Baseball · Level 5: Upper-Intermediate · Sub-level 5.2
Base-Running Decisions
10 tests · 100 facts · updated 28 October 2026 · markdown
First to third, scoring from second, tagging up from third, going on contact, the outs and third base, breaking up a double play, running with two outs and a full count, line drives, the extra base on a throw, and speed and risk.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1First to third on a singleTake a test
The right fielder has the longest throw to third.
Source: General baseball reference · recall
The left fielder is close to third base.
Source: General baseball reference · recall
He reads how fast the fielder gets to the ball.
Source: General baseball reference · recall
A ball in front of him lets him judge the play without the coach.
Source: General baseball reference · recall
A quick, charging fielder can throw him out at third.
Source: General baseball reference · recall
From third, a fly ball or groundout can bring him home.
Source: General baseball reference · recall
On a ball behind him, the runner relies on the coach's signal.
Source: General baseball reference · recall
Read, round, check the coach, slide.
Source: General baseball reference · applied
The longer the throw to third, the easier the extra base.
Source: General baseball reference · applied
From right field the throw to third is the longest.
Source: General baseball reference · applied
Test 2Scoring from second on a singleTake a test
A two-out runner is already moving when the ball is hit.
Source: General baseball reference · recall
A short throw home gives the runner less time.
Source: General baseball reference · recall
A strong arm or nobody out argues for holding him.
Source: General baseball reference · recall
With nobody out, there are many other ways to score.
Source: General baseball reference · recall
With two outs, the inning ends on any out, so taking a chance is worth it.
Source: General baseball reference · recall
The infielder can cut the throw to stop the batter taking second.
Source: General baseball reference · recall
Moving on the pitch puts him in motion as the ball is hit.
Source: General baseball reference · recall
Contact, round third, wave, slide.
Source: General baseball reference · applied
Deep balls far from home give the runner time.
Source: General baseball reference · applied
A windmilling arm sends the runner home.
Source: General baseball reference · applied
Test 3Tagging up from thirdTake a test
A runner must tag up and leave only after the catch.
Source: General baseball reference · recall
A fielder close to the infield can get the ball home in time.
Source: General baseball reference · recall
A fake can force a hurried, wild throw.
Source: General baseball reference · recall
A caught foul fly is a live catch, so runners may tag up.
Source: General baseball reference · recall
Set up to run, he loses no time once the ball is caught.
Source: General baseball reference · recall
Deep flies score anyway; medium ones depend on the arm.
Source: General baseball reference · recall
If a batted ball hits him in foul ground it is only a foul ball.
Source: General baseball reference · recall
Tag, catch, go, sprint.
Source: General baseball reference · applied
The deeper the fly, the longer the throw home.
Source: General baseball reference · applied
A fielder that close can throw him out at home.
Source: General baseball reference · applied
Test 4Going on contactTake a test
On contact he breaks for home as soon as the ball is on the ground.
Source: General baseball reference · recall
Late in close games, teams risk the runner to get the run.
Source: General baseball reference · recall
A hard ball to a fielder can get the runner thrown out at home.
Source: General baseball reference · recall
He breaks only on a slow or wide grounder.
Source: General baseball reference · recall
Fielded on the mound, the ball is a short toss from the plate.
Source: General baseball reference · recall
Breaking on a liner that is caught leaves him stranded off the bag.
Source: General baseball reference · recall
A drawn-in infielder can throw home in time.
Source: General baseball reference · recall
Ball down, break, the out at first, the run scores.
Source: General baseball reference · applied
Slow balls far from home are best; a ball to the pitcher is worst.
Source: General baseball reference · applied
He does not wait to see where the grounder goes.
Source: General baseball reference · applied
Test 5The outs and third baseTake a test
Being thrown out at third with nobody out or two out costs too much.
Source: General baseball reference · recall
From second with nobody out he could score on later hits anyway.
Source: General baseball reference · recall
With two outs he runs on contact and scores from second on a single.
Source: General baseball reference · recall
With one out, a fly ball or grounder can score him from third.
Source: General baseball reference · recall
Each runner thrown out is an out the hitters did not use.
Source: General baseball reference · recall
Fans coined it for runners thrown out doing something risky.
Source: General baseball reference · recall
A very fast runner may be safe often enough to justify it.
Source: General baseball reference · recall
Nobody out is worst; with one out the gain at third is biggest.
Source: General baseball reference · applied
With one out, third base turns a fly into a run.
