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Rugby · Level 5: Upper-Intermediate · Sub-level 5.5

Counter-Attack and Transition

10 tests · 100 facts · updated 28 October 2026 · markdown

Turning defence into attack and back again: counter-attacks from kicks, reading the chase, broken and unstructured play, transition defence, scrambling, turnovers in your own half, width on the counter, famous counters and transition training.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Counter-attacks from kicksTake a test

  1. Broken chase lines invite a run.

    Source: General rugby union reference · recall

  2. The catcher reads and decides.

    Source: General rugby union reference · recall

  3. Support makes counters work.

    Source: General rugby union reference · recall

  4. Read the chase first.

    Source: General rugby union reference · recall

  5. Options both sides.

    Source: General rugby union reference · recall

  6. Forwards must chase back.

    Source: General rugby union reference · recall

  7. Pick the right moment.

    Source: General rugby union reference · recall

  8. Catch, spot, run, pass.

    Source: General rugby union reference · applied

  9. Scattered is best for the counter.

    Source: General rugby union reference · applied

  10. Support arrives, chase is broken.

    Source: General rugby union reference · applied

Test 2Reading the chaseTake a test

  1. Isolated chasers can be beaten.

    Source: General rugby union reference · recall

  2. Tired forwards are easier to beat.

    Source: General rugby union reference · recall

  3. A bent line leaves a gap.

    Source: General rugby union reference · recall

  4. Patience fixes chasers.

    Source: General rugby union reference · recall

  5. Timing matters.

    Source: General rugby union reference · recall

  6. Run where chasers are late.

    Source: General rugby union reference · recall

  7. Flat lines can be stepped.

    Source: General rugby union reference · recall

  8. Look, spot, run, pass.

    Source: General rugby union reference · applied

  9. Tired props are easiest.

    Source: General rugby union reference · applied

  10. Attack the dog-leg.

    Source: General rugby union reference · applied

Test 3Broken playTake a test

  1. Unstructured moments.

    Source: General rugby union reference · recall

  2. Disorder creates space.

    Source: General rugby union reference · recall

  3. Support wins broken play.

    Source: General rugby union reference · recall

  4. Inside passes beat cover.

    Source: General rugby union reference · recall

  5. Read and react.

    Source: General rugby union reference · recall

  6. Games build instincts.

    Source: General rugby union reference · recall

  7. Pace plus vision.

    Source: General rugby union reference · recall

  8. Break, support, cover, pass.

    Source: General rugby union reference · applied

  9. Turnovers leave the least shape.

    Source: General rugby union reference · applied

  10. No structure.

    Source: General rugby union reference · applied

Test 4Unstructured rugbyTake a test

  1. Reading rather than rehearsing.

    Source: General rugby union reference · recall

  2. Skilful teams thrive in chaos.

    Source: General rugby union reference · recall

  3. Fijian flair loves broken play.

    Source: General rugby union reference · recall

  4. Play to your strengths.

    Source: General rugby union reference · recall

  5. Heads-up play.

    Source: General rugby union reference · recall

  6. No pattern to read.

    Source: General rugby union reference · recall

  7. Forwards must play like backs.

    Source: General rugby union reference · recall

  8. Structured to unstructured.

    Source: General rugby union reference · applied

  9. Win, spread, pass, break.

    Source: General rugby union reference · applied

  10. Playing what is in front.

    Source: General rugby union reference · applied

Test 5Transition to defenceTake a test

  1. Lose it, defend at once.

    Source: General rugby union reference · recall

  2. Unset defences concede.

    Source: General rugby union reference · recall

  3. Buy time for the others.

    Source: General rugby union reference · recall

  4. Get back in shape.

    Source: General rugby union reference · recall

  5. Numbers are short.

    Source: General rugby union reference · recall

  6. Insurance against turnovers.

    Source: General rugby union reference · recall

  7. Someone stays deep.

    Source: General rugby union reference · recall

  8. Lost, tackle, sprint, rebuild.

