Baseball · Level 4: Intermediate · Sub-level 4.3
Pitching Strategy
10 tests · 100 facts · updated 28 October 2026 · markdown
Attacking weaknesses, sequencing, pitching inside, changing speeds and eye levels, pitching to the score, jams, holding runners, the first inning, pitching around hitters and in-game adjustments.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Attacking a hitter's weaknessTake a test
Reports show pitch types and zones a hitter struggles with.
Source: General baseball reference · recall
Pitchers attack the zone where a hitter fails.
Source: General baseball reference · recall
Every hitter has a spot where he does the most damage.
Source: General baseball reference · recall
Hitters with high chase rates swing at pitches outside the zone.
Source: General baseball reference · recall
A hitter who chases can be retired with pitches he cannot hit well.
Source: General baseball reference · recall
A patient hitter waits for mistakes and walks if the pitcher nibbles.
Source: General baseball reference · recall
If a hitter adjusted last time, the pitcher must adjust too.
Source: General baseball reference · recall
Study, plan, set up, finish.
Source: General baseball reference · applied
Free swingers chase; patient hitters take the walk.
Source: General baseball reference · applied
Hot and cold zone charts show where a hitter hits well and where he does not.
Source: General baseball reference · applied
Test 2SequencingTake a test
Sequencing is how a pitcher strings pitches together.
Source: General baseball reference · recall
Repetition lets the hitter sit on one pitch.
Source: General baseball reference · recall
One pitch changes what the hitter expects for the next.
Source: General baseball reference · recall
Hitters often take a first-pitch breaking ball for a strike.
Source: General baseball reference · recall
Predictable patterns help scouts and hitters.
Source: General baseball reference · recall
A runner on second can see signs and relay patterns.
Source: General baseball reference · recall
A second breaking ball in a row can catch a hitter expecting a fastball.
Source: General baseball reference · recall
Different speeds and eye levels set up the finish.
Source: General baseball reference · applied
Variety makes a sequence hard to read.
Source: General baseball reference · applied
The order and location of pitches to a hitter is a sequence.
Source: General baseball reference · applied
Test 3Pitching insideTake a test
If a hitter fears the inside pitch, the outside corner works better.
Source: General baseball reference · recall
A pitch that misses inside can hit the hitter.
Source: General baseball reference · recall
Brushbacks warn a hitter not to crowd the plate.
Source: General baseball reference · recall
Umpires can warn and eject for intentionally throwing at a batter.
Source: General baseball reference · recall
Diving towards the outside leaves no room to turn on inside pitches.
Source: General baseball reference · recall
A cutter bores in on opposite-handed hitters' hands.
Source: General baseball reference · recall
Pitchers who command inside are much harder to hit.
Source: General baseball reference · recall
Inside pitches make the outside pitch look farther away.
Source: General baseball reference · applied
Brushbacks are off the inside edge; the outside corner is farthest.
Source: General baseball reference · applied
A pitch tight inside that moves the hitter off the plate is a brushback.
Source: General baseball reference · applied
Test 4Changing speeds and eye levelsTake a test
Pitches at different heights are harder to track.
Source: General baseball reference · recall
After a slow, low pitch, a high fast one seems quicker.
Source: General baseball reference · recall
Bigger gaps between fastball and off-speed pitches upset timing.
Source: General baseball reference · recall
Changing speeds can make up for a lack of velocity.
Source: General baseball reference · recall
Pitches that look alike early and split late are tunnelled.
Source: General baseball reference · recall
Up and down pairs force the hitter to cover different heights.
Source: General baseball reference · recall
Without enough speed difference, hitters stay on time.
Source: General baseball reference · recall
Low, lower, then high: the high pitch is hard to catch up to.
Source: General baseball reference · applied
The slower the pitch, the later it arrives after the fastball.
Source: General baseball reference · applied
Two pitches on one early line that part late are hard to tell apart.
Source: General baseball reference · applied
Test 5Pitching to the scoreTake a test
A big lead lets a pitcher attack; a tie demands care.
Source: General baseball reference · recall
Solo homers matter little with a big lead; walks prolong innings.
Source: General baseball reference · recall
A home run in a tie game late is decisive.
Source: General baseball reference · recall
Challenging means attacking the zone rather than avoiding it.
Source: General baseball reference · recall
With nobody on, the worst outcome is just one run.
Source: General baseball reference · recall
Now even a single can score the tying run.
Source: General baseball reference · recall
He can risk ball four rather than give in.
