Baseball · Level 6: Advanced · Sub-level 6.4
Pitch Tracking and Design
10 tests · 100 facts · updated 28 October 2026 · markdown
Tracking systems, spin rate, spin axis and efficiency, induced vertical break, horizontal movement, extension, pitch design labs, seam-shifted wake, stuff models, and pitching to the data.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Tracking systemsTake a test
PITCHf/x was the first league-wide pitch tracker.
Source: General baseball reference · recall
Statcast combined radar and cameras from 2015.
Source: General baseball reference · recall
Hawk-Eye cameras replaced the radar-based setup.
Source: General baseball reference · recall
TrackMan's Doppler radar measured the ball's flight.
Source: General baseball reference · recall
Player tracking gives sprint speed and fielding range.
Source: General baseball reference · recall
Small trackers bring pitch data to bullpens and colleges.
Source: General baseball reference · recall
Precise data lets pitchers test changes and see results.
Source: General baseball reference · recall
About 2006, 2015 and 2020.
Source: General baseball reference · applied
See, follow, compute, display.
Source: General baseball reference · applied
Hawk-Eye cameras track every pitch and player.
Source: General baseball reference · applied
Test 2Spin rateTake a test
Spin rate is given in rpm.
Source: General baseball reference · recall
Elite fastball spin sits around 2,500 rpm or more.
Source: General baseball reference · recall
Backspin fights gravity, so the ball falls less.
Source: General baseball reference · recall
Changeups and splitters kill spin to drop.
Source: General baseball reference · recall
Grip aids boosted spin; umpires began checking pitchers.
Source: General baseball reference · recall
League-wide spin fell once checks began.
Source: General baseball reference · recall
More spin, used well, means more break.
Source: General baseball reference · recall
Curveballs often spin most, changeups least.
Source: General baseball reference · applied
Checks happen between innings.
Source: General baseball reference · applied
Since 2021 umpires check pitchers for grip aids.
Source: General baseball reference · applied
Test 3Spin axis and efficiencyTake a test
Only part of the spin turns into movement.
Source: General baseball reference · recall
Gyro spin points along the flight and adds little movement.
Source: General baseball reference · recall
Gyro sliders break late with little sweep.
Source: General baseball reference · recall
The axis sets which way the ball moves.
Source: General baseball reference · recall
12:00 is pure backspin, 6:00 pure topspin, as the hitter sees it.
Source: General baseball reference · recall
More of its spin becomes movement.
Source: General baseball reference · recall
Efficiency and axis change how spin becomes movement.
Source: General baseball reference · recall
Gyro spin adds little movement.
Source: General baseball reference · applied
12 is backspin, 6 topspin.
Source: General baseball reference · applied
Spin along the flight path is gyro spin.
Source: General baseball reference · applied
Test 4Induced vertical breakTake a test
IVB shows how much spin holds the pitch up against gravity.
Source: General baseball reference · recall
Elite 'riding' fastballs reach about 19 inches or more.
Source: General baseball reference · recall
The ball stays above where the hitter expects it.
Source: General baseball reference · recall
Topspin makes a curve drop more than gravity alone.
Source: General baseball reference · recall
A sinker's tilted spin gives less lift, so it falls more.
Source: General baseball reference · recall
Riding fastballs miss bats at the top of the zone.
Source: General baseball reference · recall
A flat approach at the top of the zone is hard to hit.
Source: General baseball reference · recall
Four-seamers hold up most; curveballs drop most.
Source: General baseball reference · applied
Riding fastballs belong up.
Source: General baseball reference · applied
The gap above the gravity path is IVB.
Source: General baseball reference · applied
Test 5Horizontal movementTake a test
Sinkers and changeups run to the pitcher's arm side.
Source: General baseball reference · recall
Sweepers move far across the plate to the glove side.
Source: General baseball reference · recall
Statcast split sweepers from other sliders in 2023.
Source: General baseball reference · recall
Pitches breaking in opposite directions are hard to cover.
Source: General baseball reference · recall
Arm-side run takes it in on a same-handed hitter.
Source: General baseball reference · recall
Movement is shown in inches from a spinless path.
Source: General baseball reference · recall
Wide differences stretch the hitter's coverage.
Source: General baseball reference · recall
Sinkers run arm side; sweepers sweep glove side.