Source: General baseball reference · applied
With nobody out, second base already put him in scoring position.
Source: General baseball reference · applied
Test 6Breaking up a double playTake a test
A good slide makes the throw to first harder and can save the batter.
Source: General baseball reference · recall
A 'bona fide' slide aims at the base, not the man.
Source: General baseball reference · recall
Interference lets the umpire call the batter-runner out too.
Source: General baseball reference · recall
Utley's 2015 playoff slide broke Rubén Tejada's leg and led to the rule.
Source: General baseball reference · recall
Footwork around the bag keeps the fielder clear of the slide.
Source: General baseball reference · recall
Running hard can beat the relay throw.
Source: General baseball reference · recall
Fielders who expect hard slides may rush their throws.
Source: General baseball reference · recall
A good slide and a hard run can save one out.
Source: General baseball reference · applied
Slides at the base are legal; slides at the man are not.
Source: General baseball reference · applied
Going straight for the bag is what the rule asks for.
Source: General baseball reference · applied
Test 7Running with two outs and a full countTake a test
The runner starts as the pitcher delivers, not when the ball is hit.
Source: General baseball reference · recall
Every runner is forced, so they go with the pitch.
Source: General baseball reference · recall
A head start lets a runner from first score on a double.
Source: General baseball reference · recall
A walk would push runners along; he has to challenge the hitter.
Source: General baseball reference · recall
With two outs and few strikes left, a head start rarely hurts.
Source: General baseball reference · recall
Strike three is the third out, whatever the runners did.
Source: General baseball reference · recall
With fewer than two outs, a line-out can catch them off the base.
Source: General baseball reference · recall
Already moving at the pitch, he never has to stop.
Source: General baseball reference · applied
Full counts send runners almost always; early counts less often.
Source: General baseball reference · applied
Strike three ends the inning whatever they do, so they go.
Source: General baseball reference · applied
Test 8Line drives and freezingTake a test
Halfway he can get back if it is caught or advance if it drops.
Source: General baseball reference · recall
A quick catch gives the fielder time to throw back to the base.
Source: General baseball reference · recall
A runner who leaves before a catch can be put out by a throw back.
Source: General baseball reference · recall
A liner caught by the shortstop can be thrown to second quickly.
Source: General baseball reference · recall
Only when the liner is past the infield does the runner go.
Source: General baseball reference · recall
With two outs a catch ends the inning, so he runs right away.
Source: General baseball reference · recall
A fielder catches a liner, steps on a base and tags a runner.
Source: General baseball reference · recall
Catch and step on the base before the runner gets back.
Source: General baseball reference · applied
Liners are caught fast; ground balls cannot be caught on the fly.
Source: General baseball reference · applied
Holding still keeps him close enough to get back.
Source: General baseball reference · applied
Test 9Taking the extra base on a throwTake a test
A throw to the plate lets the trailing runner move up.
Source: General baseball reference · recall
Cutting the throw keeps the batter from taking an extra base.
Source: General baseball reference · recall
He follows the lead runner and can gain a base on throws.
Source: General baseball reference · recall
A low throw to the cut-off man lets the defence choose where to go.
Source: General baseball reference · recall
A misplaced throw gives runners free bases.
Source: General baseball reference · recall
A throw sailing high or wide can let him take another base.
Source: General baseball reference · recall
Throws over the cut-off man let trailing runners move up.
Source: General baseball reference · recall
A throw home opens second for the trailing runner.
Source: General baseball reference · applied
High throws allow extra bases; holding the ball stops them.
Source: General baseball reference · applied
Nobody is left to throw to second, so he moves up.
Source: General baseball reference · applied
Test 10Speed and riskTake a test
A team has only 27 outs, and each wasted one costs scoring chances.
Source: General baseball reference · recall
When one run matters, the extra base is worth more.
Source: General baseball reference · recall
Speed forces quick plays, which lead to mistakes.
Source: General baseball reference · recall
MLB measures a runner's fastest one-second window, in feet per second.
Source: General baseball reference · recall
Around 30 ft/s or more is elite; about 27 is average.
Source: General baseball reference · recall
Good reads and judgement gain bases without speed.
Source: General baseball reference · recall
It counts extra bases taken and outs made on the bases.
Source: General baseball reference · recall
Higher sprint speeds are faster.
Source: General baseball reference · applied
The closer and later the game, the more one base matters.
Source: General baseball reference · applied
Few big-leaguers reach that speed.
Source: General baseball reference · applied
Sources
General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.
- General baseball reference100