Source: General baseball reference · recall
The closer the game and the more runners on, the more care he needs.
Source: General baseball reference · applied
He never gives the slugger a pitch over the middle.
Source: General baseball reference · applied
With first base open, a walk is less harmful than a hit.
Source: General baseball reference · applied
Test 6Getting out of a jamTake a test
A jam is a dangerous spot, often with runners in scoring position.
Source: General baseball reference · recall
Two outs on one pitch can end the inning.
Source: General baseball reference · recall
Even an out in play can score the runner.
Source: General baseball reference · recall
A walk forces in a run; a strikeout or force at home helps.
Source: General baseball reference · recall
Rushing pulls his arm out of rhythm.
Source: General baseball reference · recall
A visit slows things down and resets the plan.
Source: General baseball reference · recall
Escaping a jam keeps the score unchanged.
Source: General baseball reference · recall
Strike one, a sinker, the double play.
Source: General baseball reference · applied
More runners in scoring position with fewer outs is more dangerous.
Source: General baseball reference · applied
Stepping off helps a pitcher reset in a jam.
Source: General baseball reference · applied
Test 7Holding the running gameTake a test
Varying holds makes a jump harder to time.
Source: General baseball reference · recall
A faster delivery cuts the runner's time.
Source: General baseball reference · recall
Some pitchers lose speed or command with a slide step.
Source: General baseball reference · recall
A slow delivery adds time to the steal.
Source: General baseball reference · recall
A long hold can freeze the runner.
Source: General baseball reference · recall
Off-speed pitches give the runner more time.
Source: General baseball reference · recall
Looking the runner back keeps his lead short.
Source: General baseball reference · recall
Sign, set, look, quick delivery.
Source: General baseball reference · applied
A quick delivery and a fast pop time together give the catcher the best chance.
Source: General baseball reference · applied
Holding and looking keeps the runner from getting a good jump.
Source: General baseball reference · applied
Test 8The first inningTake a test
The best hitters bat first, and the pitcher is still settling in.
Source: General baseball reference · recall
Hitters must respect the fastball before off-speed pitches work.
Source: General baseball reference · recall
The pregame pen shows which pitches have life that day.
Source: General baseball reference · recall
Three up, three down is a clean inning.
Source: General baseball reference · recall
Pitchers adjust to what is working.
Source: General baseball reference · recall
The quality start is a simple measure of a solid outing.
Source: General baseball reference · recall
Fewer innings for relievers keep them fresh.
Source: General baseball reference · recall
Warm-up, early innings, rhythm, exit.
Source: General baseball reference · applied
Longer outings with fewer runs are better.
Source: General baseball reference · applied
Six innings with three earned runs or fewer is a quality start.
Source: General baseball reference · applied
Test 9Pitching around hittersTake a test
Giving up first base can be safer than giving the slugger a pitch to drive.
Source: General baseball reference · recall
Giving up the base can be wiser than giving up a hit.
Source: General baseball reference · recall
Before the universal DH, pitchers usually batted ninth and hit poorly.
Source: General baseball reference · recall
Extra runners can come back to hurt the pitcher.
Source: General baseball reference · recall
A signalled walk avoids throwing four pitches that might go wild.
Source: General baseball reference · recall
Teams avoid a hot hitter when they can.
Source: General baseball reference · recall
Missing the corners leads to walks and long innings.
Source: General baseball reference · recall
Nothing hittable, accept the walk.
Source: General baseball reference · applied
The intentional walk gives no chance to swing.
Source: General baseball reference · applied
Keeping all pitches off the plate is pitching around a hitter.
Source: General baseball reference · applied
Test 10Adjusting during a gameTake a test
Pitchers lean on what is working each day.
Source: General baseball reference · recall
Hitters often do better each time they see a pitcher.
Source: General baseball reference · recall
Tired pitchers often release lower, flattening their pitches.
Source: General baseball reference · recall
Reversing patterns surprises hitters who have adjusted.
Source: General baseball reference · recall
Pitching inside punishes a hitter who leans over.
Source: General baseball reference · recall
Feel pitches like some changeups come and go from day to day.
Source: General baseball reference · recall
Quick fixes between innings can save a start.
Source: General baseball reference · recall
Spotting the problem, then leaning on what works.
Source: General baseball reference · applied
Hitters improve each time they see him in a game.
Source: General baseball reference · applied
Teams review pitches between innings to adjust.
Source: General baseball reference · applied
Sources
General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.
- General baseball reference100