Source: General baseball reference · applied
Curves are oldest; 'sweeper' is the newest label.
Source: General baseball reference · applied
Movement charts show each pitch's break in inches.
Source: General baseball reference · applied
Test 6Extension and perceived velocityTake a test
Extension measures release distance in front of the rubber.
Source: General baseball reference · recall
Big, long-striding pitchers get 7 feet or more.
Source: General baseball reference · recall
Releasing closer to the plate gives the hitter less time.
Source: General baseball reference · recall
Extension can make a 94 mph pitch play like 96.
Source: General baseball reference · recall
Height and a long stride move the release forward.
Source: General baseball reference · recall
A low release and good ride give a flat approach angle.
Source: General baseball reference · recall
A different release can tip which pitch is coming.
Source: General baseball reference · recall
Longer extension gives hitters less time.
Source: General baseball reference · applied
Longer extension raises perceived speed.
Source: General baseball reference · applied
Releasing closer to home cuts reaction time.
Source: General baseball reference · applied
Test 7Pitch design labsTake a test
Pitchers change grips and release to reach target movement.
Source: General baseball reference · recall
Driveline helped popularise pitch design and velocity training.
Source: General baseball reference · recall
Thousands of frames a second show grip and finger action.
Source: General baseball reference · recall
Edgertronic high-speed cameras show release in detail.
Source: General baseball reference · recall
Training with heavier and lighter balls targets arm speed.
Source: General baseball reference · recall
Pushing arm speed can stress elbows and shoulders.
Source: General baseball reference · recall
Small changes are tested against the tracking numbers.
Source: General baseball reference · recall
Target, try, check, use.
Source: General baseball reference · applied
Release detail, flight data, then season results.
Source: General baseball reference · applied
Labs test pitches with cameras and trackers.
Source: General baseball reference · applied
Test 8Seam-shifted wakeTake a test
The seams' position changes airflow and adds movement.
Source: General baseball reference · recall
Some pitches moved more than their spin predicted.
Source: General baseball reference · recall
Grips that put seams in certain spots create extra run.
Source: General baseball reference · recall
Rotating the seams in the grip can add movement.
Source: General baseball reference · recall
Spin cues suggest one movement, the ball does another.
Source: General baseball reference · recall
Slow-motion video reveals how the seams sit.
Source: General baseball reference · recall
With barely any spin, air on the seams pushes it about.
Source: General baseball reference · recall
Fastballs move by spin; knuckleballs by seams and air.
Source: General baseball reference · applied
Video, grip change, extra run, weak contact.
Source: General baseball reference · applied
Seams can tilt the airflow and add movement.
Source: General baseball reference · applied
Test 9Stuff modelsTake a test
Stuff+ grades velocity, movement and release, not results.
Source: General baseball reference · recall
As with wRC+, 100 is set as average.
Source: General baseball reference · recall
Pitch quality shows up quickly, long before results settle.
Source: General baseball reference · recall
Command of the zone is graded apart from stuff.
Source: General baseball reference · recall
Great pitches that miss the target can be hit or walked.
Source: General baseball reference · recall
It joins the shape of pitches with how and where they are thrown.
Source: General baseball reference · recall
Throwing the highest-graded pitches more often can help.
Source: General baseball reference · recall
Higher is better; 100 is average.
Source: General baseball reference · applied
Throw, track, grade, adjust.
Source: General baseball reference · applied
Higher Stuff+ marks the stronger pitch.
Source: General baseball reference · applied
Test 10Pitching to the dataTake a test
Data showed riding fastballs up in the zone beat modern swings.
Source: General baseball reference · recall
Pitches that look alike early are hard to tell apart.
Source: General baseball reference · recall
Opposite heights and movements upset the hitter's timing.
Source: General baseball reference · recall
Clubs pushed pitchers to use their best breaking ball more.
Source: General baseball reference · recall
Pitch mixes moved towards sliders and sweepers.
Source: General baseball reference · recall
Pitches that miss a hitter's bat path get swinging strikes.
Source: General baseball reference · recall
It shows how often a pitcher gets hitters to miss.
Source: General baseball reference · recall
Mixes shifted to ride and sweep.
Source: General baseball reference · applied
Review, spot, use, result.
Source: General baseball reference · applied
Modern mixes lean on ride and sweep.
Source: General baseball reference · applied
Sources
General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.
- General baseball reference100