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Rugby · Laws of the Game

Law 9: Foul Play

4 parts · 4 tests · 40 facts · updated 27 October 2026 · markdown

Obstruction, unfair play, repeated infringements, dangerous play, misconduct, and yellow and red cards.

9.91Obstruction and Unfair Play

Obstruction, unfair play, wasting time and repeated infringements.

Test 1Obstruction and unfair playTake a test

  1. When running for the ball, neither may charge or push the other except shoulder-to-shoulder.

    Source: World Rugby Laws 2026, Law 9.1 · recall

  2. A player must not obstruct or interfere with an opponent while the ball is dead. Sanction: penalty.

    Source: World Rugby Laws 2026, Law 9.6 · recall

  3. Intentionally knocking, placing, pushing or throwing the ball out of the playing area is unfair play: penalty.

    Source: World Rugby Laws 2026, Law 9.7b · applied

  4. Wasting time is sanctioned by a free-kick.

    Source: World Rugby Laws 2026, Law 9.7d · recall

  5. Doing anything that may lead officials to think an opponent has infringed is unfair play: penalty.

    Source: World Rugby Laws 2026, Law 9.7c · applied

  6. The referee gives a general caution; if the offence is repeated, the guilty player(s) see a yellow card.

    Source: World Rugby Laws 2026, Law 9.10 · applied

  7. An offside player must not intentionally obstruct an opponent or interfere with play.

    Source: World Rugby Laws 2026, Law 9.2 · recall

  8. A ball-carrier must not intentionally run into an offside team-mate to obstruct the opposition. Sanction: penalty.

    Source: World Rugby Laws 2026, Law 9.5 · applied

  9. General caution first, then a yellow card for the next offender.

    Source: World Rugby Laws 2026, Law 9.10 · recall

  10. Scrum, free-kick, penalty, then a penalty with a card.

    Source: World Rugby Laws 2026, Law 9.7, 9.29 · recall

9.92Dangerous Tackles and Contact

Dangerous and high tackles, players in the air, tip tackles, hand-offs and lifting team-mates.

Test 1Dangerous tackles and contactTake a test

  1. Dangerous tackling includes any tackle or attempt that leads to head contact, or one above the sanction line.

    Source: World Rugby Laws 2026, Law 9.13 · recall

  2. Elite: shoulder line. Community: waist or base of the sternum, as the union decides.

    Source: World Rugby Laws 2026, Law 9.13; Law 14.1 · recall

  3. A player must not tackle an opponent who is not in possession of the ball.

    Source: World Rugby Laws 2026, Law 9.14 · applied

  4. A player must not charge or knock down a ball-carrier without attempting to grasp them.

    Source: World Rugby Laws 2026, Law 9.16 · applied

  5. A player must not lift an opponent and drop or drive them so their head or upper body hits the ground.

    Source: World Rugby Laws 2026, Law 9.18 · applied

  6. A ball-carrier may hand off an opponent provided excessive force is not used.

    Source: World Rugby Laws 2026, Law 9.24 · recall

  7. A player must not attempt to kick the ball from the hands of the ball-carrier.

    Source: World Rugby Laws 2026, Law 9.23 · applied

  8. A player must not tackle, charge, pull, push or grasp an opponent whose feet are off the ground.

    Source: World Rugby Laws 2026, Law 9.17 · applied

  9. Players who lift or support a team-mate in open play must lower them safely as soon as the ball is won.

    Source: World Rugby Laws 2026, Law 9.26 · recall

  10. From the hips up: waist, then sternum, then shoulders.

    Source: World Rugby Laws 2026, Law 14.1 · recall

9.93Scrum, Ruck, Maul and the Kicker

Dangerous play at set pieces and the breakdown, and late charges on a kicker.

