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Baseball · Level 3: Pre-Intermediate · Sub-level 3.3

The Count and the At-Bat

10 tests · 100 facts · updated 28 October 2026 · markdown

Strike one, the 0-2 and 3-0 counts, hitter's counts, the full count, working the count, the putaway pitch, the umpire's zone, hitting with runners in scoring position and pitch counts.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1The first-pitch strikeTake a test

  1. After an 0-1 count hitters' results drop sharply compared with 1-0.

    Source: General baseball reference · recall

  2. Taking a pitch shows its speed and movement, though it can give away a strike.

    Source: General baseball reference · recall

  3. Expecting a get-ahead fastball, aggressive hitters attack it.

    Source: General baseball reference · recall

  4. Ahead in the count, he can tempt the hitter with pitches off the plate.

    Source: General baseball reference · recall

  5. A breaking ball dropped in for strike one is a get-me-over pitch.

    Source: General baseball reference · recall

  6. Ball one puts the pitcher behind in the count.

    Source: General baseball reference · recall

  7. Pitchers who get ahead early usually have better results.

    Source: General baseball reference · recall

  8. Strike one gives the pitcher room to work.

    Source: General baseball reference · applied

  9. A strike without contact is best; a home run is worst.

    Source: General baseball reference · applied

  10. Letting the first pitch go to see it is taking a pitch.

    Source: General baseball reference · applied

Test 2The 0-2 countTake a test

  1. With two strikes and no balls, the pitcher has room to waste pitches.

    Source: General baseball reference · recall

  2. He tries to put anything close in play.

    Source: General baseball reference · recall

  3. A chase pitch can end the at-bat without giving in.

    Source: General baseball reference · recall

  4. Allowing a hit when so far ahead usually means a pitch was left over the plate.

    Source: General baseball reference · recall

  5. Many teams stress never leaving a hittable pitch at 0-2.

    Source: General baseball reference · recall

  6. Some pitchers throw one well off the plate to change the hitter's eye.

    Source: General baseball reference · recall

  7. Spoiling tough pitches keeps the at-bat alive.

    Source: General baseball reference · recall

  8. Changing eye level and speed sets up the strikeout.

    Source: General baseball reference · applied

  9. Each extra ball improves the hitter's position.

    Source: General baseball reference · applied

  10. Two strikes call for a shorter swing that can reach the edges.

    Source: General baseball reference · applied

Test 3The 3-0 countTake a test

  1. Most hitters take at 3-0, but some are allowed to swing at a strike.

    Source: General baseball reference · recall

  2. Taking forces the pitcher to find the zone or give up the walk.

    Source: General baseball reference · recall

  3. With no room left, pitchers throw their most reliable strike.

    Source: General baseball reference · recall

  4. A 3-0 fastball over the plate can be driven hard.

    Source: General baseball reference · recall

  5. With the pitcher struggling to find the zone, putting the runner on base is the priority.

    Source: General baseball reference · recall

  6. Many 3-0 counts end in walks.

    Source: General baseball reference · recall

  7. The green light lets the hitter punish the 3-0 strike.

    Source: General baseball reference · applied

  8. At 3-0 another ball is a walk.

    Source: General baseball reference · applied

  9. Coaches signal take or swing at 3-0.

    Source: General baseball reference · applied

Test 4Hitter's countsTake a test

  1. Behind in the count, pitchers have to throw strikes the hitter can expect.

    Source: General baseball reference · recall

  2. Ahead in the count he can wait for the pitch he wants.

    Source: General baseball reference · recall

  3. He narrows his focus to one pitch he can drive.

    Source: General baseball reference · recall

  4. The hitter knows a strike is coming and can swing hard.

    Source: General baseball reference · recall

  5. Laying off a strike he cannot drive is fine when ahead.

    Source: General baseball reference · recall

  6. Behind 2-0, pitchers usually come in with a fastball, so hitters can swing with intent.

    Source: General baseball reference · recall

  7. Hitters do much better when ahead in the count.

    Source: General baseball reference · recall

  8. Ahead 2-0, he waits for his pitch.

    Source: General baseball reference · applied

  9. Balls favour the hitter; strikes the pitcher.

    Source: General baseball reference · applied

  10. Ahead in the count, he can lay off a strike he did not want.

    Source: General baseball reference · applied

Test 5The full countTake a test

  1. Ball four, a strikeout or a ball in play all leave nothing to lose by running.

    Source: General baseball reference · recall

  2. Running on the pitch gives him the head start to score on a single.

    Source: General baseball reference · recall

  3. Ball four would push a run across.

    Source: General baseball reference · recall

  4. With no margin left, pitchers go to what they command best.

    Source: General baseball reference · recall

  5. At 3-2 the next pitch usually ends the at-bat one way or another.

    Source: General baseball reference · recall

  6. Foul balls with two strikes do not change the count.

    Source: General baseball reference · recall

  7. With the runner moving, a ground ball is unlikely to produce two outs.

    Source: General baseball reference · recall

  8. Running on the pitch gets him an extra base.

    Source: General baseball reference · applied

  9. A strikeout is best; a home run worst.

    Source: General baseball reference · applied

