Basketball · Level 1: Beginner · Sub-level 1.5
Watching a Game
10 tests · 100 facts · updated 22 October 2026 · markdown
Reading the scoreboard and box score, shooting percentages, a game's rhythm, stoppages, the broadcast, being a fan, seasons, tournaments and league tables.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1The scoreboardTake a test
The game clock counts down the time left in the period.
Source: General basketball reference · recall
QTR shows which quarter is being played.
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Team fouls tell everyone when free throws will start coming.
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Each basket has its own shot clock display above the backboard.
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61 minus 58 is a three-point lead.
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Many boards show the time-outs each team still has.
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Late in a period the clock shows tenths of a second.
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The game clock counts down from 10:00 to zero.
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Half-time, then the 3rd quarter from 10:00, then the 4th.
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Home 61, guests 58: a three-point lead.
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Test 2The box score columnsTake a test
REB is total rebounds.
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AST counts assists.
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STL counts steals.
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BLK counts blocks.
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The first number is made, the second attempted.
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Rebounds at each end are counted separately.
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Made threes, then attempted threes.
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Shooting splits first, then rebounds and the rest.
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2, 4 and 6.
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FG 6-15 means 6 made out of 15 tries.
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Test 3Shooting percentagesTake a test
7 out of 14 is a half: 50%.
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9 out of 10 is 90%.
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12 divided by 30 is 0.4: 40%.
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Four threes in ten tries gives 12 points, as much as six two-pointers.
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Same points from fewer shots is more efficient.
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FT% is free throws made per attempt.
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No makes means 0%.
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30%, 50%, 90%.
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Made over attempted, times 100.
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9 made out of 12 is three-quarters: 75%.
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Test 4A game's rhythmTake a test
A run is a stretch of unanswered scoring.
Source: General basketball reference · recall
Each time the team ahead switches, the lead changes.
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A blow-out is a lopsided win.
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Crunch time is when a close game is decided.
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Coming from behind to win is a comeback.
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Momentum is the feeling that a team is on top, often during a run.
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Clutch players deliver in tight finishes.
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Trail, run, tie, lead.
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A lead change, then a time-out to respond.
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40 to 52 while the opponents stayed on 42: a 12-0 run.
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Test 5Time-outs and stoppages from the standsTake a test
A time-out breaks the opponents' rhythm.
Source: General basketball reference · recall
Time-outs fill with entertainment at big games.
Source: General basketball reference · recall
Monitor reviews check decisions on video.
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Free throws are taken with the clock stopped and players in place.
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Officials stop play so medical staff can help.
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Media time-outs give broadcasters room for adverts.
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The crowd's noise can help a team after a break.
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A run, a time-out, a huddle, then play again.
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Seconds, about a minute, then the long half-time break.
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Stopping the other team's run is a classic reason.
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Test 6Broadcast and replayTake a test
Play-by-play voices call each action live.
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Colour commentators, often ex-players, explain and add insight.
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Replays let viewers see what happened.
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Shot charts show makes and misses by court location.
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Stat lines show points, rebounds and other numbers.
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Highlights show the key moments of a game.
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The video board replays big moments for the crowd.
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Live, reaction, replay, highlights.
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Call, analysis, then sideline report.
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Describing each play as it happens; explaining why is the colour commentator's role.
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Test 7Being a fanTake a test
Familiar surroundings and the crowd help home teams.
Source: General basketball reference · recall
Moving objects behind the basket try to put the shooter off.
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A loud crowd is said to act like an extra player.
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Mascots are costumed characters who lead cheers.
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Throwing things endangers players and officials.
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Colours show which team fans back.
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A season ticket covers every home game of the season.
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Colours, arrival, cheering, home.
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Line-ups, tip, half-time, final buzzer.
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Noise and waving are part of the game; throwing, entering the court or lasers are not.
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Test 8Seasons and play-offsTake a test
Teams play their scheduled league games before the play-offs.
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The best teams meet in knockout series for the title.
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Four wins out of a possible seven.
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Higher seeds finished higher in the season.
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Higher seeds host more games in a series.
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Home-and-away schedules give each side a home game.
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A record is wins then losses.
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Pre-season, season, play-offs, final.
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Four wins take the series.
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A best-of-seven series is won with four wins.
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Test 9TournamentsTake a test
In groups, each team plays its group rivals before the knockouts.
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Single-elimination: lose and you go out.
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Eight teams play four quarter-finals.
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The semi-finals and final are played at a single site.
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The losing semi-finalists play for third place.
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Brackets map the path through the knockout rounds.
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Two semi-finals and one final.
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Eight, then four, then two teams.
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Draw, groups, knockouts, medals.
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Eight teams pair off in four quarter-final games.
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Test 10Reading a league tableTake a test
W is wins; L is losses.
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15 of 20 games is 75%.
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Points scored and points conceded across the season.
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A positive difference means a team scores more than it lets in.
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The results between the tied teams are usually checked first.
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A team with games in hand may climb when it plays them.
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1,800 minus 1,650 is +150.
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More wins and fewer losses rank higher.
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Name, games, wins, losses, then points.
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18 wins from 24 games is 75%.
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Sources
General basketball references, FIBA (3x3, mini-basketball), IWBF, FIBA/WABC Coaches Manual; original questions authored, nothing reproduced. Numbered FIBA rules belong to the Rules category.
- General basketball reference100