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Baseball · Level 5: Upper-Intermediate · Sub-level 5.1

Situational Hitting

10 tests · 100 facts · updated 28 October 2026 · markdown

A runner on third with fewer than two out, moving a runner over, hitting with two outs, the bases loaded, a drawn-in infield, leading off an inning, facing a hard-throwing closer, pinch-hitting, quality at-bats and coming from behind late.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Runner on third, fewer than two outTake a test

  1. A ball in play can score the runner; a strikeout cannot.

    Source: General baseball reference · recall

  2. With the infielders deep, they usually take the sure out at first while the run scores.

    Source: General baseball reference · recall

  3. A drawn-in infield leaves holes, but also cuts the runner down on routine grounders.

    Source: General baseball reference · recall

  4. A deep enough fly lets the runner tag and score.

    Source: General baseball reference · recall

  5. Low pitches produce grounders the drawn-in infield can turn into outs.

    Source: General baseball reference · recall

  6. A groundout or fly that brings the run in still helps the team.

    Source: General baseball reference · recall

  7. Contact puts the ball in play, which can score the run.

    Source: General baseball reference · recall

  8. The infield takes the out at first and the run scores.

    Source: General baseball reference · applied

  9. The fly scores him easily, the grounder usually does, the strikeout never.

    Source: General baseball reference · applied

  10. A high chop over a drawn-in infield goes through for a hit.

    Source: General baseball reference · applied

Test 2Moving a runner overTake a test

  1. A ground ball to the right side lets the runner reach third.

    Source: General baseball reference · recall

  2. The throw goes to first, behind the runner, so he can move up.

    Source: General baseball reference · recall

  3. Letting the outside pitch travel sends it the other way.

    Source: General baseball reference · recall

  4. The hitter usually gives himself up for the extra base.

    Source: General baseball reference · recall

  5. From third, a fly, grounder or wild pitch can bring him in.

    Source: General baseball reference · recall

  6. A hitter who can bring the runner home should swing for it.

    Source: General baseball reference · recall

  7. Good bat control makes it easier to put the ball on the right side.

    Source: General baseball reference · recall

  8. Move him over, then bring him in.

    Source: General baseball reference · applied

  9. Right-side grounders move him; balls on the left side or pop-ups do not.

    Source: General baseball reference · applied

  10. The out is made at first while he takes third.

    Source: General baseball reference · applied

Test 3Hitting with two outsTake a test

  1. With two outs, an out ends the inning, so only hits score runs.

    Source: General baseball reference · recall

  2. With two outs there is nothing to lose by running on contact.

    Source: General baseball reference · recall

  3. Two-out hits keep innings alive and are often called valuable.

    Source: General baseball reference · recall

  4. A walk brings the next hitter up with another chance.

    Source: General baseball reference · recall

  5. With nobody on and two out, a long hit is the main way to score.

    Source: General baseball reference · recall

  6. Running on contact gives him a big head start.

    Source: General baseball reference · recall

  7. Reaching base gives the next hitter a chance to drive in runs.

    Source: General baseball reference · recall

  8. Running on contact lets him score on a single.

    Source: General baseball reference · applied

  9. Extra bases first, then reaching base; an out ends the inning.

    Source: General baseball reference · applied

  10. With two outs he runs as soon as the ball is hit.

    Source: General baseball reference · applied

Test 4Hitting with the bases loadedTake a test

  1. With every base full, ball four forces a run home.

    Source: General baseball reference · recall

  2. A ground ball can give the defence two easy outs.

    Source: General baseball reference · recall

  3. Caught deep, the fly still brings the man from third home.

    Source: General baseball reference · recall

  4. A grand slam scores four runs.

    Source: General baseball reference · recall

  5. A pitcher who cannot afford a walk often starts with a fastball.

    Source: General baseball reference · recall

  6. A ball in play could score a run; a strikeout gives nothing.

    Source: General baseball reference · recall

  7. Every runner is forced, so a throw home cuts off the run.

    Source: General baseball reference · recall

  8. Home to first wipes out the run and the batter.

    Source: General baseball reference · applied

  9. Four runs, two runs, then one.

    Source: General baseball reference · applied

  10. With fewer than two out, the catch is his signal to go.

    Source: General baseball reference · applied

Test 5Hitting against a drawn-in infieldTake a test

  1. Fielders on the grass have less time and less range.

    Source: General baseball reference · recall

  2. On a routine grounder they can throw home in time.

    Source: General baseball reference · recall

  3. Up close, a hard one-hopper gives him almost no time.

    Source: General baseball reference · recall

  4. Through the infield he runs; right at a fielder he may hold.

    Source: General baseball reference · recall

  5. Hard grounders and liners get past fielders who are close.

    Source: General baseball reference · recall

  6. Teams bring the infield in when stopping one run decides the game.

    Source: General baseball reference · recall

  7. A pop-up is an easy out that cannot score the runner.

    Source: General baseball reference · recall

  8. A hard ball beats the drawn-in infield.

