Rugby · Level 4: Intermediate · Sub-level 4.4
Mauling
10 tests · 100 facts · updated 28 October 2026 · markdown
The maul: setting one up, driving, scoring from it, defending it, rolling mauls, the catch-and-bind, open-play mauls, using the maul ball, the maul as a weapon and maul training.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Setting up a maulTake a test
Lineout mauls are the classic weapon.
Source: General rugby union reference · recall
The ball goes back through the maul.
Source: General rugby union reference · recall
A fast bind makes a strong maul.
Source: General rugby union reference · recall
The ball moves to the back.
Source: General rugby union reference · recall
Defenders cannot reach it.
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The thrower joins the back.
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Lineouts sit by the touchline.
Source: General rugby union reference · recall
Catch, bind, transfer, drive.
Source: General rugby union reference · applied
The back is safest.
Source: General rugby union reference · applied
A maul forms from the catch.
Source: General rugby union reference · applied
Test 2Driving the maulTake a test
Short steps stop it breaking apart.
Source: General rugby union reference · recall
Tight shape, strong drive.
Source: General rugby union reference · recall
Shifting the drive beats a strong side.
Source: General rugby union reference · recall
Forward mauls make tries likely.
Source: General rugby union reference · recall
Height loses mauls.
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Calls steer the drive.
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A stalled maul must release the ball.
Source: General rugby union reference · recall
Bind, lower, step, drive.
Source: General rugby union reference · applied
Tight and low is strongest.
Source: General rugby union reference · applied
The maul is going forward.
Source: General rugby union reference · applied
Test 3Maul triesTake a test
Close-range mauls score.
Source: General rugby union reference · recall
Kick to the corner, maul for a try.
Source: General rugby union reference · recall
Often the hooker.
Source: General rugby union reference · recall
Illegal defence can cost a penalty try.
Source: General rugby union reference · recall
The maul is a scoring weapon.
Source: General rugby union reference · recall
Defences throw bodies in near the line.
Source: General rugby union reference · recall
Empty spaces open wide.
Source: General rugby union reference · recall
Kick, win, drive, score.
Source: General rugby union reference · applied
Closer means likelier.
Source: General rugby union reference · applied
Driving over for a try.
Source: General rugby union reference · applied
Test 4Defending a maulTake a test
An early stop is easiest.
Source: General rugby union reference · recall
Early contact kills the drive.
Source: General rugby union reference · recall
Holding it up can win the ball.
Source: General rugby union reference · recall
A stalled maul gives the defence the ball.
Source: General rugby union reference · recall
Combined weight stops the drive.
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Reaching the ball can win it back.
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Backs cover a break-off.
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Hit, bind, push, win the ball.
Source: General rugby union reference · applied
Win, stop, slow, concede.
Source: General rugby union reference · applied
Holding the maul up wins the scrum.
Source: General rugby union reference · applied
Test 5The rolling maulTake a test
It rolls on down the field.
Source: General rugby union reference · recall
Rolling finds the weak side.
Source: General rugby union reference · recall
The back controls the maul.
Source: General rugby union reference · recall
Constant movement wears defenders.
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A peel catches defenders out.
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Binding holds the unit.
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Lineouts give time to set up.
Source: General rugby union reference · recall
Drive, feel, shift, roll.
Source: General rugby union reference · applied
Rolling moves most.
Source: General rugby union reference · applied
It rolls around the defence.
Source: General rugby union reference · applied
Test 6The catch-and-bindTake a test
Speed builds the maul.
Source: General rugby union reference · recall
Turning protects the ball.
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Lifters are already there.
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Quick formation beats the hit.
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Secure, then transfer.
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Fine margins decide the maul.
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It fools the defence into committing.
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Land, turn, bind, transfer.
Source: General rugby union reference · applied
Instant binds are fastest.
Source: General rugby union reference · applied
The catch-and-bind.
Source: General rugby union reference · applied
Test 7Mauls in open playTake a test
Mauls need numbers close together.
Source: General rugby union reference · recall
A held-up carrier can become a maul.
Source: General rugby union reference · recall
Restarts gather the forwards.
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Turn a held-up carrier into a maul.
Source: General rugby union reference · recall
Speed of ball often matters more.
Source: General rugby union reference · recall
Stalled mauls lose the ball.
Source: General rugby union reference · recall
Mauls suit big forwards.
Source: General rugby union reference · recall
Held, bind, transfer, drive.
Source: General rugby union reference · applied
Lineouts lead to most mauls.
Source: General rugby union reference · applied
Held up carriers can form mauls.
Source: General rugby union reference · applied
Test 8Using the maul ballTake a test
Use it before it is lost.
Source: General rugby union reference · recall
The nine is ready to use the ball.
Source: General rugby union reference · recall
Mixing drive and run.
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Committed defenders leave space.
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Space appears wide.
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Strike where the defence is thin.
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Use it or lose it.
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Drive, commit, release, attack.
Source: General rugby union reference · applied
Try, then quick ball, then stall.
Source: General rugby union reference · applied
Releasing the ball from the maul.
Source: General rugby union reference · applied
Test 9The maul as a weaponTake a test
Kick to the corner, then maul.
Source: General rugby union reference · recall
Defending a good maul is very difficult.
Source: General rugby union reference · recall
Maul tries are common near the line.
Source: General rugby union reference · recall
Hookers finish mauls.
Source: General rugby union reference · recall
Size suits the maul.
Source: General rugby union reference · recall
A maul try is a team effort.
Source: General rugby union reference · recall
Power versus space.
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Maul tries use the whole pack.
Source: General rugby union reference · applied
Throw, catch, drive, ground.
Source: General rugby union reference · applied
A team effort.
Source: General rugby union reference · applied
Test 10Maul trainingTake a test
Live defence makes it real.
Source: General rugby union reference · recall
Details decide the maul.
Source: General rugby union reference · recall
A maul is a unit.
Source: General rugby union reference · recall
Load must be managed.
Source: General rugby union reference · recall
Video shows the faults.
Source: General rugby union reference · recall
Train how it happens in matches.
Source: General rugby union reference · recall
Slow practice builds roles.
Source: General rugby union reference · recall
Walk, bind, pads, live.
Source: General rugby union reference · applied
Live is heaviest.
Source: General rugby union reference · applied
Maul drill against pads.
Source: General rugby union reference · applied
Sources
World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.
- General rugby union reference100