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Baseball · Level 4: Intermediate · Sub-level 4.1

Small Ball and Offensive Plays

10 tests · 100 facts · updated 28 October 2026 · markdown

The sacrifice as a tactic, the squeeze, the hit-and-run, the run-and-hit and slash, stolen bases, first-and-third plays, trick plays, bunting for a hit, when small ball pays and manufacturing runs.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1The sacrifice bunt as a tacticTake a test

  1. One run matters most late in a tight game, so trading an out for a base can be worth it.

    Source: General baseball reference · recall

  2. Studies show an out given away usually lowers the number of runs a team can expect.

    Source: General baseball reference · recall

  3. Giving up an out costs less when the hitter would probably make one anyway.

    Source: General baseball reference · recall

  4. From third with one out, a fly ball or grounder can bring him home.

    Source: General baseball reference · recall

  5. Bunts, squeezes and steals aim for a single run rather than a big inning.

    Source: General baseball reference · recall

  6. With the runner on third and one out, many ways can score him.

    Source: General baseball reference · recall

  7. A popped-up or poor bunt can give the defence an out at the lead base.

    Source: General baseball reference · recall

  8. Bunt, single, fly ball: one run without a big hit.

    Source: General baseball reference · applied

  9. The later, closer and weaker the hitter, the more sense a bunt makes.

    Source: General baseball reference · applied

  10. Squaring early with a weak hitter late in a tie usually means a sacrifice.

    Source: General baseball reference · applied

Test 2The squeeze playTake a test

  1. The batter bunts so the runner on third can score.

    Source: General baseball reference · recall

  2. He goes early, so the batter must bunt the pitch whatever it is.

    Source: General baseball reference · recall

  3. He waits to read the bunt, which is safer but slower.

    Source: General baseball reference · recall

  4. With the runner already charging, a missed bunt leaves him hung out at home.

    Source: General baseball reference · recall

  5. Protecting the runner matters more than the count.

    Source: General baseball reference · recall

  6. With one out the run counts on the bunt; with two outs a squeeze is rare because the batter-runner may be the third out first.

