Baseball · Level 3: Pre-Intermediate · Sub-level 3.3
The Count and the At-Bat
10 tests · 100 facts · updated 28 October 2026 · markdown
Strike one, the 0-2 and 3-0 counts, hitter's counts, the full count, working the count, the putaway pitch, the umpire's zone, hitting with runners in scoring position and pitch counts.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1The first-pitch strikeTake a test
After an 0-1 count hitters' results drop sharply compared with 1-0.
Source: General baseball reference · recall
Taking a pitch shows its speed and movement, though it can give away a strike.
Source: General baseball reference · recall
Expecting a get-ahead fastball, aggressive hitters attack it.
Source: General baseball reference · recall
Ahead in the count, he can tempt the hitter with pitches off the plate.
Source: General baseball reference · recall
A breaking ball dropped in for strike one is a get-me-over pitch.
Source: General baseball reference · recall
Ball one puts the pitcher behind in the count.
Source: General baseball reference · recall
Pitchers who get ahead early usually have better results.
Source: General baseball reference · recall
Strike one gives the pitcher room to work.
Source: General baseball reference · applied
A strike without contact is best; a home run is worst.
Source: General baseball reference · applied
Letting the first pitch go to see it is taking a pitch.
Source: General baseball reference · applied
Test 2The 0-2 countTake a test
With two strikes and no balls, the pitcher has room to waste pitches.
Source: General baseball reference · recall
He tries to put anything close in play.
Source: General baseball reference · recall
A chase pitch can end the at-bat without giving in.
Source: General baseball reference · recall
Allowing a hit when so far ahead usually means a pitch was left over the plate.
Source: General baseball reference · recall
Many teams stress never leaving a hittable pitch at 0-2.
Source: General baseball reference · recall
Some pitchers throw one well off the plate to change the hitter's eye.
Source: General baseball reference · recall
Spoiling tough pitches keeps the at-bat alive.
Source: General baseball reference · recall
Changing eye level and speed sets up the strikeout.
Source: General baseball reference · applied
Each extra ball improves the hitter's position.
Source: General baseball reference · applied
Two strikes call for a shorter swing that can reach the edges.
Source: General baseball reference · applied
Test 3The 3-0 countTake a test
Most hitters take at 3-0, but some are allowed to swing at a strike.
Source: General baseball reference · recall
Taking forces the pitcher to find the zone or give up the walk.
Source: General baseball reference · recall
With no room left, pitchers throw their most reliable strike.
Source: General baseball reference · recall
A 3-0 fastball over the plate can be driven hard.
Source: General baseball reference · recall
With the pitcher struggling to find the zone, putting the runner on base is the priority.
Source: General baseball reference · recall
Many 3-0 counts end in walks.
Source: General baseball reference · recall
The green light lets the hitter punish the 3-0 strike.
Source: General baseball reference · applied
At 3-0 another ball is a walk.
Source: General baseball reference · applied
Coaches signal take or swing at 3-0.
Source: General baseball reference · applied
Test 4Hitter's countsTake a test
Behind in the count, pitchers have to throw strikes the hitter can expect.
Source: General baseball reference · recall
Ahead in the count he can wait for the pitch he wants.
Source: General baseball reference · recall
He narrows his focus to one pitch he can drive.
Source: General baseball reference · recall
The hitter knows a strike is coming and can swing hard.
Source: General baseball reference · recall
Laying off a strike he cannot drive is fine when ahead.
Source: General baseball reference · recall
Behind 2-0, pitchers usually come in with a fastball, so hitters can swing with intent.
Source: General baseball reference · recall
Hitters do much better when ahead in the count.
Source: General baseball reference · recall
Ahead 2-0, he waits for his pitch.
Source: General baseball reference · applied
Balls favour the hitter; strikes the pitcher.
Source: General baseball reference · applied
Ahead in the count, he can lay off a strike he did not want.
Source: General baseball reference · applied
Test 5The full countTake a test
Ball four, a strikeout or a ball in play all leave nothing to lose by running.
Source: General baseball reference · recall
Running on the pitch gives him the head start to score on a single.
Source: General baseball reference · recall
Ball four would push a run across.
Source: General baseball reference · recall
With no margin left, pitchers go to what they command best.
Source: General baseball reference · recall
At 3-2 the next pitch usually ends the at-bat one way or another.
Source: General baseball reference · recall
Foul balls with two strikes do not change the count.
Source: General baseball reference · recall
With the runner moving, a ground ball is unlikely to produce two outs.
Source: General baseball reference · recall
Running on the pitch gets him an extra base.
Source: General baseball reference · applied
A strikeout is best; a home run worst.
