Football · Level 8: Expert · Sub-level 8.86
Physical Metrics at Elite Level
10 tests · 100 facts · updated 12 October 2026 · markdown
What football's physical data can and cannot say: how tracking measures speed, ball-in-play time, stats in broadcasts, referees' tests, the late-match drop, substitutions, running and results, goalkeepers, recruitment and reading a report.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1How tracking measures speed and distanceTake a test
Systems such as TRACAB and Second Spectrum capture positions at around 25 frames per second.
Source: Tracking-data documentation and sports-science literature on match running · recall
Distance moved between two frames divided by the time between them gives speed, which is then smoothed.
Source: Tracking-data documentation and sports-science literature on match running · applied
Divide km/h by 3.6: 36 km/h is exactly 10 m/s.
Source: Tracking-data documentation and sports-science literature on match running · applied
A few centimetres of error between frames becomes a large jump in speed, so the data is filtered first.
Source: Tracking-data documentation and sports-science literature on match running · applied
The frame rate, the smoothing and the time window used for 'peak' speed all change the number reported.
Source: Tracking-data documentation and sports-science literature on match running · applied
Averaging over a short spell, often around a second, stops one noisy frame from producing an impossible record.
Source: Tracking-data documentation and sports-science literature on match running · applied
Satellite-based vests and optical cameras have different sampling rates and errors, so their speeds rarely match exactly.
Source: Tracking-data documentation and sports-science literature on match running · applied
Cleaning comes before calculation, and the peak is read from the smoothed speeds.
Source: Tracking-data documentation and sports-science literature on match running · applied
6 m/s is 21.6 km/h, which sits between 18 and 30 km/h.
Source: Tracking-data documentation and sports-science literature on match running · applied
He covers 0.32 m every frame; 25 frames make a second, so 8 m/s, and 8 x 3.6 = 28.8 km/h.
Source: Tracking-data documentation and sports-science literature on match running · applied
Test 2Ball-in-play time and added timeTake a test
Throw-ins, free kicks, goal kicks, substitutions and injuries take up more than half an hour of a 90-minute match.
Source: Tracking-data documentation and sports-science literature on match running · recall
Officials were told to add the time lost to goals, substitutions, injuries and VAR checks, so long added time became common.
Source: IFAB Laws of the Game and competition statements · recall
Long stoppages mean more walking and standing, so a match with little live time produces lower running totals.
Source: Tracking-data documentation and sports-science literature on match running · applied
The time the review takes is time with the ball out of play, so it is added on like any other stoppage.
Source: IFAB Laws of the Game and competition statements · applied
Two matches of 90 minutes can have ten minutes' difference in live play; per-minute figures compare like with like.
Source: Tracking-data documentation and sports-science literature on match running · applied
Dozens of throw-ins, goal kicks and free kicks each take seconds, and together they add up to far more than the rarer stoppages.
Source: Tracking-data documentation and sports-science literature on match running · applied
Slow throw-ins, goal kicks and substitutions cut live play, which is why referees are told to add the time back.
Source: Tracking-data documentation and sports-science literature on match running · applied
Live play is well under the 90 minutes, and added time makes the full match longer than 90.
Source: Tracking-data documentation and sports-science literature on match running · applied
The board shows a minimum; stoppages during added time can extend it further.
Source: IFAB Laws of the Game and competition statements · applied
Of about 98 minutes played, only around 55 have the ball in play; the rest goes on restarts and other stoppages.
Source: Tracking-data documentation and sports-science literature on match running · applied
Test 3Physical stats in broadcasts and appsTake a test
The league and AWS turn its tracking and event data into live statistics for broadcasts and apps.
Source: Bundesliga and AWS announcements · recall
Distance is easy to understand, which is why it appears on screen, even though it says little about quality.
Source: Tracking-data documentation and sports-science literature on match running · applied
A player chasing the ball because his team is outplayed can top the distance table without affecting the game.
Source: Tracking-data documentation and sports-science literature on match running · applied
Leagues' tracking providers follow every player with cameras and pass the numbers to broadcasters.
Source: Tracking-data documentation and sports-science literature on match running · applied
Different tracking systems and settings can produce different totals for the same kind of match.
Source: Tracking-data documentation and sports-science literature on match running · applied
Most matches are decided by short, fast actions, and sprint counts capture them better than kilometres walked and jogged.
Source: Tracking-data documentation and sports-science literature on match running · applied
Clubs have full tracking and GPS data with their own definitions, which tell them far more than a graphic on screen.
Source: Tracking-data documentation and sports-science literature on match running · applied
The chain runs from the stadium cameras through the data company to the broadcast graphics team.
Source: Tracking-data documentation and sports-science literature on match running · applied
Total distance mixes walking with running; high-speed distance and sprints focus on the demanding efforts.
Source: Tracking-data documentation and sports-science literature on match running · applied
Distance shows how much he ran, not what he did with it; it has to be read with the match events.
Source: Tracking-data documentation and sports-science literature on match running · applied
Test 4Referees' fitness tests and match runningTake a test
Referees cover distances similar to outfield players, much of it at high speed to keep up with play.
