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Baseball · Level 4: Intermediate · Sub-level 4.1

Small Ball and Offensive Plays

10 tests · 100 facts · updated 28 October 2026 · markdown

Small ball is the set of offensive plays that build a run a base at a time rather than waiting for a big hit: the sacrifice bunt, the squeeze, the hit-and-run, stolen bases and aggressive running. A run can even be manufactured without a hit, through a walk, a steal, a productive out and a fly ball.

Run expectancy tables show how many runs usually score from each base-out state, and they explain the trade-off. Giving up an out generally lowers expected runs, though it can raise the chance of exactly one run, so the later and closer the game, the more sense a bunt makes. Where home runs come easily, outs are too valuable to give away. In a suicide squeeze the runner on third breaks early and the batter must bunt whatever the pitch; in the slower, safer version he waits to read the bunt. In a hit-and-run the runner goes and the batter protects him by putting the ball in play, while in the slash the batter shows bunt to draw the infield in, then swings. A caught stealing wipes out a runner and an out, which is why stealing only pays above a break-even rate; bases grew from 15 to 18 inches square, shortening the distance a little.

The facts below cover sacrifices, squeezes, hit-and-run plays, steals, first-and-third plays, trick plays, bunting for a hit and when small ball pays.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1The sacrifice bunt as a tacticTake a test

  1. One run matters most late in a tight game, so trading an out for a base can be worth it.

    Source: General baseball reference · recall

  2. Studies show an out given away usually lowers the number of runs a team can expect.

    Source: General baseball reference · recall

  3. Giving up an out costs less when the hitter would probably make one anyway.

    Source: General baseball reference · recall

  4. From third with one out, a fly ball or grounder can bring him home.

    Source: General baseball reference · recall

  5. Bunts, squeezes and steals aim for a single run rather than a big inning.

    Source: General baseball reference · recall

  6. With the runner on third and one out, many ways can score him.

    Source: General baseball reference · recall

  7. A popped-up or poor bunt can give the defence an out at the lead base.

    Source: General baseball reference · recall

  8. Bunt, single, fly ball: one run without a big hit.

    Source: General baseball reference · applied

  9. The later, closer and weaker the hitter, the more sense a bunt makes.

    Source: General baseball reference · applied

  10. Squaring early with a weak hitter late in a tie usually means a sacrifice.

    Source: General baseball reference · applied

Test 2The squeeze playTake a test

  1. The batter bunts so the runner on third can score.

    Source: General baseball reference · recall

  2. He goes early, so the batter must bunt the pitch whatever it is.

    Source: General baseball reference · recall

  3. He waits to read the bunt, which is safer but slower.

    Source: General baseball reference · recall

  4. With the runner already charging, a missed bunt leaves him hung out at home.

    Source: General baseball reference · recall

  5. Protecting the runner matters more than the count.

    Source: General baseball reference · recall

  6. With one out the run counts on the bunt; with two outs a squeeze is rare because the batter-runner may be the third out first.

