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Rugby · Level 5: Upper-Intermediate · Sub-level 5.2

Phase Play

10 tests · 100 facts · updated 28 October 2026 · markdown

Attacking over many rucks: phases, recycling, changing direction, going through the hands, patience, momentum, tempo, ball security, patterns and possession numbers.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1What a phase isTake a test

  1. Each ruck starts a new phase.

    Source: General rugby union reference · recall

  2. Patient possession.

    Source: General rugby union reference · recall

  3. Phases create gaps.

    Source: General rugby union reference · recall

  4. Straight from scrum or lineout.

    Source: General rugby union reference · recall

  5. Set pieces fix positions.

    Source: General rugby union reference · recall

  6. Many phases in a row.

    Source: General rugby union reference · recall

  7. Phases end somehow.

    Source: General rugby union reference · recall

  8. Set piece, close, wide, score.

    Source: General rugby union reference · applied

  9. Few to many.

    Source: General rugby union reference · applied

  10. Phase after phase.

    Source: General rugby union reference · applied

Test 2Recycling the ballTake a test

  1. Keep it, use it again.

    Source: General rugby union reference · recall

  2. Speed outruns the defence.

    Source: General rugby union reference · recall

  3. Support and placement decide it.

    Source: General rugby union reference · recall

  4. Speed creates breaks.

    Source: General rugby union reference · recall

  5. Back into position fast.

    Source: General rugby union reference · recall

  6. Slow ball helps the defence.

    Source: General rugby union reference · recall

  7. The nine reads and directs.

    Source: General rugby union reference · recall

  8. Carry, place, clear, pass.

    Source: General rugby union reference · applied

  9. Faster is better.

    Source: General rugby union reference · applied

  10. Fast recycle, unset defence.

    Source: General rugby union reference · applied

Test 3Changing directionTake a test

  1. Switching stretches the defence.

    Source: General rugby union reference · recall

  2. A surprise switch.

    Source: General rugby union reference · recall

  3. Options both ways.

    Source: General rugby union reference · recall

  4. Threats both ways.

    Source: General rugby union reference · recall

  5. Simple carries near the ruck.

    Source: General rugby union reference · recall

  6. Steady gains.

    Source: General rugby union reference · recall

  7. Predictability helps the defence.

    Source: General rugby union reference · recall

  8. Left, left, drift, switch.

    Source: General rugby union reference · applied

  9. Reading is least predictable.

    Source: General rugby union reference · applied

  10. Back to the open space.

    Source: General rugby union reference · applied

Test 4Going through the handsTake a test

  1. Passing wide through the backs.

    Source: General rugby union reference · recall

  2. Width needs passing.

    Source: General rugby union reference · recall

  3. More passes, more risk.

    Source: General rugby union reference · recall

  4. Accuracy keeps speed.

    Source: General rugby union reference · recall

  5. Carry to draw defenders in.

    Source: General rugby union reference · recall

  6. Both threats together.

    Source: General rugby union reference · recall

  7. Forwards distribute too.

    Source: General rugby union reference · recall

  8. Along the line to the wing.

    Source: General rugby union reference · applied

  9. Few to many passes.

    Source: General rugby union reference · applied

  10. Passing wide.

    Source: General rugby union reference · applied

Test 5Patience in attackTake a test

  1. Wait for the opening.

    Source: General rugby union reference · recall

  2. Pressure accumulates.

    Source: General rugby union reference · recall

  3. Phases without progress.

    Source: General rugby union reference · recall

  4. Efficiency of the attack.

    Source: General rugby union reference · recall

  5. No progress, change tack.

    Source: General rugby union reference · recall

  6. Losing ground each ruck.

    Source: General rugby union reference · recall

  7. One error loses the ball.

    Source: General rugby union reference · recall

  8. Carry, tire, gap, break.

    Source: General rugby union reference · applied

