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Rugby · Level 4: Intermediate · Sub-level 4.4

Mauling

10 tests · 100 facts · updated 28 October 2026 · markdown

The maul: setting one up, driving, scoring from it, defending it, rolling mauls, the catch-and-bind, open-play mauls, using the maul ball, the maul as a weapon and maul training.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Setting up a maulTake a test

  1. Lineout mauls are the classic weapon.

    Source: General rugby union reference · recall

  2. The ball goes back through the maul.

    Source: General rugby union reference · recall

  3. A fast bind makes a strong maul.

    Source: General rugby union reference · recall

  4. The ball moves to the back.

    Source: General rugby union reference · recall

  5. Defenders cannot reach it.

    Source: General rugby union reference · recall

  6. The thrower joins the back.

    Source: General rugby union reference · recall

  7. Lineouts sit by the touchline.

    Source: General rugby union reference · recall

  8. Catch, bind, transfer, drive.

    Source: General rugby union reference · applied

  9. The back is safest.

    Source: General rugby union reference · applied

  10. A maul forms from the catch.

    Source: General rugby union reference · applied

Test 2Driving the maulTake a test

  1. Short steps stop it breaking apart.

    Source: General rugby union reference · recall

  2. Tight shape, strong drive.

    Source: General rugby union reference · recall

  3. Shifting the drive beats a strong side.

    Source: General rugby union reference · recall

  4. Forward mauls make tries likely.

    Source: General rugby union reference · recall

  5. Height loses mauls.

    Source: General rugby union reference · recall

  6. Calls steer the drive.

    Source: General rugby union reference · recall

  7. A stalled maul must release the ball.

    Source: General rugby union reference · recall

  8. Bind, lower, step, drive.

    Source: General rugby union reference · applied

  9. Tight and low is strongest.

    Source: General rugby union reference · applied

  10. The maul is going forward.

    Source: General rugby union reference · applied

Test 3Maul triesTake a test

  1. Close-range mauls score.

    Source: General rugby union reference · recall

  2. Kick to the corner, maul for a try.

    Source: General rugby union reference · recall

  3. Often the hooker.

    Source: General rugby union reference · recall

  4. Illegal defence can cost a penalty try.

    Source: General rugby union reference · recall

  5. The maul is a scoring weapon.

    Source: General rugby union reference · recall

  6. Defences throw bodies in near the line.

    Source: General rugby union reference · recall

  7. Empty spaces open wide.

    Source: General rugby union reference · recall

  8. Kick, win, drive, score.

    Source: General rugby union reference · applied

  9. Closer means likelier.

    Source: General rugby union reference · applied

  10. Driving over for a try.

    Source: General rugby union reference · applied

Test 4Defending a maulTake a test

  1. An early stop is easiest.

    Source: General rugby union reference · recall

  2. Early contact kills the drive.

    Source: General rugby union reference · recall

  3. Holding it up can win the ball.

    Source: General rugby union reference · recall

  4. A stalled maul gives the defence the ball.

    Source: General rugby union reference · recall

  5. Combined weight stops the drive.

    Source: General rugby union reference · recall

  6. Reaching the ball can win it back.

    Source: General rugby union reference · recall

  7. Backs cover a break-off.

    Source: General rugby union reference · recall

  8. Hit, bind, push, win the ball.

    Source: General rugby union reference · applied

  9. Win, stop, slow, concede.

    Source: General rugby union reference · applied

  10. Holding the maul up wins the scrum.

    Source: General rugby union reference · applied

Test 5The rolling maulTake a test

  1. It rolls on down the field.

    Source: General rugby union reference · recall

  2. Rolling finds the weak side.

    Source: General rugby union reference · recall

  3. The back controls the maul.

    Source: General rugby union reference · recall

  4. Constant movement wears defenders.

    Source: General rugby union reference · recall

  5. A peel catches defenders out.

    Source: General rugby union reference · recall

  6. Binding holds the unit.

    Source: General rugby union reference · recall

  7. Lineouts give time to set up.

    Source: General rugby union reference · recall

  8. Drive, feel, shift, roll.

    Source: General rugby union reference · applied

