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Rugby · Level 2: Elementary · Sub-level 2.1

Passing and Handling

10 tests · 100 facts · updated 28 October 2026 · markdown

How passes are thrown and handled: the spin pass, the pop pass, the long pass, the weaker hand, switches and loops, the offload, the inside pass, depth and handling drills.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1The spin passTake a test

  1. The back hand rolls the ball to create the spin.

    Source: General rugby union reference · recall

  2. Fingers finishing at the target steer the ball.

    Source: General rugby union reference · recall

  3. A stable ball cuts through the air.

    Source: General rugby union reference · recall

  4. Short passes need soft hands, not speed.

    Source: General rugby union reference · recall

  5. Stepping towards the target transfers weight into the pass.

    Source: General rugby union reference · recall

  6. A one-sided passer makes the attack predictable.

    Source: General rugby union reference · recall

  7. Spread fingers give control and spin.

    Source: General rugby union reference · recall

  8. Grip, wind up, roll, follow through.

    Source: General rugby union reference · applied

  9. The longer the pass, the more spin it needs.

    Source: General rugby union reference · applied

  10. Hands finishing at the target show a clean follow-through.

    Source: General rugby union reference · applied

Test 2The pop pass techniqueTake a test

  1. A short, soft pass into the runner's path.

    Source: General rugby union reference · recall

  2. At close range a soft ball is easiest to catch.

    Source: General rugby union reference · recall

  3. Close support makes the pop pass possible.

    Source: General rugby union reference · recall

  4. Keeping the ball free lets it be popped up.

    Source: General rugby union reference · recall

  5. A runner hitting a short ball at speed is hard to stop.

    Source: General rugby union reference · recall

  6. The receiver times a run onto the ball.

    Source: General rugby union reference · recall

  7. Short passes suit the tight work near the breakdown.

    Source: General rugby union reference · recall

  8. Carry, protect the ball, sense support, release.

    Source: General rugby union reference · applied

  9. The closer the support, the better the pop pass.

    Source: General rugby union reference · applied

  10. A soft pop to a runner on the shoulder.

    Source: General rugby union reference · applied

Test 3The long passTake a test

  1. Long passes move the point of attack quickly.

    Source: General rugby union reference · recall

  2. A long, slow pass gives defenders time to read it.

    Source: General rugby union reference · recall

  3. Power comes from the whole body, not just the arms.

    Source: General rugby union reference · recall

  4. Spin gives accuracy at range.

    Source: General rugby union reference · recall

  5. Early hands make a long ball easier to take.

    Source: General rugby union reference · recall

  6. Looking at the target too early gives the pass away.

    Source: General rugby union reference · recall

  7. Getting the ball to the spare man quickly.

    Source: General rugby union reference · recall

  8. Catch, turn, swing, finish.

    Source: General rugby union reference · applied

  9. Longer passes spend longer in the air.

    Source: General rugby union reference · applied

  10. A long pass can be read and picked off.

    Source: General rugby union reference · applied

Test 4Passing off the weaker handTake a test

  1. Most players have a stronger and weaker passing side.

    Source: General rugby union reference · recall

  2. A poor pass gives the defence time.

    Source: General rugby union reference · recall

  3. Repetition builds the weaker side.

    Source: General rugby union reference · recall

  4. Early balance is easier than fixing it later.

    Source: General rugby union reference · recall

  5. Keep it simple when under pressure.

    Source: General rugby union reference · recall

  6. Going both ways along a line works each side.

    Source: General rugby union reference · recall

  7. A one-sided nine is easy to read.

    Source: General rugby union reference · recall

  8. Build speed only once the technique holds.

    Source: General rugby union reference · applied

  9. Longer passes expose a weaker side most.

    Source: General rugby union reference · applied

  10. Nines must pass well both ways.

    Source: General rugby union reference · applied

Test 5The switch passTake a test

  1. The carrier turns in to hand the ball over.

    Source: General rugby union reference · recall

  2. Defenders drifting one way are caught out.

    Source: General rugby union reference · recall

  3. Both runners must meet at the right moment.

    Source: General rugby union reference · recall

  4. The players are almost touching.

    Source: General rugby union reference · recall

  5. Hiding the ball sells the dummy.

    Source: General rugby union reference · recall

  6. A dummy switch is a strong option.

    Source: General rugby union reference · recall

  7. Midfield switches change the angle of attack.

    Source: General rugby union reference · recall

  8. Run across, crossing runner, turn, hand over.

