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Baseball · Level 4: Intermediate · Sub-level 4.4

The Catcher's Game

10 tests · 100 facts · updated 28 October 2026 · markdown

Calling a game, receiving, the one-knee stance, throwing out runners, handling pitchers, signs and PitchCom, plays at the plate, the catcher's health, pop-ups near the backstop and the catcher as a leader.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Calling a gameTake a test

  1. Most catchers call pitches, sometimes with signals from the bench.

    Source: General baseball reference · recall

  2. A coach with scouting data may signal the pitch to the catcher.

    Source: General baseball reference · recall

  3. The plan, made with the pitcher before the game, guides each at-bat.

    Source: General baseball reference · recall

  4. A hitter moving his feet or hands can tip what he expects.

    Source: General baseball reference · recall

  5. Calling the pitches that work that day keeps the pitcher alive.

    Source: General baseball reference · recall

  6. A shake of the head asks for another call.

    Source: General baseball reference · recall

  7. Fresh notes help plan the next meeting.

    Source: General baseball reference · recall

  8. Study, meet, plan, then call and adjust.

    Source: General baseball reference · applied

  9. Some teams give the catcher full control; others call from the dugout.

    Source: General baseball reference · applied

  10. Some teams relay pitch calls from the dugout to the catcher.

    Source: General baseball reference · applied

Test 2Receiving pitchesTake a test

  1. A quiet, firm catch helps a borderline pitch look like a strike.

    Source: General baseball reference · recall

  2. Catching under the ball and lifting it slightly keeps it looking like a strike.

    Source: General baseball reference · recall

  3. Stabbing makes a strike look like a ball.

    Source: General baseball reference · recall

  4. Quiet hands present the pitch where it was.

    Source: General baseball reference · recall

  5. Studies show elite receivers gain dozens of strikes a season.

    Source: General baseball reference · recall

  6. Framing numbers estimate extra strikes a catcher earns on borderline pitches.

    Source: General baseball reference · recall

  7. Sharp, late breaks make clean catches harder.

    Source: General baseball reference · recall

  8. Target, track, catch under, hold.

    Source: General baseball reference · applied

  9. Quiet catches win calls; stabs lose them.

    Source: General baseball reference · applied

  10. Catching under a low pitch presents it in the zone.

    Source: General baseball reference · applied

Test 3The one-knee stanceTake a test

  1. Many modern catchers put one knee on the ground with nobody on base.

    Source: General baseball reference · recall

  2. Being lower helps them frame pitches at the bottom of the zone.

    Source: General baseball reference · recall

  3. From one knee, popping up to throw or block takes longer.

    Source: General baseball reference · recall

  4. Runners on base call for a stance ready to throw and block.

    Source: General baseball reference · recall

  5. Less squatting saves wear over a long season.

    Source: General baseball reference · recall

  6. Being low lets him catch under low strikes.

    Source: General baseball reference · recall

  7. Situation decides between receiving, blocking and throwing.

    Source: General baseball reference · recall

  8. One knee is lowest; standing for a pitchout highest.

    Source: General baseball reference · applied

  9. A runner on base brings him up into a crouch.

    Source: General baseball reference · applied

  10. With a runner on he needs a stance ready to throw and block.

    Source: General baseball reference · applied

Test 4Throwing out base stealersTake a test

  1. It compares runners caught to steal attempts.

    Source: General baseball reference · recall

  2. A quick jump turns the body without wasting steps.

    Source: General baseball reference · recall

  3. A throw to the bag lets the fielder tag at once.

    Source: General baseball reference · recall

  4. Most steals come off the pitcher's delivery time.

    Source: General baseball reference · recall

  5. Top catchers pop under about 1.9 seconds.

    Source: General baseball reference · recall

  6. Strong-armed catchers can throw without standing.

    Source: General baseball reference · recall

  7. A snap throw after a pitch can pick off a careless runner.

    Source: General baseball reference · recall

  8. Catch, pivot, release, accurate throw.

    Source: General baseball reference · applied

  9. Lower pop times are quicker.

    Source: General baseball reference · applied

  10. Throwing from the knees cuts out the time to stand.

    Source: General baseball reference · applied

Test 5Handling the pitching staffTake a test

  1. Some pitchers need calming; others need firing up.

    Source: General baseball reference · recall

  2. Small mechanical slips show up in the delivery.

    Source: General baseball reference · recall

  3. Slowing down stops a bad inning snowballing.

    Source: General baseball reference · recall

  4. Some pitchers, like knuckleballers, work with one regular catcher.

    Source: General baseball reference · recall

  5. Knowing how each reliever's pitches move helps in games.

    Source: General baseball reference · recall

  6. Calling his best stuff in big spots builds belief.

    Source: General baseball reference · recall

