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Tennis · Level 2: Elementary · Sub-level 2.2

Warm-Up, Rallying and Practice Games

4 tests · 40 facts · updated 12 October 2026 · markdown

How players warm up, how a rally is built, simple practice games and practising alone against a wall or a ball machine.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Warming upTake a test

  1. A gentle start gets the eyes and hands used to the ball before the pace rises.

    Source: General coaching reference (practice games) · recall

  2. Mini-tennis style rallies are the classic starting point of a warm-up.

    Source: General coaching reference (practice games) · recall

  3. Larger, faster movements come after the body is used to the ball.

    Source: General coaching reference (practice games) · recall

  4. A shadow swing rehearses the movement with no ball.

    Source: General coaching reference (practice games) · recall

  5. The surface, light and wind all affect play, so a warm-up helps players adjust.

    Source: General coaching reference (practice games) · recall

  6. A warm-up is about getting set, not winning points.

    Source: General coaching reference (practice games) · recall

  7. A varied warm-up prepares the player for the whole range of shots.

    Source: General coaching reference (practice games) · recall

  8. A warm-up moves from small gentle shots to the biggest one, the serve.

    Source: General coaching reference (practice games) · recall

  9. A routine runs from preparation through warm-up and practice to a cool-down.

    Source: General coaching reference (practice games) · applied

  10. A gentle rally near the net is the usual opening of a warm-up.

    Source: General coaching reference (practice games) · applied

Test 2Building a rallyTake a test

  1. A cooperative rally trains consistency because both sides help it last.

    Source: General coaching reference (practice games) · recall

  2. A cross-court shot travels diagonally and is the longest, safest path over the net.

    Source: General coaching reference (practice games) · recall

  3. Down the line means straight ahead, parallel to the sideline.

    Source: General coaching reference (practice games) · recall

  4. Depth pushes the opponent away from the net and buys the hitter time.

    Source: General coaching reference (practice games) · recall

  5. Players with rally tolerance keep the ball in play under pressure.

    Source: General coaching reference (practice games) · recall

  6. More height over the net gives a safety margin for a beginner's shots.

    Source: General coaching reference (practice games) · applied

  7. Good partners feed predictable balls, so learners can practise cleanly.

    Source: General coaching reference (practice games) · recall

  8. A longer unbroken rally needs more consistency.

    Source: General coaching reference (practice games) · recall

  9. Players first stay consistent, then add targets and finally power.

    Source: General coaching reference (practice games) · applied

  10. A diagonal exchange between opposite corners is cross-court.

    Source: General coaching reference (practice games) · applied

Test 3Practice gamesTake a test

  1. A challenger who wins the point against the holder takes their place.

    Source: General coaching reference (practice games) · recall

  2. A short game gives repeated pressure situations in a short time.

    Source: General coaching reference (practice games) · recall

  3. Playing out the point means finishing it naturally, however long it takes.

    Source: General coaching reference (practice games) · recall

  4. Bonus points tell players that placement matters as well as results.

    Source: General coaching reference (practice games) · recall

  5. Match-like points make players decide, which drills alone cannot do.

    Source: General coaching reference (practice games) · recall

  6. The winner holds the court while the loser leaves to join the queue.

    Source: General coaching reference (practice games) · recall

  7. Rotating partners exposes players to a variety of opponents.

    Source: General coaching reference (practice games) · recall

  8. The winner holds the court and the loser queues, so the game rotates.

    Source: General coaching reference (practice games) · recall

  9. A single point is the shortest, a race to 11 is longer and a full set is longest.

    Source: General coaching reference (practice games) · recall

  10. One side holds the court and challengers queue and rotate: king of the court.

    Source: General coaching reference (practice games) · applied

Test 4Practising aloneTake a test

  1. A wall returns the ball, so one player can practise alone.

    Source: General coaching reference (practice games) · recall

  2. Wall work trains rhythm, contact and control.

    Source: General coaching reference (practice games) · recall

  3. Players can practise at any time without a partner.

    Source: General coaching reference (practice games) · recall

  4. A ball machine delivers repeatable balls so a player can practise a shot.

    Source: General coaching reference (practice games) · recall

  5. Repeatable balls help players practise a single skill many times.

    Source: General coaching reference (practice games) · recall

  6. A basket of balls lets a player serve repeatedly on court.

    Source: General coaching reference (practice games) · recall

  7. Solo practice works best with a clear aim, such as a number of balls in a target.

    Source: General coaching reference (practice games) · recall

  8. A session sets a target, builds a rhythm, adds pace and ends with a review.

    Source: General coaching reference (practice games) · applied

  9. A machine is set up, started, hit against and then emptied.

    Source: General coaching reference (practice games) · applied

  10. A single player and a wall make a solo practice session.

    Source: General coaching reference (practice games) · applied

Sources

ITF Play and Stay and coach-education materials, federation curricula, general coaching references; original questions authored, nothing reproduced. Numbered ITF rules belong to the Rules category.

  • General coaching reference (practice games)40