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Rugby · Laws of the Game

Law 3: Team

3 parts · 4 tests · 40 facts · updated 27 October 2026 · markdown

How many players and replacements a team may have, front-row cover and uncontested scrums, and replacements for injury.

3.31Players and Replacements

Players on the field, objections to numbers, replacements, tactical returns and rolling replacements.

Test 1Players and replacementsTake a test

  1. Each team has no more than 15 players in the playing area during play; organisers may authorise fewer.

    Source: World Rugby Laws 2026, Law 3.1-2 · recall

  2. The captain is told to reduce the number, the score at the time stays and the sanction is a penalty.

    Source: World Rugby Laws 2026, Law 3.3 · applied

  3. Up to eight in internationals; in other matches the organiser decides, to a maximum of eight.

    Source: World Rugby Laws 2026, Law 3.4-5 · recall

  4. Joining without permission to gain an advantage is misconduct; sanction penalty.

    Source: World Rugby Laws 2026, Law 3.7 · applied

  5. Return is allowed only for an injured front-rower, a blood or head injury, an injury from foul play, the nominated-player cases, and in elite rugby a qualifying red card.

    Source: World Rugby Laws 2026, Law 3.33 · recall

  6. Elite rugby only: after 20 minutes of playing time, unless the act was intentional and highly dangerous.

    Source: World Rugby Laws 2026, Law 3.33f; Law 9.30 · recall

  7. Rolling tactical replacements may be used at defined levels; interchanges must not exceed 12.

    Source: World Rugby Laws 2026, Law 3.34 · recall

  8. Replacements are made only when the ball is dead and only with the referee's permission.

    Source: World Rugby Laws 2026, Law 3.6 · applied

  9. 8, 12 and 15.

    Source: World Rugby Laws 2026, Law 3.1, 3.4, 3.34 · recall

  10. A replacement comes on only when the ball is dead and the referee allows it.

    Source: World Rugby Laws 2026, Law 3.6 · recall

3.32Front Rows and Uncontested Scrums

Front-row players by squad size, declaring them, and when scrums become uncontested.

Test 1Front-row coverTake a test

  1. 15 or fewer: three front-rowers, with no replacement obligation.

    Source: World Rugby Laws 2026, Law 3.8 · recall

  2. 16-18 players: four front-rowers, able to replace either a prop or a hooker the first time of asking.

    Source: World Rugby Laws 2026, Law 3.8 · applied

  3. With 19 to 22 players the squad needs five front-rowers and must cover a prop and a hooker together.

    Source: World Rugby Laws 2026, Law 3.8 · applied

  4. Elite match, only two front-row replacements: the squad is limited to 22.

    Source: World Rugby Laws 2026, Law 3.9 · recall

  5. Teams name their front-rowers and front-row replacements and the positions each can play; only they may play there in contested scrums.

    Source: World Rugby Laws 2026, Law 3.10 · recall

  6. A replacement front-row player may start the match in another position.

    Source: World Rugby Laws 2026, Law 3.11 · recall

  7. It is a team's responsibility.

    Source: World Rugby Laws 2026, Law 3.12 · recall

  8. A 23-player squad has six front-rowers and must be able to replace both props and the hooker.

    Source: World Rugby Laws 2026, Law 3.8 · applied

  9. 3, 4, 5 and 6 front-row players.

    Source: World Rugby Laws 2026, Law 3.8 · recall

  10. 1 is the loose-head prop, 2 the hooker, 3 the tight-head prop.

    Source: World Rugby Laws 2026, Law 3.8 · recall

Test 2Uncontested scrumsTake a test

  1. Scrums become uncontested if either team cannot field a suitably trained front row, or if the referee orders it.

    Source: World Rugby Laws 2026, Law 3.13 · recall

  2. They must still be played with eight players per side.

    Source: World Rugby Laws 2026, Law 3.15 · recall

  3. The referee enquires at the next scrum.

    Source: World Rugby Laws 2026, Law 3.16 · recall

  4. If the player returns or another front-row player comes on, contested scrums may resume.

    Source: World Rugby Laws 2026, Law 3.16 · recall

  5. In elite rugby, or at the organiser's discretion, that player cannot be replaced.

    Source: World Rugby Laws 2026, Law 3.17 · recall

  6. Only when no replacement front-row player is available.

    Source: World Rugby Laws 2026, Law 3.18 · recall

  7. The team nominates another player to leave so a front-rower can come on; after a red card, that player may act as a replacement.