Test 1Scrum, ruck, maul and the kickerTake a test

  1. The front row must not form at a distance and rush against its opponents.

    Source: World Rugby Laws 2026, Law 9.19a · recall

  2. A front-row player must not pull an opponent, lift them or force them upwards, or intentionally collapse the scrum.

    Source: World Rugby Laws 2026, Law 9.19b-d · recall

  3. Charging includes any contact made without binding onto another player in the ruck or maul.

    Source: World Rugby Laws 2026, Law 9.20a · recall

  4. Push or drive them back, including by the knee or leg, but never roll, pull or twist.

    Source: World Rugby Laws 2026, Law 9.20d · recall

  5. A player must not drop their weight onto an opponent or target the lower limbs.

    Source: World Rugby Laws 2026, Law 9.20e · recall

  6. The non-offending team chooses the place of the infringement or where the ball lands (not within 15 m of touch).

    Source: World Rugby Laws 2026, Law 9.25 · applied

  7. If the ball went directly into touch, the option is on the 15-metre line in line with where it crossed.

    Source: World Rugby Laws 2026, Law 9.25c · applied

  8. Shoulder first with arms tucked is contact without a bind: a penalty.

    Source: World Rugby Laws 2026, Law 9.20a · applied

  9. The non-offending team chooses among the places Law 9.25 lists.

    Source: World Rugby Laws 2026, Law 9.25 · recall

  10. Joining by binding is legal; contact without binding is charging.

    Source: World Rugby Laws 2026, Law 9.20a · recall

9.94Misconduct and Cards

Abuse, respect for the referee, yellow cards, red cards and replacement after a red card.

Test 1Misconduct and cardsTake a test

  1. A cautioned player is suspended for 10 minutes and shown a yellow card.

    Source: World Rugby Laws 2026, Law 9.29 · recall

  2. A second yellow-card offence means the player must be sent off; play restarts with a penalty.

    Source: World Rugby Laws 2026, Law 9.29 · applied

  3. A player sent off takes no further part and may not be replaced. The 20-minute rule is elite only.

    Source: World Rugby Laws 2026, Law 9.30 · recall

  4. For intentional and highly dangerous actions, the player cannot be replaced; for other actions, after 20 minutes.

    Source: World Rugby Laws 2026, Law 9.30 · applied

  5. Players must respect the referee's authority and not dispute decisions. Sanction: penalty.

    Source: World Rugby Laws 2026, Law 9.28 · applied

  6. Physical abuse includes biting, punching, contact with the eye or eye area, striking, stamping, trampling, tripping or kicking.

    Source: World Rugby Laws 2026, Law 9.12 · recall

  7. Players must stop playing immediately when the referee whistles to stop play.

    Source: World Rugby Laws 2026, Law 9.28 · recall

  8. Elite rugby lets the side return to 15 after 20 minutes in this case.

    Source: World Rugby Laws 2026, Law 9.30 · applied

  9. Two yellows in one match equal a red.

    Source: World Rugby Laws 2026, Law 9.29 · recall

  10. Elite only, and only when the act was not intentional and highly dangerous.

    Source: World Rugby Laws 2026, Law 9.30 · recall

Sources

World Rugby Laws of the Game, Rugby Union 2026, Law 9 (paraphrased in original wording; original questions authored from the law book, not reproduced)

  • World Rugby Laws 2026, Law 9.304
  • World Rugby Laws 2026, Law 9.20a3
  • World Rugby Laws 2026, Law 9.293
  • World Rugby Laws 2026, Law 9.102
  • World Rugby Laws 2026, Law 9.252
  • World Rugby Laws 2026, Law 9.282
  • World Rugby Laws 2026, Law 9.11
  • World Rugby Laws 2026, Law 9.61
  • World Rugby Laws 2026, Law 9.7b1
  • World Rugby Laws 2026, Law 9.7d1
  • World Rugby Laws 2026, Law 9.7c1
  • World Rugby Laws 2026, Law 9.21
  • World Rugby Laws 2026, Law 9.51
  • World Rugby Laws 2026, Law 9.7, 9.291
  • World Rugby Laws 2026, Law 9.131
  • World Rugby Laws 2026, Law 9.13; Law 14.11
  • World Rugby Laws 2026, Law 9.141
  • World Rugby Laws 2026, Law 9.161
  • World Rugby Laws 2026, Law 9.181
  • World Rugby Laws 2026, Law 9.241
  • World Rugby Laws 2026, Law 9.231
  • World Rugby Laws 2026, Law 9.171
  • World Rugby Laws 2026, Law 9.261
  • World Rugby Laws 2026, Law 14.11
  • World Rugby Laws 2026, Law 9.19a1
  • World Rugby Laws 2026, Law 9.19b-d1
  • World Rugby Laws 2026, Law 9.20d1
  • World Rugby Laws 2026, Law 9.20e1
  • World Rugby Laws 2026, Law 9.25c1
  • World Rugby Laws 2026, Law 9.121