Baseball · Level 2: Elementary · Sub-level 2.4
Fielding
10 tests · 100 facts · updated 28 October 2026 · markdown
Infield angles, backhands and forehands, the double play, bunt defence, the outfielder's first step, the wall, gap balls and dives, sun, wind and lights, the catcher's defence and fielding drills.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Infield angles and the first stepTake a test
A small move as the ball reaches the plate gets the body ready to react.
Source: General baseball reference · recall
Taking an angle forward to cut the ball off saves time and steps.
Source: General baseball reference · recall
The crossover step starts a fast run to either side.
Source: General baseball reference · recall
Fielding while moving forward flows straight into the throw.
Source: General baseball reference · recall
After the catch, the hands funnel the ball to the chest for the throw.
Source: General baseball reference · recall
Weight forward lets him break quickly in any direction.
Source: General baseball reference · recall
The angle of the bat through the zone hints where the ball will go.
Source: General baseball reference · recall
Hop, first step, field, funnel and throw.
Source: General baseball reference · applied
The farther the ball is from him, the longer the angle he must take.
Source: General baseball reference · applied
Crossing one leg over the other starts a sideways sprint.
Source: General baseball reference · applied
Test 2Backhand and forehandTake a test
For a right-hander the backhand side is his right.
Source: General baseball reference · recall
If he cannot get his body in front of the ball, he reaches across with the backhand.
Source: General baseball reference · recall
His momentum carries him towards left field while the throw must go to first.
Source: General baseball reference · recall
The forehand side is the glove side.
Source: General baseball reference · recall
The glove meets the ball in front of the front foot with the pocket facing it.
Source: General baseball reference · recall
Rising too early lets the ball skip under the glove.
Source: General baseball reference · recall
Backhands are rare but difficult, so they need a lot of practice.
Source: General baseball reference · recall
Crossover, backhand, plant, throw.
Source: General baseball reference · applied
The deep backhand is the hardest play of the three.
Source: General baseball reference · applied
Reaching to the throwing side with the glove turned is a backhand.
Source: General baseball reference · applied
Test 3Turning the double playTake a test
Turning two means getting two outs on one play.
Source: General baseball reference · recall
He adjusts to the feed and to the runner sliding in.
Source: General baseball reference · recall
A quick throw and step clear protects him from the slide.
Source: General baseball reference · recall
Coming across from the right side, the second baseman cannot see the runner.
Source: General baseball reference · recall
A hard grounder near second gives the most time for two throws.
Source: General baseball reference · recall
Playing closer to second gives them time to turn the play.
Source: General baseball reference · recall
The pivot is the middle man's catch and turn at second.
Source: General baseball reference · recall
Second baseman to shortstop to first baseman.
Source: General baseball reference · applied
One, two and three outs.
Source: General baseball reference · applied
The pivot man throws to first and gets clear of the slide.
Source: General baseball reference · applied
Test 4Bunt defence for the cornersTake a test
The third baseman charges bunts on his side of the field.
Source: General baseball reference · recall
The second baseman slides over to cover first.
Source: General baseball reference · recall
The catcher sees the whole field and often calls which base to throw to.
Source: General baseball reference · recall
A loud call such as 'one!' or 'two!' directs the throw.
Source: General baseball reference · recall
A fast pick-up gives a chance to get the runner going to second or third.
Source: General baseball reference · recall
The corners charge and the middle infielders rotate to cover the bases.
Source: General baseball reference · recall
A bunt that rolls foul untouched is just a strike.
Source: General baseball reference · recall
Charge, cover, field and throw.
Source: General baseball reference · applied
A hard bunt to the pitcher is easiest to throw to second.
Source: General baseball reference · applied
Corner infielders charge, or crash, when they expect a bunt.
Source: General baseball reference · applied
Test 5The outfielder's first stepTake a test
With no sideways movement to see, the eye struggles to tell whether it will fall short or carry.
Source: General baseball reference · recall
Reading the sound and angle off the bat gives the first step.
Source: General baseball reference · recall
Running on the heels jars the head and makes the ball seem to bounce.
Source: General baseball reference · recall
Curving lets him reach the ball moving towards the infield for the throw.
Source: General baseball reference · recall
Positioning depends on the batter's tendencies and the situation.
Source: General baseball reference · recall
Running with the glove raised slows him down.
Source: General baseball reference · recall
A team-mate behind can stop a missed ball rolling to the wall.
Source: General baseball reference · recall
Drop step, run, find, catch.
Source: General baseball reference · applied
A liner straight at him is hard to judge; a knuckling liner under lights is the hardest.
