Cricket · Level 1: Beginner · Sub-level 1.1
The Shape of a Match
10 tests · 100 facts · updated 12 October 2026 · markdown
This sub-level teaches that cricket is played between two sides of eleven who take turns to bat and to field, with the choice decided by a toss; that an innings is one side's turn to bat and a match is one or two innings a side; that bowling is organised into overs of six legal balls; that runs and wickets are the two quantities being counted; and how a completed match is won, tied or, in the longer game, drawn. It also covers who faces each ball and how the strike changes, the batting order and partnerships, how a margin of victory is written, and the landmarks a batter or bowler can reach.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Two sides, and the two things they doTake a test
A side is eleven players; a substitute may field for an injured player but cannot bat or bowl.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · recall
While one side bats, the whole of the other side is in the field, with one of them bowling.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · recall
Only the batting side adds runs; the fielding side must wait for its own turn to bat.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 18 · applied
The fielding side cannot add runs, so it competes by dismissing batters and restricting scoring.
Source: General playing principle · recall
Batters run in pairs because a run is scored by both of them crossing and reaching the far crease.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 18 · applied
An all-rounder contributes with both bat and ball; a specialist is picked mainly for one discipline.
Source: General cricket terminology · recall
A team is allowed to play short-handed; it simply competes with fewer players and no borrowed cover.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · applied
Cricket is a two-team game in which each side alternates between batting and fielding.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · recall
The fielding captain picks who bowls each over and places the fielders; scoring and signals belong to the scorers and umpires.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · applied
A substitute may only field; batting and bowling stay with the eleven who were nominated.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 24 · recall
Test 2The toss and choosing to bat or bowlTake a test
The match opens with a coin toss to decide which side has first choice of batting or fielding.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
The winning captain's only choice is to bat or to field; the rest is fixed by the match conditions.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
"Put in" or "inserted" describes a side made to bat first by the toss-winner's choice to field.
Source: General cricket terminology · recall
On a pitch that will deteriorate, batting first lets a side score while it is at its easiest.
Source: General captaincy principle · applied
When the ball is likely to move about early, bowling first exploits the conditions before they ease.
Source: General captaincy principle · applied
If the pitch will stay good, first use of it is the moment to build a total the other side must chase.
Source: General captaincy principle · applied
Dew makes the ball hard for bowlers to grip, so many sides prefer to chase, batting second on a wet ball.
Source: General captaincy principle · applied
The toss is settled by the coin; the losing captain cannot overturn or trade the winner's decision.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
Holding the toss close to the start lets each side warm up for the role it has just been given.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
"Elected to field" means that side chose to bowl first, so the other side opens the batting.
Source: General scoring convention · applied
Test 3The inningsTake a test
An innings is a full period in which one side bats and the other fields.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
"Innings" keeps the "s" whether you mean one team's turn or several.
Source: General cricket terminology · recall
Limited-overs cricket is a single innings per side; only the longer forms give two.
Source: ICC Men's ODI Playing Conditions · recall
First-class cricket is a two-innings-a-side game, which is why a large first-innings lead can matter.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
A limited-overs innings closes at all out or at the end of the overs, whichever comes first.
Source: ICC Men's ODI Playing Conditions · applied
A declaration voluntarily closes an innings that is not all out; it is a tool of the longer game only.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 15 · recall
Once the chasing side goes one run past the target the match is won and play stops.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · applied
The sides normally alternate innings: first side, second side, first side, second side.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
A score is given as runs then wickets lost, so "230 for 7" is 230 runs with seven batters out.
Source: General scoring convention · applied
With eleven batters, the tenth dismissal leaves the last man without a partner, so the innings ends.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
Test 4The overTake a test
A completed over is six legal balls; eight-ball overs were used in some countries decades ago but not now.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · recall
Play switches to the opposite end for each new over, so the bowling alternates ends.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · recall
No bowler may bowl two overs in succession; another bowler must send down the next one.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · recall
With the ends swapping each over, whoever stands at the new bowler's end faces, so the strike alternates unless an odd number of runs was scored.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · applied
Illegal deliveries do not count towards the over, so the bowler has to bowl an extra ball for each one.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · applied
The call of "over" tells the players the six deliveries are done and the field now changes ends.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · recall
Each side receives fifty overs, but its innings also ends early if all ten wickets fall.