  9. Strike moves are quickest.

    Source: General rugby union reference · applied

  10. Many phases without losing it.

    Source: General rugby union reference · applied

Test 6MomentumTake a test

  1. Forward movement builds pressure.

    Source: General rugby union reference · recall

  2. Momentum speeds up rucks.

    Source: General rugby union reference · recall

  3. Big hits stop momentum.

    Source: General rugby union reference · recall

  4. Stop the go-forward.

    Source: General rugby union reference · recall

  5. Forward is the key.

    Source: General rugby union reference · recall

  6. Power carries start momentum.

    Source: General rugby union reference · recall

  7. Go-forward per carry.

    Source: General rugby union reference · recall

  8. Gain, quick ball, gain, break.

    Source: General rugby union reference · applied

  9. Over the line gives most.

    Source: General rugby union reference · applied

  10. Going forward.

    Source: General rugby union reference · applied

Test 7TempoTake a test

  1. Fast or slow play.

    Source: General rugby union reference · recall

  2. Speed stresses defenders.

    Source: General rugby union reference · recall

  3. Slow down to regroup.

    Source: General rugby union reference · recall

  4. The nine sets the pace.

    Source: General rugby union reference · recall

  5. Constant movement.

    Source: General rugby union reference · recall

  6. Fatigue meets tempo.

    Source: General rugby union reference · recall

  7. Speed brings mistakes.

    Source: General rugby union reference · recall

  8. Fast nine, fast forwards, unset defence, gaps.

    Source: General rugby union reference · applied

  9. Fast and varied is hardest.

    Source: General rugby union reference · applied

  10. Fast play.

    Source: General rugby union reference · applied

Test 8Ball securityTake a test

  1. Not losing the ball.

    Source: General rugby union reference · recall

  2. Lose it, lose everything.

    Source: General rugby union reference · recall

  3. Losing possession.

    Source: General rugby union reference · recall

  4. Secure grip.

    Source: General rugby union reference · recall

  5. Fewer turnovers, better security.

    Source: General rugby union reference · recall

  6. Errors hand over the ball.

    Source: General rugby union reference · recall

  7. Risk depends on position.

    Source: General rugby union reference · recall

  8. Carry, tuck, fall, place.

    Source: General rugby union reference · applied

  9. Own half is riskiest.

    Source: General rugby union reference · applied

  10. Holding on in contact.

    Source: General rugby union reference · applied

Test 9Phase patternsTake a test

  1. Rehearsed sequences.

    Source: General rugby union reference · recall

  2. Rehearsal builds timing.

    Source: General rugby union reference · recall

  3. Calls or positions trigger moves.

    Source: General rugby union reference · recall

  4. Flexibility within structure.

    Source: General rugby union reference · recall

  5. Short codes for moves.

    Source: General rugby union reference · recall

  6. Surprise matters.

    Source: General rugby union reference · recall

  7. Known starting points.

    Source: General rugby union reference · recall

  8. Call, position, trigger, unfold.

    Source: General rugby union reference · applied

  9. Set moves most rehearsed.

    Source: General rugby union reference · applied

  10. Walk-through of a pattern.

    Source: General rugby union reference · applied

Test 10Possession numbersTake a test

  1. Share of the ball.

    Source: General rugby union reference · recall

  2. Use matters more than amount.

    Source: General rugby union reference · recall

  3. Average phases each time.

    Source: General rugby union reference · recall

  4. Ground gained.

    Source: General rugby union reference · recall

  5. Efficiency near the line.

    Source: General rugby union reference · recall

  6. Rucks mean phases.

    Source: General rugby union reference · recall

  7. Where and how much.

    Source: General rugby union reference · recall

  8. Higher share, more ball.

    Source: General rugby union reference · applied

  9. Count, measure, find, plan.

    Source: General rugby union reference · applied

  10. Phases per possession.

    Source: General rugby union reference · applied

Sources

World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

  • General rugby union reference100