    Source: General baseball reference · recall

  7. A bunt to the side forces a fielder to charge and throw late.

    Source: General baseball reference · recall

  8. Sign, break, bunt, score.

    Source: General baseball reference · applied

  9. The suicide squeeze risks the runner; swinging with the infield back risks least.

    Source: General baseball reference · applied

  10. Breaking before the bunt is down marks the suicide squeeze.

    Source: General baseball reference · applied

Test 3The hit-and-runTake a test

  1. The batter protects the runner by putting the ball in play.

    Source: General baseball reference · recall

  2. With the runner going, a ground ball rarely becomes two outs.

    Source: General baseball reference · recall

  3. When the second baseman or shortstop runs to cover, a hole opens.

    Source: General baseball reference · recall

  4. Without contact the runner is simply stealing, often with a poor jump.

    Source: General baseball reference · recall

  5. Counts like 2-1 or 1-0 bring strikes the batter can hit.

    Source: General baseball reference · recall

  6. Contact is the key to the play.

    Source: General baseball reference · recall

  7. The early break lets him go first to third on a single to right.

    Source: General baseball reference · recall

  8. The moving runner opens a hole for the batter.

    Source: General baseball reference · applied

  9. Hitter's counts bring strikes; 0-2 brings balls off the plate.

    Source: General baseball reference · applied

  10. The runner goes, a fielder moves, the batter hits it through the hole.

    Source: General baseball reference · applied

Test 4The run-and-hit and the slashTake a test

  1. In a run-and-hit the runner steals and the batter may take a bad pitch.

    Source: General baseball reference · recall

  2. A fast runner can steal on his own, so the batter need not swing at a ball.

    Source: General baseball reference · recall

  3. The batter fakes a bunt to draw the infield in, then swings past them.

    Source: General baseball reference · recall

  4. Charging fielders cannot react to a hard swing at close range.

    Source: General baseball reference · recall

  5. If they always crash, the slash beats them.

    Source: General baseball reference · recall

  6. Showing bunt shows how the defence will react.

    Source: General baseball reference · recall

  7. If the runner is likely to steal anyway, the batter gets a freer swing.

    Source: General baseball reference · recall

  8. Show bunt, draw them in, swing.

    Source: General baseball reference · applied

  9. The bunt dictates what he does; the run-and-hit lets him choose.

    Source: General baseball reference · applied

  10. Showing bunt then swinging past the charging infielder is the slash.

    Source: General baseball reference · applied

Test 5The stolen base as a tacticTake a test

  1. Below that break-even rate, the outs lost cost more than the bases gained.

    Source: General baseball reference · recall

  2. A caught stealing wipes out a base runner and uses up an out.

    Source: General baseball reference · recall

  3. Bases grew to 18 inches and pitchers got limited disengagements.

    Source: General baseball reference · recall

  4. From second, he scores on most singles.

    Source: General baseball reference · recall

  5. Risking an out to gain a base matters less when an extra-base hit is likely.

    Source: General baseball reference · recall

  6. A runner ninety feet from home can score on a fly ball, a grounder or a wild pitch.

    Source: General baseball reference · recall

  7. The pitch arrives at the plate long before the runner.

    Source: General baseball reference · recall

  8. Steals turn a walk into a run without a hit.

    Source: General baseball reference · applied

  9. Stealing home is by far the hardest.

    Source: General baseball reference · applied

  10. Bases grew from 15 to 18 inches square, shortening the distance a little.

    Source: General baseball reference · applied

Test 6First-and-third offenceTake a test

  1. If the catcher does not throw, the offence has runners on second and third.

    Source: General baseball reference · recall

  2. A throw to second gives the runner on third a chance to break home.

    Source: General baseball reference · recall

  3. If the catcher throws through, the runner on third breaks home.

    Source: General baseball reference · recall

  4. He breaks early to draw a throw and a rundown while the other runner scores.

    Source: General baseball reference · recall

  5. Keeping the rundown going distracts the defence from home.

    Source: General baseball reference · recall

  6. With two outs, a hit scores the man on third whether or not the steal works.

    Source: General baseball reference · recall

  7. He breaks for home as soon as the throw heads to second.

    Source: General baseball reference · recall

  8. The throw to second is the signal for home.

    Source: General baseball reference · applied

  9. A run with no out is best; losing the runner at home is worst.

    Source: General baseball reference · applied

  10. The moment the ball leaves the catcher's hand for second, home is open.

    Source: General baseball reference · applied

Test 7Trick plays on offenceTake a test

  1. Since 2013 in MLB a right-hander may not fake to third and throw to first.

    Source: General baseball reference · recall

  2. Runners break when the catcher lobs the ball back to the pitcher.

    Source: General baseball reference · recall

  3. Runners on first and third try to make the pitcher flinch into a balk.

    Source: General baseball reference · recall

  4. Surprise is the whole point.