    Source: General baseball reference · recall

  7. A bunt to the side forces a fielder to charge and throw late.

    Source: General baseball reference · recall

  8. Sign, break, bunt, score.

    Source: General baseball reference · applied

  9. The suicide squeeze risks the runner; swinging with the infield back risks least.

    Source: General baseball reference · applied

  10. Breaking before the bunt is down marks the suicide squeeze.

    Source: General baseball reference · applied

Test 3The hit-and-runTake a test

  1. The batter protects the runner by putting the ball in play.

    Source: General baseball reference · recall

  2. With the runner going, a ground ball rarely becomes two outs.

    Source: General baseball reference · recall

  3. When the second baseman or shortstop runs to cover, a hole opens.

    Source: General baseball reference · recall

  4. Without contact the runner is simply stealing, often with a poor jump.

    Source: General baseball reference · recall

  5. Counts like 2-1 or 1-0 bring strikes the batter can hit.

    Source: General baseball reference · recall

  6. Contact is the key to the play.

    Source: General baseball reference · recall

  7. The early break lets him go first to third on a single to right.

    Source: General baseball reference · recall

  8. The moving runner opens a hole for the batter.

    Source: General baseball reference · applied

  9. Hitter's counts bring strikes; 0-2 brings balls off the plate.

    Source: General baseball reference · applied

  10. The runner goes, a fielder moves, the batter hits it through the hole.

    Source: General baseball reference · applied

Test 4The run-and-hit and the slashTake a test

  1. In a run-and-hit the runner steals and the batter may take a bad pitch.

    Source: General baseball reference · recall

  2. A fast runner can steal on his own, so the batter need not swing at a ball.

    Source: General baseball reference · recall

  3. The batter fakes a bunt to draw the infield in, then swings past them.

    Source: General baseball reference · recall

  4. Charging fielders cannot react to a hard swing at close range.

    Source: General baseball reference · recall

  5. If they always crash, the slash beats them.

    Source: General baseball reference · recall

  6. Showing bunt shows how the defence will react.

    Source: General baseball reference · recall

  7. If the runner is likely to steal anyway, the batter gets a freer swing.

    Source: General baseball reference · recall

  8. Show bunt, draw them in, swing.

    Source: General baseball reference · applied

  9. The bunt dictates what he does; the run-and-hit lets him choose.

    Source: General baseball reference · applied

  10. Showing bunt then swinging past the charging infielder is the slash.

    Source: General baseball reference · applied

Test 5The stolen base as a tacticTake a test

  1. Below that break-even rate, the outs lost cost more than the bases gained.

    Source: General baseball reference · recall

  2. A caught stealing wipes out a base runner and uses up an out.

    Source: General baseball reference · recall

  3. Bases grew to 18 inches and pitchers got limited disengagements.

    Source: General baseball reference · recall

  4. From second, he scores on most singles.

    Source: General baseball reference · recall

  5. Risking an out to gain a base matters less when an extra-base hit is likely.

    Source: General baseball reference · recall

  6. A runner ninety feet from home can score on a fly ball, a grounder or a wild pitch.

    Source: General baseball reference · recall

  7. The pitch arrives at the plate long before the runner.

    Source: General baseball reference · recall

  8. Steals turn a walk into a run without a hit.

    Source: General baseball reference · applied

  9. Stealing home is by far the hardest.

    Source: General baseball reference · applied

  10. Bases grew from 15 to 18 inches square, shortening the distance a little.

    Source: General baseball reference · applied

Test 6First-and-third offenceTake a test

  1. If the catcher does not throw, the offence has runners on second and third.

    Source: General baseball reference · recall

  2. A throw to second gives the runner on third a chance to break home.

    Source: General baseball reference · recall

  3. If the catcher throws through, the runner on third breaks home.

    Source: General baseball reference · recall

  4. He breaks early to draw a throw and a rundown while the other runner scores.

    Source: General baseball reference · recall

  5. Keeping the rundown going distracts the defence from home.

    Source: General baseball reference · recall

  6. With two outs, a hit scores the man on third whether or not the steal works.

    Source: General baseball reference · recall

  7. He breaks for home as soon as the throw heads to second.

    Source: General baseball reference · recall

  8. The throw to second is the signal for home.

    Source: General baseball reference · applied

  9. A run with no out is best; losing the runner at home is worst.

    Source: General baseball reference · applied

  10. The moment the ball leaves the catcher's hand for second, home is open.

    Source: General baseball reference · applied

Test 7Trick plays on offenceTake a test

  1. Since 2013 in MLB a right-hander may not fake to third and throw to first.

    Source: General baseball reference · recall

  2. Runners break when the catcher lobs the ball back to the pitcher.

    Source: General baseball reference · recall

  3. Runners on first and third try to make the pitcher flinch into a balk.

    Source: General baseball reference · recall

  4. Surprise is the whole point.

    Source: General baseball reference · recall

  5. Runners guard against it by not stepping off until the pitcher has the ball on the rubber.

    Source: General baseball reference · recall

  6. Fake breaks draw throws and distract the pitcher.

    Source: General baseball reference · recall

  7. Like a hit-and-run but with a bunt, often moving a runner two bases.

    Source: General baseball reference · recall

  8. The lazy return throw is the trigger.

    Source: General baseball reference · applied

  9. Trick plays are the rarest of all.

    Source: General baseball reference · applied

  10. Breaking on the catcher's soft return throw is the delayed double steal.

    Source: General baseball reference · applied

Test 8Bunting for a hitTake a test

  1. Speed and a head start towards first make it work.

    Source: General baseball reference · recall

  2. A deep third baseman has a long way to charge.

    Source: General baseball reference · recall

  3. Bunting to where nobody stands can be an easy single.

    Source: General baseball reference · recall

  4. A push bunt is directed hard past the pitcher towards second.

    Source: General baseball reference · recall

  5. Showing bunt late gives the fielders less time.

    Source: General baseball reference · recall

  6. A good bunt hugging the line makes the third baseman's throw long.

    Source: General baseball reference · recall

  7. Too hard and a fielder reaches it quickly.

    Source: General baseball reference · recall

  8. Bunting on the move gives him a head start.

    Source: General baseball reference · applied

  9. The sacrifice gives the out away; the drag bunt is the classic try for a hit.

    Source: General baseball reference · applied

  10. From deep, the third baseman cannot reach a soft bunt in time.

    Source: General baseball reference · applied

Test 9When to play small ballTake a test

  1. Tables of run expectancy show how many runs usually score from each base-out state.

    Source: General baseball reference · recall

  2. Giving up an out generally lowers expected runs, though it can raise the chance of exactly one run.

    Source: General baseball reference · recall

  3. Late in close games, raising the chance of one run can matter more.

    Source: General baseball reference · recall

  4. When runs are scarce, a sure run is worth more.

    Source: General baseball reference · recall

  5. Against an ace, a manufactured run may be the best chance.

    Source: General baseball reference · recall

  6. Keeping outs lets the line-up string hits and homers together.

    Source: General baseball reference · recall

  7. Where home runs come easily, outs are too valuable to give away.

    Source: General baseball reference · recall

  8. The later and closer the game, the more one run matters.

    Source: General baseball reference · applied

  9. More runners and fewer outs mean more expected runs.

    Source: General baseball reference · applied

  10. In hitter-friendly conditions an out is too valuable to give up for one base.

    Source: General baseball reference · applied

Test 10Manufacturing runsTake a test

  1. Walks, steals, bunts and productive outs can add up to a run.

    Source: General baseball reference · recall

  2. Each step moves the runner one base without a hit.

    Source: General baseball reference · recall

  3. Steals and extra bases put runners in scoring position.

    Source: General baseball reference · recall

  4. Grounders to the right side and fly balls can move runners.

    Source: General baseball reference · recall

  5. Runners moving all the time put pressure on pitchers and fielders.

    Source: General baseball reference · recall

  6. Aggressive running makes fielders hurry and make mistakes.

    Source: General baseball reference · recall

  7. Small ball teams build runs a base at a time.

    Source: General baseball reference · recall

  8. Walk, steal, move him to third, fly ball scores him.

    Source: General baseball reference · applied

  9. A manufactured run needs no hits at all.

    Source: General baseball reference · applied

  10. Scoring a runner without a hit is manufacturing a run.

    Source: General baseball reference · applied

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100