Baseball · Level 5: Upper-Intermediate · Sub-level 5.1
Situational Hitting
10 tests · 100 facts · updated 28 October 2026 · markdown
A runner on third with fewer than two out, moving a runner over, hitting with two outs, the bases loaded, a drawn-in infield, leading off an inning, facing a hard-throwing closer, pinch-hitting, quality at-bats and coming from behind late.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Runner on third, fewer than two outTake a test
A ball in play can score the runner; a strikeout cannot.
Source: General baseball reference · recall
With the infielders deep, they usually take the sure out at first while the run scores.
Source: General baseball reference · recall
A drawn-in infield leaves holes, but also cuts the runner down on routine grounders.
Source: General baseball reference · recall
A deep enough fly lets the runner tag and score.
Source: General baseball reference · recall
Low pitches produce grounders the drawn-in infield can turn into outs.
Source: General baseball reference · recall
A groundout or fly that brings the run in still helps the team.
Source: General baseball reference · recall
Contact puts the ball in play, which can score the run.
Source: General baseball reference · recall
The infield takes the out at first and the run scores.
Source: General baseball reference · applied
The fly scores him easily, the grounder usually does, the strikeout never.
Source: General baseball reference · applied
A high chop over a drawn-in infield goes through for a hit.
Source: General baseball reference · applied
Test 2Moving a runner overTake a test
A ground ball to the right side lets the runner reach third.
Source: General baseball reference · recall
The throw goes to first, behind the runner, so he can move up.
Source: General baseball reference · recall
Letting the outside pitch travel sends it the other way.
Source: General baseball reference · recall
The hitter usually gives himself up for the extra base.
Source: General baseball reference · recall
From third, a fly, grounder or wild pitch can bring him in.
Source: General baseball reference · recall
A hitter who can bring the runner home should swing for it.
Source: General baseball reference · recall
Good bat control makes it easier to put the ball on the right side.
Source: General baseball reference · recall
Move him over, then bring him in.
Source: General baseball reference · applied
Right-side grounders move him; balls on the left side or pop-ups do not.
Source: General baseball reference · applied
The out is made at first while he takes third.
Source: General baseball reference · applied
Test 3Hitting with two outsTake a test
With two outs, an out ends the inning, so only hits score runs.
Source: General baseball reference · recall
With two outs there is nothing to lose by running on contact.
Source: General baseball reference · recall
Two-out hits keep innings alive and are often called valuable.
Source: General baseball reference · recall
A walk brings the next hitter up with another chance.
Source: General baseball reference · recall
With nobody on and two out, a long hit is the main way to score.
Source: General baseball reference · recall
Running on contact gives him a big head start.
Source: General baseball reference · recall
Reaching base gives the next hitter a chance to drive in runs.
Source: General baseball reference · recall
Running on contact lets him score on a single.
Source: General baseball reference · applied
Extra bases first, then reaching base; an out ends the inning.
Source: General baseball reference · applied
With two outs he runs as soon as the ball is hit.
Source: General baseball reference · applied
Test 4Hitting with the bases loadedTake a test
With every base full, ball four forces a run home.
Source: General baseball reference · recall
A ground ball can give the defence two easy outs.
Source: General baseball reference · recall
Caught deep, the fly still brings the man from third home.
Source: General baseball reference · recall
A grand slam scores four runs.
Source: General baseball reference · recall
A pitcher who cannot afford a walk often starts with a fastball.
Source: General baseball reference · recall
A ball in play could score a run; a strikeout gives nothing.
Source: General baseball reference · recall
Every runner is forced, so a throw home cuts off the run.
Source: General baseball reference · recall
Home to first wipes out the run and the batter.
Source: General baseball reference · applied
Four runs, two runs, then one.
Source: General baseball reference · applied
With fewer than two out, the catch is his signal to go.
Source: General baseball reference · applied
Test 5Hitting against a drawn-in infieldTake a test
Fielders on the grass have less time and less range.
Source: General baseball reference · recall
On a routine grounder they can throw home in time.
Source: General baseball reference · recall
Up close, a hard one-hopper gives him almost no time.
Source: General baseball reference · recall
Through the infield he runs; right at a fielder he may hold.
Source: General baseball reference · recall
Hard grounders and liners get past fielders who are close.
Source: General baseball reference · recall
Teams bring the infield in when stopping one run decides the game.
Source: General baseball reference · recall
A pop-up is an easy out that cannot score the runner.
Source: General baseball reference · recall
A hard ball beats the drawn-in infield.
Source: General baseball reference · applied
Hard balls through the hole score him; pop-ups never do.
