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Tennis · Level 2: Elementary · Sub-level 2.1

Learning Paths for Beginners

4 tests · 40 facts · updated 12 October 2026 · markdown

The staged-ball ladder of Play and Stay, mini tennis, what happens in a first lesson and how beginners learn through games.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1The staged-ball ladderTake a test

  1. The red ball is the slowest of the stages and bounces the lowest, so it suits the youngest beginners.

    Source: ITF, Tennis Play and Stay · recall

  2. Each colour is a step on the ladder from a short court and slow ball towards the full game.

    Source: ITF, Tennis Play and Stay · recall

  3. A slower ball gives a child time to get set and make clean contact.

    Source: ITF, Tennis Play and Stay · recall

  4. Yellow is the standard ball of the full game, after the red, orange and green stages.

    Source: ITF, Tennis Play and Stay · recall

  5. The campaign makes the game fit the beginner so they can rally and play points early.

    Source: ITF, Tennis Play and Stay · recall

  6. The green ball is the last step before the yellow ball, a little slower and softer.

    Source: ITF, Tennis Play and Stay · recall

  7. The red stage uses a small court so a young child can cover it and rally.

    Source: ITF, Tennis Play and Stay · recall

  8. The stages move from the slowest red ball up to the standard yellow ball.

    Source: ITF, Tennis Play and Stay · recall

  9. A child gets used to the ball, then rallies, serves and finally plays points.

    Source: General coaching reference (ITF coach education) · applied

  10. The usual order is red, orange, green and then yellow.

    Source: ITF, Tennis Play and Stay · applied

Test 2Mini tennisTake a test

  1. Mini tennis uses a small court, light balls and short rackets so beginners can rally at once.

    Source: General coaching reference (ITF coach education) · recall

  2. A short racket fits a child's size, so swings stay controlled.

    Source: General coaching reference (ITF coach education) · recall

  3. Short courts and soft balls mean beginners are rallying within minutes.

    Source: General coaching reference (ITF coach education) · recall

  4. Control and consistency come first, with power and variety added later.

    Source: General coaching reference (ITF coach education) · recall

  5. Young players build general movement skills as they chase and hit the ball.

    Source: General coaching reference (ITF coach education) · recall

  6. Starting with a shared goal helps beginners get the ball over the net.

    Source: General coaching reference (ITF coach education) · recall

  7. Marked lines and a low net can turn almost any flat space into a mini court.

    Source: General coaching reference (ITF coach education) · recall

  8. Racket length grows with the player, from short rackets for small children up to full size.

    Source: General coaching reference (ITF coach education) · recall

  9. A lesson starts with games, builds a rally, adds a point game and closes with a chat.

    Source: General coaching reference (ITF coach education) · applied

  10. A small court lets young players reach the ball and keep a rally going.

    Source: General coaching reference (ITF coach education) · applied

Test 3The first lessonsTake a test

  1. A first lesson covers the basics of grip, contact and getting the ball over the net.

    Source: General coaching reference (ITF coach education) · recall

  2. Learners stay interested when practice feels like play.

    Source: General coaching reference (ITF coach education) · recall

  3. A coach feeding balls lets a learner hit the same stroke again and again.

    Source: General coaching reference (ITF coach education) · recall

  4. A clear picture of the movement makes the first attempts better.

    Source: General coaching reference (ITF coach education) · recall

  5. Consistency comes before power, spin or tactics.

    Source: General coaching reference (ITF coach education) · recall

  6. Too much information at once slows learning, so coaches keep to one point.

    Source: General coaching reference (ITF coach education) · recall

  7. Quick wins give new players the confidence to continue.

    Source: General coaching reference (ITF coach education) · recall

  8. A lesson opens with a welcome, builds skills, plays a game and ends with feedback.

    Source: General coaching reference (ITF coach education) · recall

  9. Showing, explaining, trying and feedback is the usual teaching cycle.

    Source: General coaching reference (ITF coach education) · applied

  10. A coach tossing or hitting balls to a learner is called feeding.

    Source: General coaching reference (ITF coach education) · applied

Test 4Learning by playingTake a test

  1. Playing early keeps learners motivated and lets technique grow from experience.

    Source: General coaching reference (ITF coach education) · recall

  2. A simplified game lets beginners experience success and keep trying.

    Source: General coaching reference (ITF coach education) · recall

  3. With few players on each court, learners hit the ball far more often.

    Source: General coaching reference (ITF coach education) · recall

  4. Targets give a clear aim and make practice shots count.

    Source: General coaching reference (practice games) · recall

  5. A rally count turns practice into a goal learners can try to improve.

    Source: General coaching reference (practice games) · recall

  6. Praise for effort encourages learners to keep trying.

    Source: General coaching reference (ITF coach education) · recall

  7. A simple score adds focus and prepares players for match situations.

    Source: General coaching reference (practice games) · recall

  8. A match is the most game-like, a target game sits in the middle and a plain drill is the least.

    Source: General coaching reference (ITF coach education) · recall

  9. A challenge game sets a goal, is played, scored and then a new goal is set.

    Source: General coaching reference (practice games) · applied

  10. Marked areas to aim at are the mark of a target game.

    Source: General coaching reference (practice games) · applied

Sources

ITF Play and Stay and coach-education materials, federation curricula, general coaching references; original questions authored, nothing reproduced. Numbered ITF rules belong to the Rules category.

  • General coaching reference (ITF coach education)26
  • ITF, Tennis Play and Stay9
  • General coaching reference (practice games)5