Source: General baseball reference · applied
Opening the hips first lets him turn and run instead of back-pedalling.
Source: General baseball reference · applied
Test 6Playing the wallTake a test
A hand on the wall tells him where he is without taking his eyes off the ball.
Source: General baseball reference · recall
Knowing how a ball comes off the wall lets them get to it faster.
Source: General baseball reference · recall
An outfielder leaps and pulls back a ball that would have cleared the fence.
Source: General baseball reference · recall
A quick retrieve and throw to the relay can stop extra bases.
Source: General baseball reference · recall
Padding reduces injuries when fielders crash into the wall.
Source: General baseball reference · recall
Playing the carom safely limits the hit to a double.
Source: General baseball reference · recall
Corners send balls in unexpected directions.
Source: General baseball reference · recall
Run, find the wall, time the jump, catch.
Source: General baseball reference · applied
The corner gives the strangest bounces.
Source: General baseball reference · applied
Reaching over the fence can take away a home run.
Source: General baseball reference · applied
Test 7Gap balls and diving decisionsTake a test
A failed dive can turn a single into extra bases.
Source: General baseball reference · recall
Late in a close game a ball rolling past him can cost the game.
Source: General baseball reference · recall
Holding a hit to a single stops runners from moving up two bases.
Source: General baseball reference · recall
The centre fielder has priority over the corner outfielders.
Source: General baseball reference · recall
Sliding under a sinking ball keeps it in front if he misses.
Source: General baseball reference · recall
Good technique protects shoulders and the head.
Source: General baseball reference · recall
A tweener drops in the gap between fielders.
Source: General baseball reference · recall
Call, back up, cut it off, relay.
Source: General baseball reference · applied
A full dive risks the ball rolling to the wall.
Source: General baseball reference · applied
The centre fielder has priority on balls in either gap.
Source: General baseball reference · applied
Test 8Fielding in sun, wind and lightsTake a test
At many parks one outfield position faces the afternoon sun.
Source: General baseball reference · recall
Flip-down sunglasses and shading with the glove help track the ball.
Source: General baseball reference · recall
Wind blowing in holds fly balls up and knocks them down.
Source: General baseball reference · recall
Watching the grass blow shows the wind's direction.
Source: General baseball reference · recall
A light-coloured roof can hide a white ball.
Source: General baseball reference · recall
Between daylight and full darkness, the ball can disappear against the sky.
Source: General baseball reference · recall
Shouting that he lost it lets another fielder try to make the play.
Source: General baseball reference · recall
Sun, wind, glasses, position.
Source: General baseball reference · applied
Low sun and gusts make fly balls hardest to judge.
Source: General baseball reference · applied
Using the glove as a shield blocks the sun.
Source: General baseball reference · applied
Test 9The catcher's defenceTake a test
Getting the body in front stops the ball getting away.
Source: General baseball reference · recall
Angling the chest keeps the rebound in front of him.
Source: General baseball reference · recall
Quiet, soft receiving helps borderline pitches be called strikes.
Source: General baseball reference · recall
With runners on he needs a stance ready to throw and block.
Source: General baseball reference · recall
Pop-ups behind the plate drift back towards the infield, so he faces the backstop.
Source: General baseball reference · recall
A short, quick step builds momentum towards second.
Source: General baseball reference · recall
A respectful catcher can ask about the zone without upsetting the umpire.
Source: General baseball reference · recall
Down, chin in, chest angled, ball in front.
Source: General baseball reference · applied
The more threat of a steal, the more ready to throw.
Source: General baseball reference · applied
Dropping to the knees and smothering the ball is blocking.
Source: General baseball reference · applied
Test 10Fielding drillsTake a test
Coaches hit grounders to each infielder, who throw to bases.
Source: General baseball reference · recall
Fungo flies give outfielders reps at reading balls off the bat.
Source: General baseball reference · recall
Short hops teach soft hands and quick reactions.
Source: General baseball reference · recall
A machine or coach fires high pop-ups for catchers to track.
Source: General baseball reference · recall
Correct technique comes first, then speed.
Source: General baseball reference · recall
Balls off a real bat behave like game balls.
Source: General baseball reference · recall
Situation drills teach each fielder's job with runners on base.
Source: General baseball reference · recall
Coaches work round the bases, then home, and finish with charging plays.
Source: General baseball reference · applied
From controlled rolls to real batted balls.
Source: General baseball reference · applied
Grounders hit by a coach with throws to the bases is infield practice.
Source: General baseball reference · applied
Sources
General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.
- General baseball reference100