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Baseball · Level 5: Upper-Intermediate · Sub-level 5.3

Late Innings and Pressure

10 tests · 100 facts · updated 28 October 2026 · markdown

Pressure and the body, routines, whether clutch is real, the closer's mindset, elimination games, comebacks and rally caps, home-field advantage, the yips, streaks and slumps, and mental skills.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Pressure and the bodyTake a test

  1. Adrenaline raises the heart rate and can tighten muscles.

    Source: General baseball reference · recall

  2. Extra effort speeds the arm and the ball often sails up.

    Source: General baseball reference · recall

  3. Slow breathing lowers tension and the heart rate.

    Source: General baseball reference · recall

  4. Tension reduces bat speed and timing.

    Source: General baseball reference · recall

  5. Staying calm lets a player read the pitch and the play clearly.

    Source: General baseball reference · recall

  6. A loud crowd can speed a nervous pitcher up.

    Source: General baseball reference · recall

  7. Rushing under pressure leads to errors on easy plays.

    Source: General baseball reference · recall

  8. Breathing first, then focus on the sign.

    Source: General baseball reference · applied

  9. Close scores, late innings and runners raise the stakes.

    Source: General baseball reference · applied

  10. A slow breath steadies the body before a big pitch.

    Source: General baseball reference · applied

Test 2Routines under pressureTake a test

  1. A fixed routine shuts out distractions in big moments.

    Source: General baseball reference · recall

  2. Repeating the same steps helps him perform under pressure.

    Source: General baseball reference · recall

  3. Small habits like adjusting gloves form part of the routine.

    Source: General baseball reference · recall

  4. Letting go of mistakes keeps the mind on the present.

    Source: General baseball reference · recall

  5. A step out of the box lets a hitter clear his head.

    Source: General baseball reference · recall

  6. Looking at one fixed spot can help a player calm down.

    Source: General baseball reference · recall

  7. Unfamiliar steps make the moment feel even bigger.

    Source: General baseball reference · recall

  8. Reset, set up, then focus on the release.

    Source: General baseball reference · applied

  9. Turn away, a small task, breathe, go again.

    Source: General baseball reference · applied

  10. Repeating the routine keeps the moment normal.

    Source: General baseball reference · applied

Test 3Is 'clutch' real?Take a test

  1. Over many seasons, players hit much the same in big moments as in others.

    Source: General baseball reference · recall

  2. Small samples make luck hard to separate from skill.

    Source: General baseball reference · recall

  3. Dramatic moments are remembered far more than ordinary ones.

    Source: General baseball reference · recall

  4. Good hitters do well in all moments, including big ones.

    Source: General baseball reference · recall

  5. WPA credits plays by how much they raised the team's chance to win.

    Source: General baseball reference · recall

  6. Late in a close game, a run swings the outcome far more.

    Source: General baseball reference · recall

  7. Jackson hit three home runs in Game 6 of the 1977 World Series.

    Source: General baseball reference · recall

  8. A homer that decides the game adds far more than one in a blowout.

    Source: General baseball reference · applied

  9. Compare like with like, then ask whether the difference is just chance.

    Source: General baseball reference · applied

  10. Win probability charts show how plays change a team's chances.

    Source: General baseball reference · applied

Test 4The closer's mindsetTake a test

  1. A closer has to pitch again the next day, whatever happened.

    Source: General baseball reference · recall

  2. The final outs carry extra weight for many pitchers.

    Source: General baseball reference · recall

  3. Walks put the tying run on; attacking keeps the bases clear.

    Source: General baseball reference · recall

  4. A reliever who enters in a save situation and gives up the lead blows the save.

    Source: General baseball reference · recall

  5. Rivera retired in 2013 with 652 saves.

    Source: General baseball reference · recall

  6. Walks in the ninth bring the tying run to the plate.

    Source: General baseball reference · recall

  7. Thinking pitch by pitch, not about the save, keeps him calm.

    Source: General baseball reference · recall

  8. Learn the lesson, then let it go.

    Source: General baseball reference · applied

  9. Rivera 652, Hoffman 601, Eckersley 390.

    Source: General baseball reference · applied

  10. Closers must put yesterday behind them.

    Source: General baseball reference · applied

Test 5Elimination gamesTake a test

  1. In a best-of-seven series, a Game 7 decides who moves on.

    Source: General baseball reference · recall

  2. With no next game, every arm is available.

    Source: General baseball reference · recall

  3. Boston beat the Yankees in the 2004 ALCS after losing the first three games.

    Source: General baseball reference · recall

  4. The Cubs beat Cleveland in ten innings after a rain delay.

    Source: General baseball reference · recall

  5. Losing means going home, which raises the pressure.

    Source: General baseball reference · recall

  6. Mazeroski's 1960 homer won the Series for Pittsburgh.

    Source: General baseball reference · recall

  7. Carter's homer in Game 6 won Toronto the title.

    Source: General baseball reference · recall

  8. 1960, 1986 and 1993.