    Source: General baseball reference · applied

  9. Hard balls through the hole score him; pop-ups never do.

    Source: General baseball reference · applied

  10. A drawn-in infielder can cut down the run on a ball hit at him.

    Source: General baseball reference · applied

Test 6Leading off an inningTake a test

  1. With nobody on, the first job is to reach base.

    Source: General baseball reference · recall

  2. A free runner with nobody out has three outs to be driven in.

    Source: General baseball reference · recall

  3. Seeing a pitch helps judge a pitcher he has not faced.

    Source: General baseball reference · recall

  4. A runner on second with nobody out has a strong chance to score.

    Source: General baseball reference · recall

  5. Runners on base early give the middle of the order chances.

    Source: General baseball reference · recall

  6. A long at-bat raises the pitcher's count and shows his pitches.

    Source: General baseball reference · recall

  7. Reaching base, by hit or walk, is what starts an inning.

    Source: General baseball reference · recall

  8. Patience earns a walk to start the inning.

    Source: General baseball reference · applied

  9. Second base beats first; an out gives nothing.

    Source: General baseball reference · applied

  10. A runner with nobody out late in a tie game often scores.

    Source: General baseball reference · applied

Test 7Facing a hard-throwing closerTake a test

  1. A shorter swing gets the bat to the ball sooner.

    Source: General baseball reference · recall

  2. The ball reaches the plate in about four-tenths of a second.

    Source: General baseball reference · recall

  3. Many closers rely on a big fastball, so hitters gear up for it.

    Source: General baseball reference · recall

  4. Geared up for speed, hitters are fooled by the slider or splitter.

    Source: General baseball reference · recall

  5. Closers usually throw one inning, so high pitch counts hurt them.

    Source: General baseball reference · recall

  6. A quick barrel meets the fastball out in front of the plate.

    Source: General baseball reference · recall

  7. Seeing high velocity beforehand helps timing.

    Source: General baseball reference · recall

  8. Look fastball, stay alive, lay off the breaking ball.

    Source: General baseball reference · applied

  9. The faster the pitch, the less time to decide.

    Source: General baseball reference · applied

  10. A shorter, quicker swing helps against high velocity.

    Source: General baseball reference · applied

Test 8Coming off the benchTake a test

  1. A pinch hitter has one at-bat without warming into the game.

    Source: General baseball reference · recall

  2. Many teams have batting cages near the dugout for warm-ups.

    Source: General baseball reference · recall

  3. A pinch hitter gets few looks, so he jumps on a hittable pitch.

    Source: General baseball reference · recall

  4. Video and notes replace the at-bats a starter would have had.

    Source: General baseball reference · recall

  5. A pinch hitter who homers in his only at-bat changes the game.

    Source: General baseball reference · recall

  6. A strong bat is kept for the key at-bat of the game.

    Source: General baseball reference · recall

  7. A substituted player may not come back into the game.

    Source: General baseball reference · recall

  8. Study, warm up, then the at-bat.

    Source: General baseball reference · applied

  9. Pinch hitters often come first, then runners, then defensive subs.

    Source: General baseball reference · applied

  10. Pinch hitters warm up in the cage before being called.

    Source: General baseball reference · applied

Test 9Quality at-batsTake a test

  1. Coaches count at-bats that help even without a hit.

    Source: General baseball reference · recall

  2. Reaching base, hard contact and long at-bats count.

    Source: General baseball reference · recall

  3. Many pitches raise the pitch count and show his stuff.

    Source: General baseball reference · recall

  4. Over a season, hard-hit balls fall for hits more often.

    Source: General baseball reference · recall

  5. A well-hit ball can be caught; a quality at-bat measures the process.

    Source: General baseball reference · recall

  6. An easy out on the first pitch gives the team nothing.

    Source: General baseball reference · recall

  7. Doing the situational job counts even without a hit.

    Source: General baseball reference · recall

  8. Driving in runs, then a long walk; an easy out is not quality.

    Source: General baseball reference · applied

  9. Even ending in an out, a long, hard at-bat is quality.

    Source: General baseball reference · applied

  10. Coaches mark the process, not just the result.

    Source: General baseball reference · applied

Test 10Coming from behind lateTake a test

  1. The team needs base runners to bring the tying run up.

    Source: General baseball reference · recall

  2. With enough runners on, the batter's home run would tie the score.

    Source: General baseball reference · recall

  3. Each out lost on the bases shortens the comeback.

    Source: General baseball reference · recall

  4. Giving away outs makes a multi-run comeback harder.

    Source: General baseball reference · recall

  5. Patience matters: the pitcher has to throw strikes and runners are needed.

    Source: General baseball reference · recall

  6. A rally strings together base runners and runs.

    Source: General baseball reference · recall

  7. Late in the game each at-bat may be among the last chances.

    Source: General baseball reference · recall

  8. Base runners first, then the big hit.

    Source: General baseball reference · applied

  9. More runs and fewer outs left make it harder.

    Source: General baseball reference · applied

  10. Four runs would turn a three-run deficit into a win.

    Source: General baseball reference · applied

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100