  10. With two outs and a full count, runners go on the pitch.

    Source: General baseball reference · applied

Test 6Working the countTake a test

  1. Patient hitters take balls and foul off strikes.

    Source: General baseball reference · recall

  2. A high pitch count gets the starter out of the game sooner.

    Source: General baseball reference · recall

  3. Battling means fouling off tough pitches until something better comes.

    Source: General baseball reference · recall

  4. Many pitches seen help the hitters behind him and wear down the pitcher.

    Source: General baseball reference · recall

  5. Long at-bats can get the starter out and bring in weaker relievers.

    Source: General baseball reference · recall

  6. Many starters are taken out around 90 to 110 pitches.

    Source: General baseball reference · recall

  7. Discipline and the ability to foul off strikes make long at-bats.

    Source: General baseball reference · recall

  8. Taking balls and fouling strikes leads to a walk.

    Source: General baseball reference · applied

  9. Long at-bats see the most pitches.

    Source: General baseball reference · applied

  10. Every foul adds a pitch to the pitcher's count.

    Source: General baseball reference · applied

Test 7The putaway pitchTake a test

  1. It is the pitch he trusts most to get strike three.

    Source: General baseball reference · recall

  2. A good breaking ball dives out of the zone as the hitter swings.

    Source: General baseball reference · recall

  3. Two pitches on the same early path that split late are hard to tell apart.

    Source: General baseball reference · recall

  4. After low pitches, a high fastball looks faster and is hard to catch up to.

    Source: General baseball reference · recall

  5. Whiff rates measure how hard a pitch is to hit.

    Source: General baseball reference · recall

  6. Any ball in play could score him; a strikeout does not.

    Source: General baseball reference · recall

  7. Ahead in the count, pitchers throw pitches that look like strikes but are not.

    Source: General baseball reference · recall

  8. He sets up the putaway slider with fastballs.

    Source: General baseball reference · applied

  9. Breaking balls in the dirt get the most whiffs; sinkers get grounders.

    Source: General baseball reference · applied

  10. The pitch he relies on for strike three is his putaway pitch.

    Source: General baseball reference · applied

Test 8Reading the umpire's zoneTake a test

  1. Some umpires give the edges, others are tight; players adjust.

    Source: General baseball reference · recall

  2. A wide zone helps pitchers.

    Source: General baseball reference · recall

  3. He cannot let close pitches go if they are being called strikes.

    Source: General baseball reference · recall

  4. Quiet receiving can turn borderline pitches into strikes.

    Source: General baseball reference · recall

  5. Some minor leagues have tested electronic strike calls with a challenge system.

    Source: General baseball reference · recall

  6. With fewer edge strikes, pitchers have to come further into the zone.

    Source: General baseball reference · recall

  7. Players are warned for showing up umpires.

    Source: General baseball reference · recall

  8. Everyone adjusts to the zone being called.

    Source: General baseball reference · applied

  9. A wide zone gives pitchers more strikes.

    Source: General baseball reference · applied

  10. Holding a borderline pitch quietly in the zone is framing.

    Source: General baseball reference · applied

Test 9Hitting with runners in scoring positionTake a test

  1. From second or third a runner can usually score on a single.

    Source: General baseball reference · recall

  2. A fly ball or a slow grounder can score the runner.

    Source: General baseball reference · recall

  3. Playing in lets them throw home on a ground ball.

    Source: General baseball reference · recall

  4. Clutch hits come with runners on in close games.

    Source: General baseball reference · recall

  5. Any at-bat with runners in scoring position is an RBI chance.

    Source: General baseball reference · recall

  6. With runners on second or third, any hit is costly.

    Source: General baseball reference · recall

  7. Stranded runners are missed scoring chances.

    Source: General baseball reference · recall

  8. A deep fly lets the runner tag and score.

    Source: General baseball reference · applied

  9. Fewer bases to go and more outs left make scoring easier.

    Source: General baseball reference · applied

  10. Drawn-in infielders can throw home on a grounder.

    Source: General baseball reference · applied

Test 10Pitch counts and fatigueTake a test

  1. Managers track it to judge fatigue.

    Source: General baseball reference · recall

  2. Lost velocity and missed spots tell a manager he is tiring.

    Source: General baseball reference · recall

  3. Hitters do better the more often they see the same pitcher in a game.

    Source: General baseball reference · recall

  4. Long innings with runners on tire a pitcher more than easy ones.

    Source: General baseball reference · recall

  5. Youth and minor league limits protect arms that are still growing.

    Source: General baseball reference · recall

  6. Complete games are rare in the modern game.

    Source: General baseball reference · recall

  7. Specialised bullpens and pitch counts mean fewer starters finish games.

    Source: General baseball reference · recall

  8. Signs of fatigue lead to warming up a reliever and the change.

    Source: General baseball reference · applied

  9. High totals and stress innings tire a pitcher most.

    Source: General baseball reference · applied

  10. A drop in velocity late in a start is a sign of fatigue.

    Source: General baseball reference · applied

Sources

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

  • General baseball reference100