Source: ICC Men's ODI Playing Conditions · recall
A Test innings runs until the side is all out or the captain declares; ninety overs is a daily minimum, not an innings cap.
Source: ICC Men's Test Match Playing Conditions · recall
Figures are read as overs bowled, maiden overs, runs conceded, then wickets taken.
Source: General scoring convention · applied
Between overs the fielders simply reposition for the new bowling end; there is no break or substitution.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · applied
Test 5Runs and wicketsTake a test
Runs are cricket's unit of score; everything else on the scoreboard exists to explain the runs.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 18 · recall
"Taking a wicket" is dismissing a batter; the same word also names the stumps in other contexts.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 32 · recall
The winner is decided on runs, but the batters still not out set how much risk the side can take.
Source: General playing principle · applied
"All out" always means ten wickets have fallen, whatever the run total.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · applied
With only four wickets down, the innings closed at the end of the allotted overs.
Source: ICC Men's T20I Playing Conditions · applied
The batting side simply tries to make the largest total it can before its overs or wickets run out.
Source: General playing principle · recall
"Wickets in hand" is the number of batters not yet out, which lets the side bat aggressively at the death.
Source: General cricket usage · applied
Economy rate is runs conceded divided by overs bowled, a measure of how tightly a bowler contains scoring.
Source: General scoring convention · recall
"Not out" simply means the batter had not been dismissed when the innings closed.
Source: General scoring convention · recall
Runs and wickets are the core pair; overs, boundaries and the rest are detail hung off them.
Source: General scoring convention · recall
Test 6Winning, tying and drawingTake a test
Runs are the only currency for the result; wickets and boundaries matter only through their effect on runs.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · recall
Team B scored more runs, so it wins regardless of how many wickets it lost getting there.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · applied
Level completed totals make it a tie; a draw is an unfinished match and there is no "first-innings win" in a single-innings game.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · applied
A draw is an unfinished match; a tie is a finished match with the scores level.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · recall
A 50-over game is designed to reach a result, so "time running out undecided" does not apply to it.
Source: ICC Men's ODI Playing Conditions · applied
The side neither reached the target nor lost its last wicket before time ran out, so the match is drawn.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · applied
Many white-ball competitions break a tie with a Super Over, a one-over mini-innings for each side.
Source: ICC Men's ODI / T20I Playing Conditions · recall
Without the minimum overs to the chasing side, a limited-overs match has no result rather than a draw.
Source: ICC Men's ODI Playing Conditions · applied
Level aggregate scores after four completed innings is a tie; the tied Tests were in 1960 and 1986.
Source: ESPNcricinfo · applied
Batting order can matter tactically, but the Laws hand neither side a head start in runs.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · recall
Test 7Striker and non-strikerTake a test
Two batters are always in: one facing the bowler, the other standing at the bowler's end.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · recall
A boundary needs no running, so the batters stay where they were and the striker keeps the strike.
Source: General playing principle · applied
Two runs leave the batters where they were, but the new over is bowled from the other end, so the partner faces.
Source: General playing principle · applied
Since the 2022 edition of the Laws a new batter replacing one who was caught takes strike, whether or not the batters had crossed.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 18 · applied
Whoever stands at the end the bowler is bowling to is the striker for that ball.
Source: General playing principle · recall
The batters keep their ends; the next over is bowled from the other end, which changes who is on strike.
Source: General playing principle · applied
The non-striker can be run out only if a fielder, including the bowler, touched the ball before it broke the wicket.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 38 · applied
The keeper stands behind the striker's wicket; at the far end the non-striker waits at his crease and the umpire stands behind the stumps.
Source: General playing principle · applied
The non-striker edges forward as the bowler runs in, the ball is delivered and played, and the batters then run.
Source: General playing principle · applied
Three runs is an odd number, so the striker ends at the far end, at the popping crease beside the bowler's stumps.
Source: General playing principle · applied
Test 8Batting order and partnershipsTake a test
The openers face the new ball; the rest of the order comes in as wickets fall.
