Rugby · Niveau 4 : Intermédiaire · Sous-niveau 4.4
Mauling
10 tests · 100 faits · mis à jour le 28 octobre 2026 · markdown
The maul: setting one up, driving, scoring from it, defending it, rolling mauls, the catch-and-bind, open-play mauls, using the maul ball, the maul as a weapon and maul training.
Chaque test ci-dessous compte dix questions sur Insporta. La liste sous un test indique ce que les questions vérifient : un fait par question, avec la source dont il est tiré. Lisez-la avant le test, ou revenez-y après une mauvaise réponse.
Test 1Setting up a maulFaire un test
Lineout mauls are the classic weapon.
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The ball goes back through the maul.
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A fast bind makes a strong maul.
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The ball moves to the back.
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Defenders cannot reach it.
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The thrower joins the back.
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Lineouts sit by the touchline.
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Catch, bind, transfer, drive.
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The back is safest.
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A maul forms from the catch.
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Test 2Driving the maulFaire un test
Short steps stop it breaking apart.
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Tight shape, strong drive.
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Shifting the drive beats a strong side.
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Forward mauls make tries likely.
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Height loses mauls.
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Calls steer the drive.
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A stalled maul must release the ball.
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Bind, lower, step, drive.
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Tight and low is strongest.
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The maul is going forward.
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Test 3Maul triesFaire un test
Close-range mauls score.
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Kick to the corner, maul for a try.
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Often the hooker.
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Illegal defence can cost a penalty try.
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The maul is a scoring weapon.
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Defences throw bodies in near the line.
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Empty spaces open wide.
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Kick, win, drive, score.
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Closer means likelier.
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Driving over for a try.
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Test 4Defending a maulFaire un test
An early stop is easiest.
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Early contact kills the drive.
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Holding it up can win the ball.
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A stalled maul gives the defence the ball.
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Combined weight stops the drive.
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Reaching the ball can win it back.
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Backs cover a break-off.
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Hit, bind, push, win the ball.
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Win, stop, slow, concede.
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Holding the maul up wins the scrum.
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Test 5The rolling maulFaire un test
It rolls on down the field.
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Rolling finds the weak side.
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The back controls the maul.
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Constant movement wears defenders.
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A peel catches defenders out.
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Binding holds the unit.
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Lineouts give time to set up.
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Drive, feel, shift, roll.
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Rolling moves most.
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It rolls around the defence.
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Test 6The catch-and-bindFaire un test
Speed builds the maul.
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Turning protects the ball.
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Lifters are already there.
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Quick formation beats the hit.
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Secure, then transfer.
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Fine margins decide the maul.
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It fools the defence into committing.
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Land, turn, bind, transfer.
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Instant binds are fastest.
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The catch-and-bind.
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Test 7Mauls in open playFaire un test
Mauls need numbers close together.
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A held-up carrier can become a maul.
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Restarts gather the forwards.
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Turn a held-up carrier into a maul.
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Speed of ball often matters more.
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Stalled mauls lose the ball.
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Mauls suit big forwards.
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Held, bind, transfer, drive.
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Lineouts lead to most mauls.
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Held up carriers can form mauls.
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Test 8Using the maul ballFaire un test
Use it before it is lost.
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The nine is ready to use the ball.
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Mixing drive and run.
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Committed defenders leave space.
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Space appears wide.
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Strike where the defence is thin.
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Use it or lose it.
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Drive, commit, release, attack.
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Try, then quick ball, then stall.
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Releasing the ball from the maul.
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Test 9The maul as a weaponFaire un test
Kick to the corner, then maul.
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Defending a good maul is very difficult.
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Maul tries are common near the line.
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Hookers finish mauls.
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Size suits the maul.
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A maul try is a team effort.
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Power versus space.
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Maul tries use the whole pack.
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Throw, catch, drive, ground.
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A team effort.
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Test 10Maul trainingFaire un test
Live defence makes it real.
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Details decide the maul.
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A maul is a unit.
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Load must be managed.
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Video shows the faults.
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Train how it happens in matches.
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Slow practice builds roles.
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Walk, bind, pads, live.
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Live is heaviest.
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Maul drill against pads.
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Sources
World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.
- General rugby union reference100