Rugby · Laws of the Game
Law 3: Team
3 parts · 4 tests · 40 facts · updated 27 October 2026 · markdown
How many players and replacements a team may have, front-row cover and uncontested scrums, and replacements for injury.
3.31Players and Replacements
Players on the field, objections to numbers, replacements, tactical returns and rolling replacements.
Test 1Players and replacementsTake a test
Each team has no more than 15 players in the playing area during play; organisers may authorise fewer.
Source: World Rugby Laws 2026, Law 3.1-2 · recall
The captain is told to reduce the number, the score at the time stays and the sanction is a penalty.
Source: World Rugby Laws 2026, Law 3.3 · applied
Up to eight in internationals; in other matches the organiser decides, to a maximum of eight.
Source: World Rugby Laws 2026, Law 3.4-5 · recall
Joining without permission to gain an advantage is misconduct; sanction penalty.
Source: World Rugby Laws 2026, Law 3.7 · applied
Return is allowed only for an injured front-rower, a blood or head injury, an injury from foul play, the nominated-player cases, and in elite rugby a qualifying red card.
Source: World Rugby Laws 2026, Law 3.33 · recall
Elite rugby only: after 20 minutes of playing time, unless the act was intentional and highly dangerous.
Source: World Rugby Laws 2026, Law 3.33f; Law 9.30 · recall
Rolling tactical replacements may be used at defined levels; interchanges must not exceed 12.
Source: World Rugby Laws 2026, Law 3.34 · recall
Replacements are made only when the ball is dead and only with the referee's permission.
Source: World Rugby Laws 2026, Law 3.6 · applied
8, 12 and 15.
Source: World Rugby Laws 2026, Law 3.1, 3.4, 3.34 · recall
A replacement comes on only when the ball is dead and the referee allows it.
Source: World Rugby Laws 2026, Law 3.6 · recall
3.32Front Rows and Uncontested Scrums
Front-row players by squad size, declaring them, and when scrums become uncontested.
Test 1Front-row coverTake a test
15 or fewer: three front-rowers, with no replacement obligation.
Source: World Rugby Laws 2026, Law 3.8 · recall
16-18 players: four front-rowers, able to replace either a prop or a hooker the first time of asking.
Source: World Rugby Laws 2026, Law 3.8 · applied
With 19 to 22 players the squad needs five front-rowers and must cover a prop and a hooker together.
Source: World Rugby Laws 2026, Law 3.8 · applied
Elite match, only two front-row replacements: the squad is limited to 22.
Source: World Rugby Laws 2026, Law 3.9 · recall
Teams name their front-rowers and front-row replacements and the positions each can play; only they may play there in contested scrums.
Source: World Rugby Laws 2026, Law 3.10 · recall
A replacement front-row player may start the match in another position.
Source: World Rugby Laws 2026, Law 3.11 · recall
It is a team's responsibility.
Source: World Rugby Laws 2026, Law 3.12 · recall
A 23-player squad has six front-rowers and must be able to replace both props and the hooker.
Source: World Rugby Laws 2026, Law 3.8 · applied
3, 4, 5 and 6 front-row players.
Source: World Rugby Laws 2026, Law 3.8 · recall
1 is the loose-head prop, 2 the hooker, 3 the tight-head prop.
Source: World Rugby Laws 2026, Law 3.8 · recall
Test 2Uncontested scrumsTake a test
Scrums become uncontested if either team cannot field a suitably trained front row, or if the referee orders it.
Source: World Rugby Laws 2026, Law 3.13 · recall
They must still be played with eight players per side.
Source: World Rugby Laws 2026, Law 3.15 · recall
The referee enquires at the next scrum.
Source: World Rugby Laws 2026, Law 3.16 · recall
If the player returns or another front-row player comes on, contested scrums may resume.
Source: World Rugby Laws 2026, Law 3.16 · recall
In elite rugby, or at the organiser's discretion, that player cannot be replaced.
