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Baseball · Level 4: Intermediate · Sub-level 4.3

Pitching Strategy

10 tests · 100 facts · updated 28 October 2026 · markdown

Attacking weaknesses, sequencing, pitching inside, changing speeds and eye levels, pitching to the score, jams, holding runners, the first inning, pitching around hitters and in-game adjustments.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Attacking a hitter's weaknessTake a test

  1. Reports show pitch types and zones a hitter struggles with.

    Source: General baseball reference · recall

  2. Pitchers attack the zone where a hitter fails.

    Source: General baseball reference · recall

  3. Every hitter has a spot where he does the most damage.

    Source: General baseball reference · recall

  4. Hitters with high chase rates swing at pitches outside the zone.

    Source: General baseball reference · recall

  5. A hitter who chases can be retired with pitches he cannot hit well.

    Source: General baseball reference · recall

  6. A patient hitter waits for mistakes and walks if the pitcher nibbles.

    Source: General baseball reference · recall

  7. If a hitter adjusted last time, the pitcher must adjust too.

    Source: General baseball reference · recall

  8. Study, plan, set up, finish.

    Source: General baseball reference · applied

  9. Free swingers chase; patient hitters take the walk.

    Source: General baseball reference · applied

  10. Hot and cold zone charts show where a hitter hits well and where he does not.

    Source: General baseball reference · applied

Test 2SequencingTake a test

  1. Sequencing is how a pitcher strings pitches together.

    Source: General baseball reference · recall

  2. Repetition lets the hitter sit on one pitch.

    Source: General baseball reference · recall

  3. One pitch changes what the hitter expects for the next.

    Source: General baseball reference · recall

  4. Hitters often take a first-pitch breaking ball for a strike.

    Source: General baseball reference · recall

  5. Predictable patterns help scouts and hitters.

    Source: General baseball reference · recall

  6. A runner on second can see signs and relay patterns.

    Source: General baseball reference · recall

  7. A second breaking ball in a row can catch a hitter expecting a fastball.

    Source: General baseball reference · recall

  8. Different speeds and eye levels set up the finish.

    Source: General baseball reference · applied

  9. Variety makes a sequence hard to read.

    Source: General baseball reference · applied

  10. The order and location of pitches to a hitter is a sequence.

    Source: General baseball reference · applied

Test 3Pitching insideTake a test

  1. If a hitter fears the inside pitch, the outside corner works better.

    Source: General baseball reference · recall

  2. A pitch that misses inside can hit the hitter.

    Source: General baseball reference · recall

  3. Brushbacks warn a hitter not to crowd the plate.

    Source: General baseball reference · recall

  4. Umpires can warn and eject for intentionally throwing at a batter.

    Source: General baseball reference · recall

  5. Diving towards the outside leaves no room to turn on inside pitches.

    Source: General baseball reference · recall

  6. A cutter bores in on opposite-handed hitters' hands.

    Source: General baseball reference · recall

  7. Pitchers who command inside are much harder to hit.

    Source: General baseball reference · recall

  8. Inside pitches make the outside pitch look farther away.

    Source: General baseball reference · applied

  9. Brushbacks are off the inside edge; the outside corner is farthest.

    Source: General baseball reference · applied

  10. A pitch tight inside that moves the hitter off the plate is a brushback.

    Source: General baseball reference · applied

Test 4Changing speeds and eye levelsTake a test

  1. Pitches at different heights are harder to track.

    Source: General baseball reference · recall

  2. After a slow, low pitch, a high fast one seems quicker.

    Source: General baseball reference · recall

  3. Bigger gaps between fastball and off-speed pitches upset timing.

    Source: General baseball reference · recall

  4. Changing speeds can make up for a lack of velocity.

    Source: General baseball reference · recall

  5. Pitches that look alike early and split late are tunnelled.

    Source: General baseball reference · recall

  6. Up and down pairs force the hitter to cover different heights.

    Source: General baseball reference · recall

  7. Without enough speed difference, hitters stay on time.

    Source: General baseball reference · recall

  8. Low, lower, then high: the high pitch is hard to catch up to.

    Source: General baseball reference · applied

  9. The slower the pitch, the later it arrives after the fastball.

    Source: General baseball reference · applied

  10. Two pitches on one early line that part late are hard to tell apart.

    Source: General baseball reference · applied

Test 5Pitching to the scoreTake a test

  1. A big lead lets a pitcher attack; a tie demands care.

    Source: General baseball reference · recall

  2. Solo homers matter little with a big lead; walks prolong innings.

    Source: General baseball reference · recall

  3. A home run in a tie game late is decisive.

    Source: General baseball reference · recall

  4. Challenging means attacking the zone rather than avoiding it.

    Source: General baseball reference · recall

  5. With nobody on, the worst outcome is just one run.

    Source: General baseball reference · recall

  6. Now even a single can score the tying run.

    Source: General baseball reference · recall

  7. He can risk ball four rather than give in.

    Source: General baseball reference · recall