Source: General baseball reference · applied
With two outs and a full count, runners go on the pitch.
Source: General baseball reference · applied
Test 6Working the countTake a test
Patient hitters take balls and foul off strikes.
Source: General baseball reference · recall
A high pitch count gets the starter out of the game sooner.
Source: General baseball reference · recall
Battling means fouling off tough pitches until something better comes.
Source: General baseball reference · recall
Many pitches seen help the hitters behind him and wear down the pitcher.
Source: General baseball reference · recall
Long at-bats can get the starter out and bring in weaker relievers.
Source: General baseball reference · recall
Many starters are taken out around 90 to 110 pitches.
Source: General baseball reference · recall
Discipline and the ability to foul off strikes make long at-bats.
Source: General baseball reference · recall
Taking balls and fouling strikes leads to a walk.
Source: General baseball reference · applied
Long at-bats see the most pitches.
Source: General baseball reference · applied
Every foul adds a pitch to the pitcher's count.
Source: General baseball reference · applied
Test 7The putaway pitchTake a test
It is the pitch he trusts most to get strike three.
Source: General baseball reference · recall
A good breaking ball dives out of the zone as the hitter swings.
Source: General baseball reference · recall
Two pitches on the same early path that split late are hard to tell apart.
Source: General baseball reference · recall
After low pitches, a high fastball looks faster and is hard to catch up to.
Source: General baseball reference · recall
Whiff rates measure how hard a pitch is to hit.
Source: General baseball reference · recall
Any ball in play could score him; a strikeout does not.
Source: General baseball reference · recall
Ahead in the count, pitchers throw pitches that look like strikes but are not.
Source: General baseball reference · recall
He sets up the putaway slider with fastballs.
Source: General baseball reference · applied
Breaking balls in the dirt get the most whiffs; sinkers get grounders.
Source: General baseball reference · applied
The pitch he relies on for strike three is his putaway pitch.
Source: General baseball reference · applied
Test 8Reading the umpire's zoneTake a test
Some umpires give the edges, others are tight; players adjust.
Source: General baseball reference · recall
A wide zone helps pitchers.
Source: General baseball reference · recall
He cannot let close pitches go if they are being called strikes.
Source: General baseball reference · recall
Quiet receiving can turn borderline pitches into strikes.
Source: General baseball reference · recall
Some minor leagues have tested electronic strike calls with a challenge system.
Source: General baseball reference · recall
With fewer edge strikes, pitchers have to come further into the zone.
Source: General baseball reference · recall
Players are warned for showing up umpires.
Source: General baseball reference · recall
Everyone adjusts to the zone being called.
Source: General baseball reference · applied
A wide zone gives pitchers more strikes.
Source: General baseball reference · applied
Holding a borderline pitch quietly in the zone is framing.
Source: General baseball reference · applied
Test 9Hitting with runners in scoring positionTake a test
From second or third a runner can usually score on a single.
Source: General baseball reference · recall
A fly ball or a slow grounder can score the runner.
Source: General baseball reference · recall
Playing in lets them throw home on a ground ball.
Source: General baseball reference · recall
Clutch hits come with runners on in close games.
Source: General baseball reference · recall
Any at-bat with runners in scoring position is an RBI chance.
Source: General baseball reference · recall
With runners on second or third, any hit is costly.
Source: General baseball reference · recall
Stranded runners are missed scoring chances.
Source: General baseball reference · recall
A deep fly lets the runner tag and score.
Source: General baseball reference · applied
Fewer bases to go and more outs left make scoring easier.
Source: General baseball reference · applied
Drawn-in infielders can throw home on a grounder.
Source: General baseball reference · applied
Test 10Pitch counts and fatigueTake a test
Managers track it to judge fatigue.
Source: General baseball reference · recall
Lost velocity and missed spots tell a manager he is tiring.
Source: General baseball reference · recall
Hitters do better the more often they see the same pitcher in a game.
Source: General baseball reference · recall
Long innings with runners on tire a pitcher more than easy ones.
Source: General baseball reference · recall
Youth and minor league limits protect arms that are still growing.
Source: General baseball reference · recall
Complete games are rare in the modern game.
Source: General baseball reference · recall
Specialised bullpens and pitch counts mean fewer starters finish games.
Source: General baseball reference · recall
Signs of fatigue lead to warming up a reliever and the change.
Source: General baseball reference · applied
High totals and stress innings tire a pitcher most.
Source: General baseball reference · applied
A drop in velocity late in a start is a sign of fatigue.
Source: General baseball reference · applied
Sources
General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.
- General baseball reference100