Source: General playing principle · recall
The tail is the last few batters, usually the specialist bowlers.
Source: General playing principle · recall
A partnership, or stand, counts every run added while the same pair is at the crease, extras included.
Source: General scoring convention · recall
Carrying the bat is batting through a completed innings: in at the start and still not out when the tenth wicket falls.
Source: General scoring convention · applied
Number 11 comes in when the ninth wicket falls; with him and his partner the side is on its last pair.
Source: General scoring convention · applied
A nightwatchman is a lower-order batter sent in near the close so that a better batter is not exposed until the next morning.
Source: General playing principle · applied
The Laws fix who plays, not the order they bat in; a captain may send in any of his not-out players next.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1.2 · applied
Each stand is the gap between two fall-of-wicket totals: 12, then 38, then 1, then 69 runs.
Source: General scoring convention · applied
The lower-order batter shields the specialist through the last overs of the day; the specialist comes in only when he is out.
Source: General playing principle · applied
A partnership counts every run added while the pair is together: 28 and 41 off the bat plus 3 extras make 72.
Source: General scoring convention · applied
Test 9Margins of victoryTake a test
A side that bats first and defends its total wins by the difference in runs.
Source: General scoring convention · applied
Wickets in hand are counted only for the side that reaches the target; the side batting first can only win by runs.
Source: General scoring convention · recall
A chasing side wins by the wickets it still had in hand: ten minus the two that fell.
Source: General scoring convention · applied
The balls left in the innings when the target is reached are given as balls to spare.
Source: General scoring convention · applied
The side batting last fell 50 runs short of Team A's aggregate, so Team A won by 50 runs.
Source: General scoring convention · applied
With no wicket down the chasing side wins by all ten wickets, the widest possible margin by wickets.
Source: General scoring convention · applied
A side that defends its total wins by runs, whether the chasers were bowled out or ran out of overs.
Source: General scoring convention · applied
The margins are 1, 14, 25 and 90 runs.
Source: General scoring convention · applied
Three down leaves seven wickets in hand and eight down leaves two, so the order is 9, 7, 4 and 2 wickets.
Source: General scoring convention · applied
Team B passed 245 with four wickets down, so they won with six wickets in hand.
Source: General scoring convention · applied
Test 10Landmarks and recordsTake a test
Out for nought is a duck, from the egg-shaped 0 in the scorebook.
Source: General scoring convention · recall
A hundred runs in an innings is a century, the batter's main landmark.
Source: General scoring convention · recall
A maiden is an over with no runs charged to the bowler; byes and leg-byes do not spoil it.
Source: General scoring convention · recall
Five wickets in an innings is a five-wicket haul, or five-for, the bowler's landmark.
Source: General scoring convention · applied
The nervous nineties are the scores from 90 to 99, where batters often tighten up before a hundred.
Source: General scoring convention · applied
Two noughts in one match is a pair; out first ball both times is a king pair.
Source: General scoring convention · recall
An asterisk after a score marks a batter who was not out.
Source: General scoring convention · applied
Getting off the mark is scoring a first run; fifty and a hundred are the landmarks that follow.
Source: General scoring convention · applied
Wickets come before runs: 5 for 61 beats any four-wicket return, and 4 for 38 beats 4 for 50.
Source: General scoring convention · applied
Wickets with three consecutive balls by one bowler are a hat-trick, even when they span two of his overs.
Source: General scoring convention · applied
Sources
MCC Laws of Cricket 2017 code (3rd edition 2022) for the mechanics of play; ICC Playing Conditions for international format and officiating detail, which override the Laws where they differ; ESPNcricinfo and Wisden for history, records and governance. Questions are authored from these sources, not reproduced from them.
- General scoring convention31
- General playing principle14
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 139
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 167
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 177
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16
- ICC Men's ODI Playing Conditions5
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 184
- General captaincy principle4
- General cricket terminology3
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 241
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 151
- ICC Men's Test Match Playing Conditions1
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 321
- ICC Men's T20I Playing Conditions1
- General cricket usage1
- ICC Men's ODI / T20I Playing Conditions1
- ESPNcricinfo1
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 381
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1.21