    Source: General rugby union reference · applied

  9. Turnover moment is worst.

    Source: General rugby union reference · applied

  10. Switching to defend.

    Source: General rugby union reference · applied

Test 6Scramble defenceTake a test

  1. Chasing back to save tries.

    Source: General rugby union reference · recall

  2. Carrier first.

    Source: General rugby union reference · recall

  3. Chasing defenders tackle from behind or side.

    Source: General rugby union reference · recall

  4. Buying time.

    Source: General rugby union reference · recall

  5. Effort saves tries.

    Source: General rugby union reference · recall

  6. Buy time for the cover.

    Source: General rugby union reference · recall

  7. Try-saving moments.

    Source: General rugby union reference · recall

  8. Break, chase, cover tackle, slow.

    Source: General rugby union reference · applied

  9. Numbers down is hardest.

    Source: General rugby union reference · applied

  10. Chasing back to save the try.

    Source: General rugby union reference · applied

Test 7Turnovers in your own halfTake a test

  1. Short distance to score.

    Source: General rugby union reference · recall

  2. Stop the quick strike.

    Source: General rugby union reference · recall

  3. Safety in your own half.

    Source: General rugby union reference · recall

  4. Risk depends on field position.

    Source: General rugby union reference · recall

  5. Pressure where errors cost most.

    Source: General rugby union reference · recall

  6. Forcing mistakes.

    Source: General rugby union reference · recall

  7. Keep it simple.

    Source: General rugby union reference · recall

  8. Own 22 is worst.

    Source: General rugby union reference · applied

  9. Catch, carry, secure, kick.

    Source: General rugby union reference · applied

  10. Little space to defend.

    Source: General rugby union reference · applied

Test 8Width on the counterTake a test

  1. Space is often wide.

    Source: General rugby union reference · recall

  2. Move the ball wide fast.

    Source: General rugby union reference · recall

  3. Width creates choices.

    Source: General rugby union reference · recall

  4. Touch can trap the counter.

    Source: General rugby union reference · recall

  5. Cut back against the drift.

    Source: General rugby union reference · recall

  6. Draw and pass.

    Source: General rugby union reference · recall

  7. Inside support.

    Source: General rugby union reference · recall

  8. Catch, wide, beat, support.

    Source: General rugby union reference · applied

  9. Width finds space.

    Source: General rugby union reference · applied

  10. Width beats bunched chasers.

    Source: General rugby union reference · applied

Test 9Famous counter-attacksTake a test

  1. France scored it at Eden Park.

    Source: General rugby union reference · recall

  2. Sadourny dived over at Eden Park.

    Source: General rugby union reference · recall

  3. Length and daring.

    Source: General rugby union reference · recall

  4. The move ran the length of the field.

    Source: General rugby union reference · recall

  5. Support and skill.

    Source: General rugby union reference · recall

  6. Many hands touch the ball.

    Source: General rugby union reference · recall

  7. Learning from the best.

    Source: General rugby union reference · recall

  8. 1973, 1994 and 2016.

    Source: General rugby union reference · applied

  9. Kick, run, link, score.

    Source: General rugby union reference · applied

  10. From defence to try.

    Source: General rugby union reference · applied

Test 10Training for transitionTake a test

  1. Turnover games.

    Source: General rugby union reference · recall

  2. Sudden switches build reactions.

    Source: General rugby union reference · recall

  3. Many turnovers in little space.

    Source: General rugby union reference · recall

  4. Shapes guide support.

    Source: General rugby union reference · recall

  5. Short bursts again and again.

    Source: General rugby union reference · recall

  6. Reactions on video.

    Source: General rugby union reference · recall

  7. Errors flip the ball.

    Source: General rugby union reference · recall

  8. Explain, small, shape, full.

    Source: General rugby union reference · applied

  9. Turnover games flip most.

    Source: General rugby union reference · applied

  10. Switching roles fast.

    Source: General rugby union reference · applied

Sources

World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

  • General rugby union reference100