Source: General baseball reference · applied
A drawn-in infielder can cut down the run on a ball hit at him.
Source: General baseball reference · applied
Test 6Leading off an inningTake a test
With nobody on, the first job is to reach base.
Source: General baseball reference · recall
A free runner with nobody out has three outs to be driven in.
Source: General baseball reference · recall
Seeing a pitch helps judge a pitcher he has not faced.
Source: General baseball reference · recall
A runner on second with nobody out has a strong chance to score.
Source: General baseball reference · recall
Runners on base early give the middle of the order chances.
Source: General baseball reference · recall
A long at-bat raises the pitcher's count and shows his pitches.
Source: General baseball reference · recall
Reaching base, by hit or walk, is what starts an inning.
Source: General baseball reference · recall
Patience earns a walk to start the inning.
Source: General baseball reference · applied
Second base beats first; an out gives nothing.
Source: General baseball reference · applied
A runner with nobody out late in a tie game often scores.
Source: General baseball reference · applied
Test 7Facing a hard-throwing closerTake a test
A shorter swing gets the bat to the ball sooner.
Source: General baseball reference · recall
The ball reaches the plate in about four-tenths of a second.
Source: General baseball reference · recall
Many closers rely on a big fastball, so hitters gear up for it.
Source: General baseball reference · recall
Geared up for speed, hitters are fooled by the slider or splitter.
Source: General baseball reference · recall
Closers usually throw one inning, so high pitch counts hurt them.
Source: General baseball reference · recall
A quick barrel meets the fastball out in front of the plate.
Source: General baseball reference · recall
Seeing high velocity beforehand helps timing.
Source: General baseball reference · recall
Look fastball, stay alive, lay off the breaking ball.
Source: General baseball reference · applied
The faster the pitch, the less time to decide.
Source: General baseball reference · applied
A shorter, quicker swing helps against high velocity.
Source: General baseball reference · applied
Test 8Coming off the benchTake a test
A pinch hitter has one at-bat without warming into the game.
Source: General baseball reference · recall
Many teams have batting cages near the dugout for warm-ups.
Source: General baseball reference · recall
A pinch hitter gets few looks, so he jumps on a hittable pitch.
Source: General baseball reference · recall
Video and notes replace the at-bats a starter would have had.
Source: General baseball reference · recall
A pinch hitter who homers in his only at-bat changes the game.
Source: General baseball reference · recall
A strong bat is kept for the key at-bat of the game.
Source: General baseball reference · recall
A substituted player may not come back into the game.
Source: General baseball reference · recall
Study, warm up, then the at-bat.
Source: General baseball reference · applied
Pinch hitters often come first, then runners, then defensive subs.
Source: General baseball reference · applied
Pinch hitters warm up in the cage before being called.
Source: General baseball reference · applied
Test 9Quality at-batsTake a test
Coaches count at-bats that help even without a hit.
Source: General baseball reference · recall
Reaching base, hard contact and long at-bats count.
Source: General baseball reference · recall
Many pitches raise the pitch count and show his stuff.
Source: General baseball reference · recall
Over a season, hard-hit balls fall for hits more often.
Source: General baseball reference · recall
A well-hit ball can be caught; a quality at-bat measures the process.
Source: General baseball reference · recall
An easy out on the first pitch gives the team nothing.
Source: General baseball reference · recall
Doing the situational job counts even without a hit.
Source: General baseball reference · recall
Driving in runs, then a long walk; an easy out is not quality.
Source: General baseball reference · applied
Even ending in an out, a long, hard at-bat is quality.
Source: General baseball reference · applied
Coaches mark the process, not just the result.
Source: General baseball reference · applied
Test 10Coming from behind lateTake a test
The team needs base runners to bring the tying run up.
Source: General baseball reference · recall
With enough runners on, the batter's home run would tie the score.
Source: General baseball reference · recall
Each out lost on the bases shortens the comeback.
Source: General baseball reference · recall
Giving away outs makes a multi-run comeback harder.
Source: General baseball reference · recall
Patience matters: the pitcher has to throw strikes and runners are needed.
Source: General baseball reference · recall
A rally strings together base runners and runs.
Source: General baseball reference · recall
Late in the game each at-bat may be among the last chances.
Source: General baseball reference · recall
Base runners first, then the big hit.
Source: General baseball reference · applied
More runs and fewer outs left make it harder.
Source: General baseball reference · applied
Four runs would turn a three-run deficit into a win.
Source: General baseball reference · applied
Sources
General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.
- General baseball reference100