Rugby · Niveau 2 : Élémentaire · Sous-niveau 2.1
Passing and Handling
10 tests · 100 faits · mis à jour le 28 octobre 2026 · markdown
How passes are thrown and handled: the spin pass, the pop pass, the long pass, the weaker hand, switches and loops, the offload, the inside pass, depth and handling drills.
Chaque test ci-dessous compte dix questions sur Insporta. La liste sous un test indique ce que les questions vérifient : un fait par question, avec la source dont il est tiré. Lisez-la avant le test, ou revenez-y après une mauvaise réponse.
Test 1The spin passFaire un test
The back hand rolls the ball to create the spin.
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Fingers finishing at the target steer the ball.
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A stable ball cuts through the air.
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Short passes need soft hands, not speed.
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Stepping towards the target transfers weight into the pass.
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A one-sided passer makes the attack predictable.
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Spread fingers give control and spin.
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Grip, wind up, roll, follow through.
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The longer the pass, the more spin it needs.
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Hands finishing at the target show a clean follow-through.
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Test 2The pop pass techniqueFaire un test
A short, soft pass into the runner's path.
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At close range a soft ball is easiest to catch.
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Close support makes the pop pass possible.
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Keeping the ball free lets it be popped up.
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A runner hitting a short ball at speed is hard to stop.
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The receiver times a run onto the ball.
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Short passes suit the tight work near the breakdown.
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Carry, protect the ball, sense support, release.
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The closer the support, the better the pop pass.
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A soft pop to a runner on the shoulder.
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Test 3The long passFaire un test
Long passes move the point of attack quickly.
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A long, slow pass gives defenders time to read it.
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Power comes from the whole body, not just the arms.
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Spin gives accuracy at range.
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Early hands make a long ball easier to take.
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Looking at the target too early gives the pass away.
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Getting the ball to the spare man quickly.
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Catch, turn, swing, finish.
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Longer passes spend longer in the air.
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A long pass can be read and picked off.
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Test 4Passing off the weaker handFaire un test
Most players have a stronger and weaker passing side.
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A poor pass gives the defence time.
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Repetition builds the weaker side.
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Early balance is easier than fixing it later.
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Keep it simple when under pressure.
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Going both ways along a line works each side.
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A one-sided nine is easy to read.
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Build speed only once the technique holds.
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Longer passes expose a weaker side most.
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Nines must pass well both ways.
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Test 5The switch passFaire un test
The carrier turns in to hand the ball over.
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Defenders drifting one way are caught out.
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Both runners must meet at the right moment.
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The players are almost touching.
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Hiding the ball sells the dummy.
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A dummy switch is a strong option.
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Midfield switches change the angle of attack.
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Run across, crossing runner, turn, hand over.
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A switch is the shortest exchange.
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Crossing runners swapping the ball make a switch.
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Test 6The loopFaire un test
The passer loops round the outside.
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Running round makes one player count twice.
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Fixing a defender creates the space.
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Any return pass must not go forward.
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Ten and twelve are the classic loopers.
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Speed of execution beats the cover.
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The threat of the loop pulls defenders.
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Pass, loop, fix, return.
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Crash ball needs one pass, a loop two.
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Passing and running round is a loop.
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Test 7The offload in contactFaire un test
The ball is released out of the tackle.
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A free arm can pop the ball away.
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Play goes on before the defence resets.
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Fijian rugby is known for flowing offloads.
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A forced offload often loses the ball.
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Offloads need runners on the shoulder.
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Going forward in contact makes the offload possible.
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Contact, free arm, tackle, release.
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Arms and ball held make offloads hard.
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Legs held, arm free: the offload is on.
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Test 8The inside passFaire un test
The ball goes back towards the middle.
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The space opens behind the drifting line.
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Runners track the break on the inside.
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Pulling defenders out opens the inside.
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Covering defenders leave the inside open.
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Angles must be judged carefully.
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Against the grain means against the flow.
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Break, cover, draw, inside ball.
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Inside back towards the middle, miss pass furthest out.
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The inside runner is free.
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Test 9Flat and deep linesFaire un test
Flat attack takes the ball close to the defence.
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Depth gives time and space to run onto the ball.
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Close to the line, defenders must decide fast.
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Depth lets players run onto the pass.
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There is little room for error.
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Two layers stretch the defence.
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Attacking shapes are built in layers.
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Distance behind the gain line sets depth.
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Depth, eyes, burst, catch.
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Well behind the passer means depth.
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Test 10Handling drillsFaire un test
Two attackers learn to beat one defender.
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A committed defender cannot mark the receiver.
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The ball travels down the line and back.
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Small grids force fast decisions.
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Keeping the ball builds decision-making.
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Pressure turns drills into game practice.
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Three attackers against two leaves one free.
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Defenders add pressure step by step.
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Run, fix, pass, finish.
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Fixing the defender frees the team-mate.
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Sources
World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.
- General rugby union reference100