    Source: General baseball reference · recall

  5. Runners guard against it by not stepping off until the pitcher has the ball on the rubber.

    Source: General baseball reference · recall

  6. Fake breaks draw throws and distract the pitcher.

    Source: General baseball reference · recall

  7. Like a hit-and-run but with a bunt, often moving a runner two bases.

    Source: General baseball reference · recall

  8. The lazy return throw is the trigger.

    Source: General baseball reference · applied

  9. Trick plays are the rarest of all.

    Source: General baseball reference · applied

  10. Breaking on the catcher's soft return throw is the delayed double steal.

    Source: General baseball reference · applied

Test 8Bunting for a hitTake a test

  1. Speed and a head start towards first make it work.

    Source: General baseball reference · recall

  2. A deep third baseman has a long way to charge.

    Source: General baseball reference · recall

  3. Bunting to where nobody stands can be an easy single.

    Source: General baseball reference · recall

  4. A push bunt is directed hard past the pitcher towards second.

    Source: General baseball reference · recall

  5. Showing bunt late gives the fielders less time.

    Source: General baseball reference · recall

  6. A good bunt hugging the line makes the third baseman's throw long.

    Source: General baseball reference · recall

  7. Too hard and a fielder reaches it quickly.

    Source: General baseball reference · recall

  8. Bunting on the move gives him a head start.

    Source: General baseball reference · applied

  9. The sacrifice gives the out away; the drag bunt is the classic try for a hit.

    Source: General baseball reference · applied

  10. From deep, the third baseman cannot reach a soft bunt in time.

    Source: General baseball reference · applied

Test 9When to play small ballTake a test

  1. Tables of run expectancy show how many runs usually score from each base-out state.

    Source: General baseball reference · recall

  2. Giving up an out generally lowers expected runs, though it can raise the chance of exactly one run.

    Source: General baseball reference · recall

  3. Late in close games, raising the chance of one run can matter more.

    Source: General baseball reference · recall

  4. When runs are scarce, a sure run is worth more.

    Source: General baseball reference · recall

  5. Against an ace, a manufactured run may be the best chance.

    Source: General baseball reference · recall

  6. Keeping outs lets the line-up string hits and homers together.

    Source: General baseball reference · recall

  7. Where home runs come easily, outs are too valuable to give away.

    Source: General baseball reference · recall

  8. The later and closer the game, the more one run matters.

    Source: General baseball reference · applied

  9. More runners and fewer outs mean more expected runs.

    Source: General baseball reference · applied

  10. In hitter-friendly conditions an out is too valuable to give up for one base.

    Source: General baseball reference · applied

Test 10Manufacturing runsTake a test

  1. Walks, steals, bunts and productive outs can add up to a run.

    Source: General baseball reference · recall

  2. Each step moves the runner one base without a hit.

    Source: General baseball reference · recall

  3. Steals and extra bases put runners in scoring position.

    Source: General baseball reference · recall

  4. Grounders to the right side and fly balls can move runners.

    Source: General baseball reference · recall

  5. Runners moving all the time put pressure on pitchers and fielders.

    Source: General baseball reference · recall

  6. Aggressive running makes fielders hurry and make mistakes.

    Source: General baseball reference · recall

  7. Small ball teams build runs a base at a time.

    Source: General baseball reference · recall

  8. Walk, steal, move him to third, fly ball scores him.

    Source: General baseball reference · applied

  9. A manufactured run needs no hits at all.

    Source: General baseball reference · applied

  10. Scoring a runner without a hit is manufacturing a run.

    Source: General baseball reference · applied

Questions people ask

When does a sacrifice bunt make sense?
The later and closer the game and the weaker the hitter, the more sense a bunt makes. Giving up an out usually lowers expected runs, but late in a tight game one run can matter most.
What is a suicide squeeze?
In a suicide squeeze the runner on third breaks early, so the batter must bunt the pitch whatever it is. In the other version the runner waits to read the bunt, which is safer but slower.
How does a hit-and-run work?
The runner breaks with the pitch, a middle infielder moves to cover the base, and the batter tries to hit the ball through the hole that opens. Without contact the runner is simply stealing, often with a poor jump.
What is a slash play in baseball?
The batter shows bunt to draw the infield in, then swings past the charging fielders. If a defence always crashes on bunts, the slash beats it.
Why is a caught stealing so costly?
A caught stealing wipes out a base runner and uses up an out. Below the break-even success rate, the outs lost cost more than the bases gained.
What is a delayed double steal?
Runners break when the catcher lobs a soft return throw back to the pitcher. The lazy return throw is the trigger.
What does manufacturing a run mean?
Manufacturing a run means scoring a runner without a hit, through walks, steals, bunts and productive outs. A typical sequence is a walk, a steal, a move to third and a fly ball to score him.

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100