Source: World Rugby Laws 2026, Law 3.17 · recall
Only when no replacement front-row player is available.
Source: World Rugby Laws 2026, Law 3.18 · recall
The team nominates another player to leave so a front-rower can come on; after a red card, that player may act as a replacement.
Source: World Rugby Laws 2026, Law 3.20 · applied
The team nominates another player to leave; that player may not return until the suspension ends, or as a replacement.
Source: World Rugby Laws 2026, Law 3.19 · applied
The referee enquires at the next scrum and orders uncontested scrums if told the team cannot contest.
Source: World Rugby Laws 2026, Law 3.16 · recall
The nominated player may not return before the suspension ends, except as a replacement.
Source: World Rugby Laws 2026, Law 3.19 · recall
3.33Injuries and Temporary Replacements
Permanent replacement, Recognise and Remove, blood injuries, HIA and temporary replacements.
Test 1Injuries and temporary replacementsTake a test
A player may be replaced if injured, and may not return once replaced.
Source: World Rugby Laws 2026, Law 3.21 · recall
At national representative level it is the opinion of a doctor; the referee may also decide.
Source: World Rugby Laws 2026, Law 3.22 · recall
If the player is not back within 15 minutes (actual time) of leaving, the replacement becomes permanent.
Source: World Rugby Laws 2026, Law 3.25 · recall
The HIA limit is 12 minutes of actual time; after that the swap is permanent.
Source: World Rugby Laws 2026, Law 3.27 · recall
Up to 5 minutes may be taken to stem the bleeding before the 12-minute HIA begins.
Source: World Rugby Laws 2026, Law 3.27 · recall
The originally replaced player, if medically cleared, becomes a tactically replaced player who may return under Law 3.33.
Source: World Rugby Laws 2026, Law 3.30 · applied
It becomes permanent unless the replaced player returns immediately at the start of the second half.
Source: World Rugby Laws 2026, Law 3.32 · applied
Recognise and Remove: a concussed or suspected concussed player is immediately and permanently removed.
Source: World Rugby Laws 2026, Law 3.24 · applied
5, 12 and 15 minutes.
Source: World Rugby Laws 2026, Law 3.25, 3.27 · recall
The player returns as soon as the bleeding is controlled or covered, within 15 minutes.
Source: World Rugby Laws 2026, Law 3.25 · recall
Sources
World Rugby Laws of the Game, Rugby Union 2026, Law 3 (paraphrased in original wording; original questions authored from the law book, not reproduced)
- World Rugby Laws 2026, Law 3.86
- World Rugby Laws 2026, Law 3.163
- World Rugby Laws 2026, Law 3.62
- World Rugby Laws 2026, Law 3.192
- World Rugby Laws 2026, Law 3.252
- World Rugby Laws 2026, Law 3.272
- World Rugby Laws 2026, Law 3.1-21
- World Rugby Laws 2026, Law 3.31
- World Rugby Laws 2026, Law 3.4-51
- World Rugby Laws 2026, Law 3.71
- World Rugby Laws 2026, Law 3.331
- World Rugby Laws 2026, Law 3.33f; Law 9.301
- World Rugby Laws 2026, Law 3.341
- World Rugby Laws 2026, Law 3.1, 3.4, 3.341
- World Rugby Laws 2026, Law 3.91
- World Rugby Laws 2026, Law 3.101
- World Rugby Laws 2026, Law 3.111
- World Rugby Laws 2026, Law 3.121
- World Rugby Laws 2026, Law 3.131
- World Rugby Laws 2026, Law 3.151
- World Rugby Laws 2026, Law 3.171
- World Rugby Laws 2026, Law 3.181
- World Rugby Laws 2026, Law 3.201
- World Rugby Laws 2026, Law 3.211
- World Rugby Laws 2026, Law 3.221
- World Rugby Laws 2026, Law 3.301
- World Rugby Laws 2026, Law 3.321
- World Rugby Laws 2026, Law 3.241
- World Rugby Laws 2026, Law 3.25, 3.271