  7. Pitcher and catcher together form the battery.

    Source: General baseball reference · recall

  8. Notice, pause, talk, simplify.

    Source: General baseball reference · applied

  9. Prepare, call, review.

    Source: General baseball reference · applied

  10. A word and a hand on the shoulder can calm a struggling pitcher.

    Source: General baseball reference · applied

Test 6Signs and PitchComTake a test

  1. The catcher presses buttons and the pitcher hears the call in an earpiece.

    Source: General baseball reference · recall

  2. MLB allowed the electronic signals in 2022.

    Source: General baseball reference · recall

  3. Electronic calls are harder to steal than finger signs.

    Source: General baseball reference · recall

  4. Only one sign in the series is live.

    Source: General baseball reference · recall

  5. Runners on second can legally try to read signs; electronic stealing is banned.

    Source: General baseball reference · recall

  6. Touches can change which sign is live.

    Source: General baseball reference · recall

  7. Some fielders wear receivers so they know the pitch.

    Source: General baseball reference · recall

  8. Button, earpiece, delivery.

    Source: General baseball reference · applied

  9. Simple finger signs came first; electronic signals are newest.

    Source: General baseball reference · applied

  10. PitchCom lets the catcher send the call electronically.

    Source: General baseball reference · applied

Test 7Plays at the plateTake a test

  1. The collision rule stops catchers blocking the plate before they have the ball.

    Source: General baseball reference · recall

  2. Runners may not go out of their path to hit a catcher.

    Source: General baseball reference · recall

  3. Serious injuries from collisions led to the rule.

    Source: General baseball reference · recall

  4. It was Rule 7.13 in 2014 and became Rule 6.01(i) when the book was renumbered.

    Source: General baseball reference · recall

  5. A sweeping tag meets the sliding runner.

    Source: General baseball reference · recall

  6. A slide to the edge avoids the tag and the catcher.

    Source: General baseball reference · recall

  7. Close plays at home are decided by fractions of a second.

    Source: General baseball reference · recall

  8. Catch first, then tag.

    Source: General baseball reference · applied

  9. Blocking was common, then the 2014 rule; reviews of plays at home followed.

    Source: General baseball reference · applied

  10. Without the ball he may not block the plate.

    Source: General baseball reference · applied

Test 8Foul tips and the catcher's healthTake a test

  1. A sharp tick that goes straight into the mitt and is caught is a foul tip.

    Source: General baseball reference · recall

  2. Tipped balls can strike catchers at full speed.

    Source: General baseball reference · recall

  3. Repeated knocks to the mask can cause concussions.

    Source: General baseball reference · recall

  4. Hiding the throwing hand keeps it away from foul tips.

    Source: General baseball reference · recall

  5. Squatting through many pitches wears the knees.

    Source: General baseball reference · recall

  6. Catchers usually get a regular day off each week.

    Source: General baseball reference · recall

  7. Moving off the position extends a career.

    Source: General baseball reference · recall

  8. Every hit to the mask gets checked.

    Source: General baseball reference · applied

  9. Catching is the most punishing position; the DH the least.

    Source: General baseball reference · applied

  10. Tucking the bare hand away keeps it out of harm's way.

    Source: General baseball reference · applied

Test 9Pop-ups and fouls near the backstopTake a test

  1. Tossing it away from where the ball will land prevents tripping on it.

    Source: General baseball reference · recall

  2. Facing the backstop puts the drift in front of him.

    Source: General baseball reference · recall

  3. First or third basemen help call and catch near the dugouts.

    Source: General baseball reference · recall

  4. A catch made reaching into the dugout counts if he does not fall in.

    Source: General baseball reference · recall

  5. The backstop stops balls getting into the crowd.

    Source: General baseball reference · recall

  6. Short backstops mean wild pitches bounce back quicker.

    Source: General baseball reference · recall

Test 10The catcher as a team leaderTake a test

  1. Being in every play gives catchers a leading voice.

    Source: General baseball reference · recall

  2. Calling games teaches the whole game.

    Source: General baseball reference · recall

  3. They plan the next inning together.

    Source: General baseball reference · recall

  4. A respectful catcher can ask about the zone without trouble.

    Source: General baseball reference · recall

  5. An experienced catcher can steady a young arm.

    Source: General baseball reference · recall

  6. Some catchers are prized mainly for calling games well.

    Source: General baseball reference · recall

  7. Defensive value and handling pitchers can outweigh hitting.

    Source: General baseball reference · recall

  8. Signs come on every pitch, mound visits a few times, a caught stealing rarely.

    Source: General baseball reference · applied

  9. Study, meet, warm-up, game.

    Source: General baseball reference · applied

  10. Pitcher and catcher plan each inning together.

    Source: General baseball reference · applied

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100