference · recall
The slide step speeds up delivery to give the catcher a chance on a steal.
Source: General baseball reference · recall
Coaches time 'time to plate'; around 1.3 seconds or faster helps stop steals.
Source: General baseball reference · recall
A look keeps the runner from taking too big a lead.
Source: General baseball reference · recall
Failing to come to a complete stop with runners on is a common balk.
Source: General baseball reference · recall
Sign, set, look, then pitch.
Source: General baseball reference · applied
The slide step is the quickest delivery from the stretch.
Source: General baseball reference · applied
Hands together and still, side-on: the set position.
Source: General baseball reference · applied
Test 4Holding runners and pickoffsTake a test
Pickoff throws make the runner stay closer and can catch him off base.
Source: General baseball reference · recall
A left-hander faces first base in the set, so he can watch the runner the whole time.
Source: General baseball reference · recall
The right-hander spins on his feet towards first to throw quickly.
Source: General baseball reference · recall
When the defence expects a steal, a pitchout puts the ball where the catcher can throw at once.
Source: General baseball reference · recall
The middle infielders sneak in behind the runner for a pickoff at second.
Source: General baseball reference · recall
Stepping off the back first frees him to throw to a base without a balk.
Source: General baseball reference · recall
Repeated throws make a runner dive back and think twice about stealing.
Source: General baseball reference · recall
The left-hander's view of first lets him catch a runner leaning.
Source: General baseball reference · applied
The bigger the lead and the more weight towards the next base, the riskier it is.
Source: General baseball reference · applied
A left-hander sees first base without turning his head away from home.
Source: General baseball reference · applied
Test 5Fielding the positionTake a test
The pitcher covers first when the first baseman has to field the ball.
Source: General baseball reference · recall
Curving towards the line and running parallel to it avoids a collision with the runner.
Source: General baseball reference · recall
The catcher chases the ball and the pitcher covers home for the throw.
Source: General baseball reference · recall
Pitchers finish in a fielding position so they can react to line drives.
Source: General baseball reference · recall
He backs up home or third, behind where the throw is going.
Source: General baseball reference · recall
Pitchers usually let infielders take pop-ups; they are better placed to catch them.
Source: General baseball reference · recall
Covering bases and fielding bunts are skills pitchers drill again and again.
Source: General baseball reference · recall
Break, curve, catch, touch the bag.
Source: General baseball reference · applied
Every runner on third is a threat on a ball in the dirt, so the mound is left empty in a hurry.
Source: General baseball reference · applied
With the first baseman off the bag, the pitcher must cover first.
Source: General baseball reference · applied
Test 6Tempo and paceTake a test
A fast tempo keeps the defence on its toes.
Source: General baseball reference · recall
Tempo covers how quickly a pitcher works and the rhythm of his motion.
Source: General baseball reference · recall
Stepping off and taking a breath can stop a bad inning snowballing.
Source: General baseball reference · recall
Pitching before the batter is ready is not allowed and is called a quick pitch.
Source: General baseball reference · recall
Rushing pulls the arm out of sync with the body, so the ball sails.
Source: General baseball reference · recall
A short walk helps clear the mind.
Source: General baseball reference · recall
Pitch clocks limit how long a pitcher may take between pitches.
Source: General baseball reference · recall
A simple, repeated routine keeps the tempo even.
Source: General baseball reference · applied
Base runners, mound visits and long at-bats slow an inning down.
Source: General baseball reference · applied
Stepping off the mound helps a pitcher reset after a bad moment.
Source: General baseball reference · applied
Test 7Working with the catcherTake a test
Shaking off the sign asks the catcher for a different pitch.
Source: General baseball reference · recall
From second base a runner can look in at the catcher's fingers and relay the pitch.
Source: General baseball reference · recall
The catcher goes out to agree signs, settle the pitcher or change the plan.
Source: General baseball reference · recall
They go over the opposing line-up and how to attack each batter.
Source: General baseball reference · recall
Good battery chemistry means few shake-offs and a steady rhythm.
Source: General baseball reference · recall
Moving late hides the location from a peeking hitter.
Source: General baseball reference · recall
Blocking stops the runner moving up on a wild pitch.
Source: General baseball reference · recall
Several signs hide the real one from the runner on second.
Source: General baseball reference · applied
Shake, new sign, agree, pitch.
Source: General baseball reference · applied
Batteries cover their mouths so opponents cannot read what they say.
Source: General baseball reference · applied
Test 8Common pitching faultsTake a test
Opening early drags the arm behind and costs command and velocity.
Source: General baseball reference · recall
When the arm trails the body's turn, the pitch often goes up and away.
Source: General baseball reference · recall
Rushing means the stride and hips move before the arm is ready.
Source: General baseball reference · recall
An early release sends the ball up out of the zone.
Source: General baseball reference · recall
A late release pulls the pitch down into the dirt.
Source: General baseball reference · recall
Landing too far open or closed throws off direction and balance.
Source: General baseball reference · recall
Falling off to the side leaves the pitcher unable to field and often hurts command.
Source: General baseball reference · recall
Identify, drill, then check the change.
Source: General baseball reference · applied
Early releases sail high; late releases bounce.
Source: General baseball reference · applied
The shoulder opening before the arm arrives is flying open.
Source: General baseball reference · applied
Test 9Bullpen sessionsTake a test
Starters throw a controlled session off a mound between starts.
Source: General baseball reference · recall
Bullpen sessions are for locating pitches and fixing mechanics.
Source: General baseball reference · recall
From there the coach can see the delivery and the result together.
Source: General baseball reference · recall
Long toss stretches out the arm with gradually longer throws.
Source: General baseball reference · recall
A reliever throws hard in the pen so he is ready when called.
Source: General baseball reference · recall
Throwing on flat ground lets a pitcher work on grips and feel with less strain.
Source: General baseball reference · recall
A batter standing in makes the session feel like a game.
Source: General baseball reference · recall
Warm up, locate fastballs, add off-speed, then simulate at-bats.
Source: General baseball reference · applied
From the call to the mound.
Source: General baseball reference · applied
Throwing off the bullpen mound with a coach watching is a bullpen session.
Source: General baseball reference · applied
Test 10Pitching to hittersTake a test
Pitchers try to stay away from a hitter's hot zones.
Source: General baseball reference · recall
A right-hander's slider moves away from a right-handed hitter, which is hard to hit.
Source: General baseball reference · recall
Throwing breaking balls when the hitter expects a fastball reverses the usual pattern.
Source: General baseball reference · recall
Pitching inside keeps hitters from crowding the outside corner.
Source: General baseball reference · recall
Pitches just off the plate tempt hitters into swinging.
Source: General baseball reference · recall
Hitters usually do better the third time they face the same pitcher in a game.
Source: General baseball reference · recall
An intentional walk can set up a force or avoid the best bat.
Source: General baseball reference · recall
Work away, come in, then finish with a chase pitch.
Source: General baseball reference · applied
With 0-2 he has balls to spare; at 3-2 he has none.
Source: General baseball reference · applied
The hitter swung at a breaking ball that ended outside the zone.
Source: General baseball reference · applied
Sources
General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.
- General baseball reference100