  9. Rolling moves most.

    Source: General rugby union reference · applied

  10. It rolls around the defence.

    Source: General rugby union reference · applied

Test 6The catch-and-bindTake a test

  1. Speed builds the maul.

    Source: General rugby union reference · recall

  2. Turning protects the ball.

    Source: General rugby union reference · recall

  3. Lifters are already there.

    Source: General rugby union reference · recall

  4. Quick formation beats the hit.

    Source: General rugby union reference · recall

  5. Secure, then transfer.

    Source: General rugby union reference · recall

  6. Fine margins decide the maul.

    Source: General rugby union reference · recall

  7. It fools the defence into committing.

    Source: General rugby union reference · recall

  8. Land, turn, bind, transfer.

    Source: General rugby union reference · applied

  9. Instant binds are fastest.

    Source: General rugby union reference · applied

  10. The catch-and-bind.

    Source: General rugby union reference · applied

Test 7Mauls in open playTake a test

  1. Mauls need numbers close together.

    Source: General rugby union reference · recall

  2. A held-up carrier can become a maul.

    Source: General rugby union reference · recall

  3. Restarts gather the forwards.

    Source: General rugby union reference · recall

  4. Turn a held-up carrier into a maul.

    Source: General rugby union reference · recall

  5. Speed of ball often matters more.

    Source: General rugby union reference · recall

  6. Stalled mauls lose the ball.

    Source: General rugby union reference · recall

  7. Mauls suit big forwards.

    Source: General rugby union reference · recall

  8. Held, bind, transfer, drive.

    Source: General rugby union reference · applied

  9. Lineouts lead to most mauls.

    Source: General rugby union reference · applied

  10. Held up carriers can form mauls.

    Source: General rugby union reference · applied

Test 8Using the maul ballTake a test

  1. Use it before it is lost.

    Source: General rugby union reference · recall

  2. The nine is ready to use the ball.

    Source: General rugby union reference · recall

  3. Mixing drive and run.

    Source: General rugby union reference · recall

  4. Committed defenders leave space.

    Source: General rugby union reference · recall

  5. Space appears wide.

    Source: General rugby union reference · recall

  6. Strike where the defence is thin.

    Source: General rugby union reference · recall

  7. Use it or lose it.

    Source: General rugby union reference · recall

  8. Drive, commit, release, attack.

    Source: General rugby union reference · applied

  9. Try, then quick ball, then stall.

    Source: General rugby union reference · applied

  10. Releasing the ball from the maul.

    Source: General rugby union reference · applied

Test 9The maul as a weaponTake a test

  1. Kick to the corner, then maul.

    Source: General rugby union reference · recall

  2. Defending a good maul is very difficult.

    Source: General rugby union reference · recall

  3. Maul tries are common near the line.

    Source: General rugby union reference · recall

  4. Hookers finish mauls.

    Source: General rugby union reference · recall

  5. Size suits the maul.

    Source: General rugby union reference · recall

  6. A maul try is a team effort.

    Source: General rugby union reference · recall

  7. Power versus space.

    Source: General rugby union reference · recall

  8. Maul tries use the whole pack.

    Source: General rugby union reference · applied

  9. Throw, catch, drive, ground.

    Source: General rugby union reference · applied

  10. A team effort.

    Source: General rugby union reference · applied

Test 10Maul trainingTake a test

  1. Live defence makes it real.

    Source: General rugby union reference · recall

  2. Details decide the maul.

    Source: General rugby union reference · recall

  3. A maul is a unit.

    Source: General rugby union reference · recall

  4. Load must be managed.

    Source: General rugby union reference · recall

  5. Video shows the faults.

    Source: General rugby union reference · recall

  6. Train how it happens in matches.

    Source: General rugby union reference · recall

  7. Slow practice builds roles.

    Source: General rugby union reference · recall

  8. Walk, bind, pads, live.

    Source: General rugby union reference · applied

  9. Live is heaviest.

    Source: General rugby union reference · applied

  10. Maul drill against pads.

    Source: General rugby union reference · applied

Sources

World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

  • General rugby union reference100