Cricket · Level 1: Beginner · Sub-level 1.1
The Shape of a Match
6 tests · 60 facts · updated 6 September 2026 · markdown
This sub-level teaches that cricket is played between two sides of eleven who take turns to bat and to field, with the choice decided by a toss; that an innings is one side's turn to bat and a match is one or two innings a side; that bowling is organised into overs of six legal balls; that runs and wickets are the two quantities being counted; and how a completed match is won, tied or, in the longer game, drawn.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Two sides, and the two things they do
A side is eleven players; a substitute may field for an injured player but cannot bat or bowl.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · recall
While one side bats, the whole of the other side is in the field, with one of them bowling.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · recall
Only the batting side adds runs; the fielding side must wait for its own turn to bat.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 18 · applied
The fielding side cannot add runs, so it competes by dismissing batters and restricting scoring.
Source: General playing principle · recall
Batters run in pairs because a run is scored by both of them crossing and reaching the far crease.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 18 · applied
An all-rounder contributes with both bat and ball; a specialist is picked mainly for one discipline.
Source: General cricket terminology · recall
A team is allowed to play short-handed; it simply competes with fewer players and no borrowed cover.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · applied
Cricket is a two-team game in which each side alternates between batting and fielding.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · recall
The fielding captain picks who bowls each over and places the fielders; scoring and signals belong to the scorers and umpires.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 1 · applied
A substitute may only field; batting and bowling stay with the eleven who were nominated.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 24 · recall
Test 2The toss and choosing to bat or bowl
The match opens with a coin toss to decide which side has first choice of batting or fielding.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
The winning captain's only choice is to bat or to field; the rest is fixed by the match conditions.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
"Put in" or "inserted" describes a side made to bat first by the toss-winner's choice to field.
Source: General cricket terminology · recall
On a pitch that will deteriorate, batting first lets a side score while it is at its easiest.
Source: General captaincy principle · applied
When the ball is likely to move about early, bowling first exploits the conditions before they ease.
Source: General captaincy principle · applied
If the pitch will stay good, first use of it is the moment to build a total the other side must chase.
Source: General captaincy principle · applied
Dew makes the ball hard for bowlers to grip, so many sides prefer to chase, batting second on a wet ball.
Source: General captaincy principle · applied
The toss is settled by the coin; the losing captain cannot overturn or trade the winner's decision.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
Holding the toss close to the start lets each side warm up for the role it has just been given.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
"Elected to field" means that side chose to bowl first, so the other side opens the batting.
Source: General scoring convention · applied
Test 3The innings
An innings is a full period in which one side bats and the other fields.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
"Innings" keeps the "s" whether you mean one team's turn or several.
Source: General cricket terminology · recall
Limited-overs cricket is a single innings per side; only the longer forms give two.
Source: ICC Men's ODI Playing Conditions · recall
First-class cricket is a two-innings-a-side game, which is why a large first-innings lead can matter.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
A limited-overs innings closes at all out or at the end of the overs, whichever comes first.
Source: ICC Men's ODI Playing Conditions · applied
A declaration voluntarily closes an innings that is not all out; it is a tool of the longer game only.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 15 · recall
Once the chasing side goes one run past the target the match is won and play stops.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · applied
The sides normally alternate innings: first side, second side, first side, second side.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
A score is given as runs then wickets lost, so "230 for 7" is 230 runs with seven batters out.
Source: General scoring convention · applied
With eleven batters, the tenth dismissal leaves the last man without a partner, so the innings ends.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · recall
Test 4The over
A completed over is six legal balls; eight-ball overs were used in some countries decades ago but not now.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · recall
Play switches to the opposite end for each new over, so the bowling alternates ends.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · recall
No bowler may bowl two overs in succession; another bowler must send down the next one.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · recall
With the ends swapping each over, whoever stands at the new bowler's end faces, so the strike alternates unless an odd number of runs was scored.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · applied
Illegal deliveries do not count towards the over, so the bowler has to bowl an extra ball for each one.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · applied
The call of "over" tells the players the six deliveries are done and the field now changes ends.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · recall
Each side receives fifty overs, but its innings also ends early if all ten wickets fall.
Source: ICC Men's ODI Playing Conditions · recall
A Test innings runs until the side is all out or the captain declares; ninety overs is a daily minimum, not an innings cap.
Source: ICC Men's Test Match Playing Conditions · recall
Figures are read as overs bowled, maiden overs, runs conceded, then wickets taken.
Source: General scoring convention · applied
Between overs the fielders simply reposition for the new bowling end; there is no break or substitution.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 17 · applied
Test 5Runs and wickets
Runs are cricket's unit of score; everything else on the scoreboard exists to explain the runs.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 18 · recall
"Taking a wicket" is dismissing a batter; the same word also names the stumps in other contexts.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 32 · recall
The winner is decided on runs, but the batters still not out set how much risk the side can take.
Source: General playing principle · applied
"All out" always means ten wickets have fallen, whatever the run total.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 13 · applied
With only four wickets down, the innings closed at the end of the allotted overs.
Source: ICC Men's T20I Playing Conditions · applied
The batting side simply tries to make the largest total it can before its overs or wickets run out.
Source: General playing principle · recall
"Wickets in hand" is the number of batters not yet out, which lets the side bat aggressively at the death.
Source: General cricket usage · applied
Economy rate is runs conceded divided by overs bowled, a measure of how tightly a bowler contains scoring.
Source: General scoring convention · recall
"Not out" simply means the batter had not been dismissed when the innings closed.
Source: General scoring convention · recall
Runs and wickets are the core pair; overs, boundaries and the rest are detail hung off them.
Source: General scoring convention · recall
Test 6Winning, tying and drawing
Runs are the only currency for the result; wickets and boundaries matter only through their effect on runs.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · recall
Team B scored more runs, so it wins regardless of how many wickets it lost getting there.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · applied
Level completed totals make it a tie; a draw is an unfinished match and there is no "first-innings win" in a single-innings game.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · applied
A draw is an unfinished match; a tie is a finished match with the scores level.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · recall
A 50-over game is designed to reach a result, so "time running out undecided" does not apply to it.
Source: ICC Men's ODI Playing Conditions · applied
The side neither reached the target nor lost its last wicket before time ran out, so the match is drawn.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · applied
Many white-ball competitions break a tie with a Super Over, a one-over mini-innings for each side.
Source: ICC Men's ODI / T20I Playing Conditions · recall
Without the minimum overs to the chasing side, a limited-overs match has no result rather than a draw.
Source: ICC Men's ODI Playing Conditions · applied
Level aggregate scores after four completed innings is a tie; the tied Tests were in 1960 and 1986.
Source: ESPNcricinfo · applied
Batting order can matter tactically, but the Laws hand neither side a head start in runs.
Source: MCC Laws of Cricket 2017 code (3rd edition 2022), Law 16 · recall
Sources
MCC Laws of Cricket 2017 code (3rd edition 2022) for the mechanics of play; ICC Playing Conditions for international format and officiating detail, which override the Laws where they differ; ESPNcricinfo and Wisden for history, records and governance. Questions are authored from these sources, not reproduced from them.
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 139
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 167
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 177
- General scoring convention6
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 15
- ICC Men's ODI Playing Conditions5
- General captaincy principle4
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 183
- General playing principle3
- General cricket terminology3
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 241
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 151
- ICC Men's Test Match Playing Conditions1
- MCC Laws of Cricket 2017 code (3rd edition 2022), Law 321
- ICC Men's T20I Playing Conditions1
- General cricket usage1
- ICC Men's ODI / T20I Playing Conditions1
- ESPNcricinfo1