    Source: World Rugby Laws 2026, Law 3.20 · applied

  8. The team nominates another player to leave; that player may not return until the suspension ends, or as a replacement.

    Source: World Rugby Laws 2026, Law 3.19 · applied

  9. The referee enquires at the next scrum and orders uncontested scrums if told the team cannot contest.

    Source: World Rugby Laws 2026, Law 3.16 · recall

  10. The nominated player may not return before the suspension ends, except as a replacement.

    Source: World Rugby Laws 2026, Law 3.19 · recall

3.33Injuries and Temporary Replacements

Permanent replacement, Recognise and Remove, blood injuries, HIA and temporary replacements.

Test 1Injuries and temporary replacementsTake a test

  1. A player may be replaced if injured, and may not return once replaced.

    Source: World Rugby Laws 2026, Law 3.21 · recall

  2. At national representative level it is the opinion of a doctor; the referee may also decide.

    Source: World Rugby Laws 2026, Law 3.22 · recall

  3. If the player is not back within 15 minutes (actual time) of leaving, the replacement becomes permanent.

    Source: World Rugby Laws 2026, Law 3.25 · recall

  4. The HIA limit is 12 minutes of actual time; after that the swap is permanent.

    Source: World Rugby Laws 2026, Law 3.27 · recall

  5. Up to 5 minutes may be taken to stem the bleeding before the 12-minute HIA begins.

    Source: World Rugby Laws 2026, Law 3.27 · recall

  6. The originally replaced player, if medically cleared, becomes a tactically replaced player who may return under Law 3.33.

    Source: World Rugby Laws 2026, Law 3.30 · applied

  7. It becomes permanent unless the replaced player returns immediately at the start of the second half.

    Source: World Rugby Laws 2026, Law 3.32 · applied

  8. Recognise and Remove: a concussed or suspected concussed player is immediately and permanently removed.

    Source: World Rugby Laws 2026, Law 3.24 · applied

  9. 5, 12 and 15 minutes.

    Source: World Rugby Laws 2026, Law 3.25, 3.27 · recall

  10. The player returns as soon as the bleeding is controlled or covered, within 15 minutes.

    Source: World Rugby Laws 2026, Law 3.25 · recall

Sources

World Rugby Laws of the Game, Rugby Union 2026, Law 3 (paraphrased in original wording; original questions authored from the law book, not reproduced)

  • World Rugby Laws 2026, Law 3.86
  • World Rugby Laws 2026, Law 3.163
  • World Rugby Laws 2026, Law 3.62
  • World Rugby Laws 2026, Law 3.192
  • World Rugby Laws 2026, Law 3.252
  • World Rugby Laws 2026, Law 3.272
  • World Rugby Laws 2026, Law 3.1-21
  • World Rugby Laws 2026, Law 3.31
  • World Rugby Laws 2026, Law 3.4-51
  • World Rugby Laws 2026, Law 3.71
  • World Rugby Laws 2026, Law 3.331
  • World Rugby Laws 2026, Law 3.33f; Law 9.301
  • World Rugby Laws 2026, Law 3.341
  • World Rugby Laws 2026, Law 3.1, 3.4, 3.341
  • World Rugby Laws 2026, Law 3.91
  • World Rugby Laws 2026, Law 3.101
  • World Rugby Laws 2026, Law 3.111
  • World Rugby Laws 2026, Law 3.121
  • World Rugby Laws 2026, Law 3.131
  • World Rugby Laws 2026, Law 3.151
  • World Rugby Laws 2026, Law 3.171
  • World Rugby Laws 2026, Law 3.181
  • World Rugby Laws 2026, Law 3.201
  • World Rugby Laws 2026, Law 3.211
  • World Rugby Laws 2026, Law 3.221
  • World Rugby Laws 2026, Law 3.301
  • World Rugby Laws 2026, Law 3.321
  • World Rugby Laws 2026, Law 3.241
  • World Rugby Laws 2026, Law 3.25, 3.271