    Source: General rugby union reference · applied

  9. A switch is the shortest exchange.

    Source: General rugby union reference · applied

  10. Crossing runners swapping the ball make a switch.

    Source: General rugby union reference · applied

Test 6The loopTake a test

  1. The passer loops round the outside.

    Source: General rugby union reference · recall

  2. Running round makes one player count twice.

    Source: General rugby union reference · recall

  3. Fixing a defender creates the space.

    Source: General rugby union reference · recall

  4. Any return pass must not go forward.

    Source: General rugby union reference · recall

  5. Ten and twelve are the classic loopers.

    Source: General rugby union reference · recall

  6. Speed of execution beats the cover.

    Source: General rugby union reference · recall

  7. The threat of the loop pulls defenders.

    Source: General rugby union reference · recall

  8. Pass, loop, fix, return.

    Source: General rugby union reference · applied

  9. Crash ball needs one pass, a loop two.

    Source: General rugby union reference · applied

  10. Passing and running round is a loop.

    Source: General rugby union reference · applied

Test 7The offload in contactTake a test

  1. The ball is released out of the tackle.

    Source: General rugby union reference · recall

  2. A free arm can pop the ball away.

    Source: General rugby union reference · recall

  3. Play goes on before the defence resets.

    Source: General rugby union reference · recall

  4. Fijian rugby is known for flowing offloads.

    Source: General rugby union reference · recall

  5. A forced offload often loses the ball.

    Source: General rugby union reference · recall

  6. Offloads need runners on the shoulder.

    Source: General rugby union reference · recall

  7. Going forward in contact makes the offload possible.

    Source: General rugby union reference · recall

  8. Contact, free arm, tackle, release.

    Source: General rugby union reference · applied

  9. Arms and ball held make offloads hard.

    Source: General rugby union reference · applied

  10. Legs held, arm free: the offload is on.

    Source: General rugby union reference · applied

Test 8The inside passTake a test

  1. The ball goes back towards the middle.

    Source: General rugby union reference · recall

  2. The space opens behind the drifting line.

    Source: General rugby union reference · recall

  3. Runners track the break on the inside.

    Source: General rugby union reference · recall

  4. Pulling defenders out opens the inside.

    Source: General rugby union reference · recall

  5. Covering defenders leave the inside open.

    Source: General rugby union reference · recall

  6. Angles must be judged carefully.

    Source: General rugby union reference · recall

  7. Against the grain means against the flow.

    Source: General rugby union reference · recall

  8. Break, cover, draw, inside ball.

    Source: General rugby union reference · applied

  9. Inside back towards the middle, miss pass furthest out.

    Source: General rugby union reference · applied

  10. The inside runner is free.

    Source: General rugby union reference · applied

Test 9Flat and deep linesTake a test

  1. Flat attack takes the ball close to the defence.

    Source: General rugby union reference · recall

  2. Depth gives time and space to run onto the ball.

    Source: General rugby union reference · recall

  3. Close to the line, defenders must decide fast.

    Source: General rugby union reference · recall

  4. Depth lets players run onto the pass.

    Source: General rugby union reference · recall

  5. There is little room for error.

    Source: General rugby union reference · recall

  6. Two layers stretch the defence.

    Source: General rugby union reference · recall

  7. Attacking shapes are built in layers.

    Source: General rugby union reference · recall

  8. Distance behind the gain line sets depth.

    Source: General rugby union reference · applied

  9. Depth, eyes, burst, catch.

    Source: General rugby union reference · applied

  10. Well behind the passer means depth.

    Source: General rugby union reference · applied

Test 10Handling drillsTake a test

  1. Two attackers learn to beat one defender.

    Source: General rugby union reference · recall

  2. A committed defender cannot mark the receiver.

    Source: General rugby union reference · recall

  3. The ball travels down the line and back.

    Source: General rugby union reference · recall

  4. Small grids force fast decisions.

    Source: General rugby union reference · recall

  5. Keeping the ball builds decision-making.

    Source: General rugby union reference · recall

  6. Pressure turns drills into game practice.

    Source: General rugby union reference · recall

  7. Three attackers against two leaves one free.

    Source: General rugby union reference · recall

  8. Defenders add pressure step by step.

    Source: General rugby union reference · applied

  9. Run, fix, pass, finish.

    Source: General rugby union reference · applied

  10. Fixing the defender frees the team-mate.

    Source: General rugby union reference · applied

Sources

World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

  • General rugby union reference100