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Basketball · Level 6: Advanced · Sub-level 6.2

Shot Selection and Efficiency

10 tests · 100 facts · updated 22 October 2026 · markdown

Points per shot, effective field goal %, true shooting %, the mid-range, shots at the rim, free throws, shot quality and shot making, heat checks and the hot hand, Moreyball and the three-point revolution, and shot charts.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Points per shotTake a test

  1. 0.35 x 3 = 1.05 points per attempt.

    Source: General basketball reference, shot efficiency · recall

  2. 0.5 x 2 = 1 point per attempt.

    Source: General basketball reference, shot efficiency · recall

  3. It turns shooting into a value per attempt.

    Source: General basketball reference, shot efficiency · recall

  4. 0.333 x 3 is about 1 point, the same as 0.5 x 2.

    Source: General basketball reference, shot efficiency · recall

  5. Averages show which shots pay off.

    Source: General basketball reference, shot efficiency · recall

  6. 0.45 x 2 = 0.9 versus about 1.0 for the three.

    Source: General basketball reference, shot efficiency · recall

  7. 0.4 x 3 = 1.2.

    Source: General basketball reference, shot efficiency · applied

  8. 1.2, then 1.0, then 0.8 points.

    Source: General basketball reference, shot efficiency · applied

  9. Rate, multiply, compare, choose.

    Source: General basketball reference, shot efficiency · applied

  10. 0.35 x 3 = 1.05 beats 0.5 x 2 = 1.0.

    Source: General basketball reference, shot efficiency · applied

Test 2Effective field goal %Take a test

  1. It adjusts shooting for threes.

    Source: General basketball reference, shot efficiency · recall

  2. Only made threes change eFG%.

    Source: General basketball reference, shot efficiency · recall

  3. It credits the extra point of a three.

    Source: General basketball reference, shot efficiency · recall

  4. (4 + 0.5 x 2) / 10 = 0.5.

    Source: General basketball reference, shot efficiency · recall

  5. Only threes add the extra weight.

    Source: General basketball reference, shot efficiency · recall

  6. Oliver's 'Basketball on Paper' (2004) set out the four factors.

    Source: General basketball reference, shot efficiency · recall

  7. Made threes push eFG% up.

    Source: General basketball reference, shot efficiency · applied

  8. Makes, add half threes, divide, percent.

    Source: General basketball reference, shot efficiency · applied

  9. 75%, 50%, 40%.

    Source: General basketball reference, shot efficiency · applied

  10. Made threes.

    Source: General basketball reference, shot efficiency · applied

Test 3True shooting %Take a test

  1. It measures scoring efficiency.

    Source: General basketball reference, shot efficiency · recall

  2. TS% rewards scoring at the line.

    Source: General basketball reference, shot efficiency · recall

  3. The 0.44 estimates possessions used by free throws.

    Source: General basketball reference, shot efficiency · recall

  4. All scoring is included.

    Source: General basketball reference, shot efficiency · recall

  5. And-ones and three-shot fouls change the count.

    Source: General basketball reference, shot efficiency · recall

  6. Free throws lift true shooting.

    Source: General basketball reference, shot efficiency · recall

  7. 20 / (2 x 15) = 0.67.

    Source: General basketball reference, shot efficiency · applied

  8. FG% ignores threes' value, eFG% adds it, TS% adds free throws.

    Source: General basketball reference, shot efficiency · applied

  9. Points, adjust, double, divide.

    Source: General basketball reference, shot efficiency · applied

  10. Free throws.

    Source: General basketball reference, shot efficiency · applied

Test 4The mid-rangeTake a test

  1. It is the least efficient common shot.

    Source: General basketball reference, shot efficiency · recall

  2. Long twos come from there.

    Source: General basketball reference, shot efficiency · recall

  3. One step back would make it a three.

    Source: General basketball reference, shot efficiency · recall

  4. 0.54 x 2 = 1.08, the same as 0.36 x 3.