  8. The closer the game and the more runners on, the more care he needs.

    Source: General baseball reference · applied

  9. He never gives the slugger a pitch over the middle.

    Source: General baseball reference · applied

  10. With first base open, a walk is less harmful than a hit.

    Source: General baseball reference · applied

Test 6Getting out of a jamTake a test

  1. A jam is a dangerous spot, often with runners in scoring position.

    Source: General baseball reference · recall

  2. Two outs on one pitch can end the inning.

    Source: General baseball reference · recall

  3. Even an out in play can score the runner.

    Source: General baseball reference · recall

  4. A walk forces in a run; a strikeout or force at home helps.

    Source: General baseball reference · recall

  5. Rushing pulls his arm out of rhythm.

    Source: General baseball reference · recall

  6. A visit slows things down and resets the plan.

    Source: General baseball reference · recall

  7. Escaping a jam keeps the score unchanged.

    Source: General baseball reference · recall

  8. Strike one, a sinker, the double play.

    Source: General baseball reference · applied

  9. More runners in scoring position with fewer outs is more dangerous.

    Source: General baseball reference · applied

  10. Stepping off helps a pitcher reset in a jam.

    Source: General baseball reference · applied

Test 7Holding the running gameTake a test

  1. Varying holds makes a jump harder to time.

    Source: General baseball reference · recall

  2. A faster delivery cuts the runner's time.

    Source: General baseball reference · recall

  3. Some pitchers lose speed or command with a slide step.

    Source: General baseball reference · recall

  4. A slow delivery adds time to the steal.

    Source: General baseball reference · recall

  5. A long hold can freeze the runner.

    Source: General baseball reference · recall

  6. Off-speed pitches give the runner more time.

    Source: General baseball reference · recall

  7. Looking the runner back keeps his lead short.

    Source: General baseball reference · recall

  8. Sign, set, look, quick delivery.

    Source: General baseball reference · applied

  9. A quick delivery and a fast pop time together give the catcher the best chance.

    Source: General baseball reference · applied

  10. Holding and looking keeps the runner from getting a good jump.

    Source: General baseball reference · applied

Test 8The first inningTake a test

  1. The best hitters bat first, and the pitcher is still settling in.

    Source: General baseball reference · recall

  2. Hitters must respect the fastball before off-speed pitches work.

    Source: General baseball reference · recall

  3. The pregame pen shows which pitches have life that day.

    Source: General baseball reference · recall

  4. Three up, three down is a clean inning.

    Source: General baseball reference · recall

  5. Pitchers adjust to what is working.

    Source: General baseball reference · recall

  6. The quality start is a simple measure of a solid outing.

    Source: General baseball reference · recall

  7. Fewer innings for relievers keep them fresh.

    Source: General baseball reference · recall

  8. Warm-up, early innings, rhythm, exit.

    Source: General baseball reference · applied

  9. Longer outings with fewer runs are better.

    Source: General baseball reference · applied

  10. Six innings with three earned runs or fewer is a quality start.

    Source: General baseball reference · applied

Test 9Pitching around hittersTake a test

  1. Giving up first base can be safer than giving the slugger a pitch to drive.

    Source: General baseball reference · recall

  2. Giving up the base can be wiser than giving up a hit.

    Source: General baseball reference · recall

  3. Before the universal DH, pitchers usually batted ninth and hit poorly.

    Source: General baseball reference · recall

  4. Extra runners can come back to hurt the pitcher.

    Source: General baseball reference · recall

  5. A signalled walk avoids throwing four pitches that might go wild.

    Source: General baseball reference · recall

  6. Teams avoid a hot hitter when they can.

    Source: General baseball reference · recall

  7. Missing the corners leads to walks and long innings.

    Source: General baseball reference · recall

  8. Nothing hittable, accept the walk.

    Source: General baseball reference · applied

  9. The intentional walk gives no chance to swing.

    Source: General baseball reference · applied

  10. Keeping all pitches off the plate is pitching around a hitter.

    Source: General baseball reference · applied

Test 10Adjusting during a gameTake a test

  1. Pitchers lean on what is working each day.

    Source: General baseball reference · recall

  2. Hitters often do better each time they see a pitcher.

    Source: General baseball reference · recall

  3. Tired pitchers often release lower, flattening their pitches.

    Source: General baseball reference · recall

  4. Reversing patterns surprises hitters who have adjusted.

    Source: General baseball reference · recall

  5. Pitching inside punishes a hitter who leans over.

    Source: General baseball reference · recall

  6. Feel pitches like some changeups come and go from day to day.

    Source: General baseball reference · recall

  7. Quick fixes between innings can save a start.

    Source: General baseball reference · recall

  8. Spotting the problem, then leaning on what works.

    Source: General baseball reference · applied

  9. Hitters improve each time they see him in a game.

    Source: General baseball reference · applied

  10. Teams review pitches between innings to adjust.

    Source: General baseball reference · applied

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100