    Source: General baseball reference · applied

  9. The more games behind, the harder the comeback.

    Source: General baseball reference · applied

  10. In a deciding game, starters can pitch in relief.

    Source: General baseball reference · applied

Test 6Comebacks and rally capsTake a test

  1. Players and fans turn caps inside out hoping for a late rally.

    Source: General baseball reference · recall

  2. A walk, a single and an error can grow into a big inning.

    Source: General baseball reference · recall

  3. An extra out keeps the inning alive for more hitters.

    Source: General baseball reference · recall

  4. A ground ball went through Buckner's legs and the Mets won the game.

    Source: General baseball reference · recall

  5. Matching better bats to the moment can extend the rally.

    Source: General baseball reference · recall

  6. Raising the pitch count can bring weaker relievers in.

    Source: General baseball reference · recall

  7. Teams speak of momentum, though its effect is hard to prove.

    Source: General baseball reference · recall

  8. Base runners first, then the big hits.

    Source: General baseball reference · applied

  9. The bigger the deficit, the bigger the comeback.

    Source: General baseball reference · applied

  10. The inside-out rally cap is a baseball superstition.

    Source: General baseball reference · applied

Test 7Home-field advantageTake a test

  1. Home teams win a little more than half of the time.

    Source: General baseball reference · recall

  2. In the bottom of the ninth the home team knows the target exactly.

    Source: General baseball reference · recall

  3. Support can calm and lift a home player.

    Source: General baseball reference · recall

  4. Odd walls and corners favour the team that plays there daily.

    Source: General baseball reference · recall

  5. Red Sox fielders learn how balls bounce off the high wall.

    Source: General baseball reference · recall

  6. Long trips and time zones wear players down.

    Source: General baseball reference · recall

  7. The higher seed hosts the deciding games.

    Source: General baseball reference · recall

  8. Only the home team bats last; both teams play under the same rules.

    Source: General baseball reference · applied

  9. The home team wins a little more than half, the visitors a little less.

    Source: General baseball reference · applied

  10. Fenway's Green Monster is the famous high left-field wall.

    Source: General baseball reference · applied

Test 8The yipsTake a test

  1. A player suddenly cannot do a routine action, often a throw.

    Source: General baseball reference · recall

  2. 'Steve Blass disease' became a name for a pitcher losing the strike zone.

    Source: General baseball reference · recall

  3. Knoblauch moved to left field when his throws went astray.

    Source: General baseball reference · recall

  4. Ankiel threw wild pitches, then returned to the majors as a centre fielder.

    Source: General baseball reference · recall

  5. Thinking about a simple motion can freeze it.

    Source: General baseball reference · recall

  6. Mental-skills work and routines can help a player recover.

    Source: General baseball reference · recall

  7. An automatic throw becomes hard once a player thinks about it.

    Source: General baseball reference · recall

  8. Blass in 1973, Knoblauch from 1999, Ankiel in 2000.

    Source: General baseball reference · applied

  9. Admit, get help, rebuild, return.

    Source: General baseball reference · applied

  10. Missing easy throws again and again can point to the yips.

    Source: General baseball reference · applied

Test 9Streaks and slumpsTake a test

  1. Joe DiMaggio hit safely in 56 straight games in 1941.

    Source: General baseball reference · recall

  2. Hershiser threw 59 straight scoreless innings in 1988.

    Source: General baseball reference · recall

  3. A slump is a stretch when a player stops getting hits.

    Source: General baseball reference · recall

  4. Short runs of results are full of random ups and downs.

    Source: General baseball reference · recall

  5. Some try new bats, gloves or habits to break a slump.

    Source: General baseball reference · recall

  6. Hard-hit balls can go straight at fielders for a while.

    Source: General baseball reference · recall

  7. Fans believe a hot player stays hot; studies find only a small effect.

    Source: General baseball reference · recall

  8. 59 innings, 56 games, at most seven games.

    Source: General baseball reference · applied

  9. Study, fix, then results return.

    Source: General baseball reference · applied

  10. Hard contact caught by fielders often signals bad luck.

    Source: General baseball reference · applied

Test 10Mental skillsTake a test

  1. Imagining a good at-bat or pitch helps prepare the mind.

    Source: General baseball reference · recall

  2. Mental-skills coaches help with focus, confidence and pressure.

    Source: General baseball reference · recall

  3. Replacing negative thoughts with helpful ones can steady a player.

    Source: General baseball reference · recall

  4. A player controls his effort and plan, not the outcome.

    Source: General baseball reference · recall

  5. Ravizza co-wrote 'Heads-Up Baseball' and worked with many big-league clubs.

    Source: General baseball reference · recall

  6. Notes show what worked and what did not.

    Source: General baseball reference · recall

  7. Focusing on the current pitch avoids worry about past or future.

    Source: General baseball reference · recall

  8. Plan, picture, calm, focus.

    Source: General baseball reference · applied

  9. Routine is fully his; a hit also depends on the defence.

    Source: General baseball reference · applied

  10. Picturing success is a common mental-skills tool.

    Source: General baseball reference · applied

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100