    Source: General basketball reference, shot efficiency · recall

  5. Some players make them at a high rate.

    Source: General basketball reference, shot efficiency · recall

  6. They protect the rim and the arc.

    Source: General basketball reference, shot efficiency · recall

  7. One step back adds a point.

    Source: General basketball reference, shot efficiency · applied

  8. Rim, corner three, long two.

    Source: General basketball reference, shot efficiency · applied

  9. Paint, mid-range, arc.

    Source: General basketball reference, shot efficiency · applied

  10. Two points for a hard shot.

    Source: General basketball reference, shot efficiency · applied

Test 5Shots at the rimTake a test

  1. Close shots go in most.

    Source: General basketball reference, shot efficiency · recall

  2. Close shots are the surest.

    Source: General basketball reference, shot efficiency · recall

  3. Usually within about 1-2 metres.

    Source: General basketball reference, shot efficiency · recall

  4. He blocks or changes shots near the rim.

    Source: General basketball reference, shot efficiency · recall

  5. They play near the basket or drive.

    Source: General basketball reference, shot efficiency · recall

  6. Speed and length cut off drives.

    Source: General basketball reference, shot efficiency · recall

  7. Rim attempts are the best shots.

    Source: General basketball reference, shot efficiency · applied

  8. Closer and less contested goes in more.

    Source: General basketball reference, shot efficiency · applied

  9. Catch, attack, beat help, finish.

    Source: General basketball reference, shot efficiency · applied

  10. At the rim.

    Source: General basketball reference, shot efficiency · applied

Test 6Free throwsTake a test

  1. Most players make most of them.

    Source: General basketball reference, shot efficiency · recall

  2. Players who draw fouls score cheaply.

    Source: General basketball reference, shot efficiency · recall

  3. Key defenders may have to sit.

    Source: General basketball reference, shot efficiency · recall

  4. It shows how often a team gets to the line.

    Source: General basketball reference, shot efficiency · recall

  5. Drives draw contact.

    Source: General basketball reference, shot efficiency · recall

  6. Even misses at the line may beat a long two.

    Source: General basketball reference, shot efficiency · recall

  7. 1.5 points beat 0.9.

    Source: General basketball reference, shot efficiency · applied

  8. Drive, contact, whistle, free throws.

    Source: General basketball reference, shot efficiency · applied

  9. 1.8, 1.5, 1.0.

    Source: General basketball reference, shot efficiency · applied

  10. 2 x 0.78 = 1.56.

    Source: General basketball reference, shot efficiency · applied

Test 7Shot quality and shot makingTake a test

  1. It depends on distance and defence.

    Source: General basketball reference, shot efficiency · recall

  2. Great shooters beat the averages.

    Source: General basketball reference, shot efficiency · recall

  3. Contested shots go in less often.

    Source: General basketball reference, shot efficiency · recall

  4. Over many tries, quality pays.

    Source: General basketball reference, shot efficiency · recall

  5. Skill can lift a tough shot's value.

    Source: General basketball reference, shot efficiency · recall

  6. Set feet and an early look help.

    Source: General basketball reference, shot efficiency · recall

  7. Movement creates open looks.

    Source: General basketball reference, shot efficiency · applied

  8. Open and set first.

    Source: General basketball reference, shot efficiency · applied

  9. Guarded, pass, move, open shot.

    Source: General basketball reference, shot efficiency · applied

  10. An open corner three.

    Source: General basketball reference, shot efficiency · applied

Test 8Heat checks and the hot handTake a test

  1. Belief can help, even if the effect is small.

    Source: General basketball reference, shot efficiency · recall

  2. Fans and players often believe in it.

    Source: General basketball reference, shot efficiency · recall

  3. Later work found a small effect at most.

    Source: General basketball reference, shot efficiency · recall

  4. Hard shots go in less often.

    Source: General basketball reference, shot efficiency · recall

  5. The choice, not only the result, matters.

    Source: General basketball reference, shot efficiency · recall

  6. A made bad shot is still a bad habit.

    Source: General basketball reference, shot efficiency · recall

  7. A hard shot after a run of makes.

    Source: General basketball reference, shot efficiency · applied

  8. Watch, look, judge, show.

    Source: General basketball reference, shot efficiency · applied

  9. Open first, heat check last.

    Source: General basketball reference, shot efficiency · applied

  10. A hard shot after a few makes in a row.

    Source: General basketball reference, shot efficiency · applied

Test 9The three-point revolutionTake a test

  1. Long twos are the least efficient.

    Source: General basketball reference, shot efficiency · recall

  2. Morey ran the Houston Rockets' front office.

    Source: General basketball reference, shot efficiency · recall

  3. Houston pushed the style in the 2010s.

    Source: General basketball reference, shot efficiency · recall

  4. Stephen Curry and Klay Thompson led a shooting revolution.

    Source: General basketball reference, shot efficiency · recall

  5. Curry made deep threes a weapon.

    Source: General basketball reference, shot efficiency · recall

  6. Teams shot far more threes.

    Source: General basketball reference, shot efficiency · recall

  7. It chooses the efficient shots.

    Source: General basketball reference, shot efficiency · applied

  8. Threes and free throws are favoured; long twos are avoided.

    Source: General basketball reference, shot efficiency · applied

  9. Study, cut, add, track.

    Source: General basketball reference, shot efficiency · applied

  10. Threes, lay-ups and free throws.

    Source: General basketball reference, shot efficiency · applied

Test 10Shot chartsTake a test

  1. Dots show makes and misses by spot.

    Source: General basketball reference, shot efficiency · recall

  2. Rim, mid-range, threes and free throws.

    Source: General basketball reference, shot efficiency · recall

  3. Take away their favourite spots.

    Source: General basketball reference, shot efficiency · recall

  4. The dots show his habits.

    Source: General basketball reference, shot efficiency · recall

  5. Where a shot comes from tells a lot.

    Source: General basketball reference, shot efficiency · recall

  6. Taking away strengths lowers efficiency.

    Source: General basketball reference, shot efficiency · recall

  7. Efficient shots raise points per possession.

    Source: General basketball reference, shot efficiency · applied

  8. Record, mark, group, show.

    Source: General basketball reference, shot efficiency · applied

  9. Modern teams cut mid-range shots.

    Source: General basketball reference, shot efficiency · applied

  10. Threes and rim shots dominate.

    Source: General basketball reference, shot efficiency · applied

Sources

FIBA/WABC Coaches Manual Level 3 and general coaching references; original questions authored, nothing reproduced. Numbered FIBA rules belong to the Rules category.

  • General basketball reference, shot efficiency100