Source: Tracking-data documentation and sports-science literature on match running · recall
It is the standard pattern of referee movement set out in the guidance to the Laws.
Source: IFAB Laws of the Game and competition statements · recall
After the sprints, referees complete an interval test of alternating fast runs and recovery walks.
Source: FIFA refereeing fitness guidelines · recall
Assistants move sideways and change direction along the touchline, so the test checks that movement.
Source: FIFA refereeing fitness guidelines · recall
Being close to incidents at the right angle is part of getting decisions right, and that depends on keeping up.
Source: IFAB Laws of the Game and competition statements · applied
A fast break covers 60 metres in seconds, and the referee has to get close enough to judge the final action.
Source: Tracking-data documentation and sports-science literature on match running · applied
Tracking shows how close a referee was to incidents and how he moved, which feeds into his assessment.
Source: Tracking-data documentation and sports-science literature on match running · applied
Sprints come first, then the longer interval test, and only then are the times compared with the standards.
Source: FIFA refereeing fitness guidelines · applied
The fourth official barely moves, assistants run along one touchline, and the referee covers the whole pitch.
Source: Tracking-data documentation and sports-science literature on match running · applied
Keeping play between himself and an assistant means every incident is seen from two angles.
Source: IFAB Laws of the Game and competition statements · applied
Test 5The late-match dropTake a test
Their Danish-Italian study of top players showed high-intensity running dropping in the final period, a sign of fatigue.
Source: Mohr, Krustrup and Bangsbo (2003), Journal of Sports Sciences · recall
A temporary dip followed the hardest spells, showing fatigue can come and go during a match.
Source: Mohr, Krustrup and Bangsbo (2003), Journal of Sports Sciences · recall
Tiring legs and stretched teams open spaces that were closed earlier, especially for fresh substitutes.
Source: Tracking-data documentation and sports-science literature on match running · applied
A substitute has not run for 70 minutes, so he can press and sprint when others are fading.
Source: Tracking-data documentation and sports-science literature on match running · applied
Repeated sprints to close down opponents cost more than holding a compact block, so the bill arrives late.
Source: Tracking-data documentation and sports-science literature on match running · applied
Players who keep their intensity late are valuable in close matches, and the comparison shows who fades.
Source: Tracking-data documentation and sports-science literature on match running · applied
With less recovery between matches, players have less to give in the final stages.
Source: Tracking-data documentation and sports-science literature on match running · applied
Running is highest at the start, recovers partly after half-time, and is lowest in the last period.
Source: Tracking-data documentation and sports-science literature on match running · applied
Live data helps the bench see fatigue before it shows in mistakes.
Source: Tracking-data documentation and sports-science literature on match running · applied
Intensity falls to its lowest in the final 15 minutes, the pattern Mohr and colleagues described.
Source: Tracking-data documentation and sports-science literature on match running · applied
Test 6Substitutions and physical outputTake a test
Crowded fixture lists after football's shutdown led IFAB to let competitions allow five changes.
Source: IFAB Laws of the Game and competition statements · recall
IFAB made the change permanent in 2022, and competitions could adopt it from that season.
Source: IFAB Laws of the Game and competition statements · recall
The limit on stoppages stops teams breaking up the match with five separate substitutions.
Source: IFAB Laws of the Game and competition statements · recall
A rich squad can replace tiring starters with players of similar quality, which a small squad cannot.
Source: Tracking-data documentation and sports-science literature on match running · applied
Attacking players do many high-intensity runs and are the usual changes when a coach wants fresh legs or a new plan.
Source: Tracking-data documentation and sports-science literature on match running · applied
Twenty minutes of running cannot be compared with ninety as a total; per minute puts them on one scale.
Source: Tracking-data documentation and sports-science literature on match running · applied
More changes let coaches replace more tired players, so more of the late sprinting is done by fresh legs.
Source: Tracking-data documentation and sports-science literature on match running · applied
The 1970 World Cup was the first with substitutes, three were allowed from 1995, and five from 2020.
Source: IFAB Laws of the Game and competition statements · recall
Averages over 90 include the late drop; the first hour is higher, and a fresh substitute runs hardest per minute.
Source: Tracking-data documentation and sports-science literature on match running · applied
The substitute covered 20 high-intensity metres a minute against the starter's 14, which is why coaches make late changes.
Source: Tracking-data documentation and sports-science literature on match running · applied
Test 7Running and resultsTake a test
Studies of top leagues find total distance tells you little about who wins; what the running achieves matters more.
Source: Tracking-data documentation and sports-science literature on match running · applied
A side without the ball runs to close spaces, and a side behind pushes forward, both of which add distance.
Source: Tracking-data documentation and sports-science literature on match running · applied
Keeping the ball makes the opponent chase, which costs the chasing side more running.
Source: Tracking-data documentation and sports-science literature on match running · applied
Closing down the ball is done in bursts, which total distance, dominated by jogging, hides.
Source: Tracking-data documentation and sports-science literature on match running · applied
The same pitch has to be defended by fewer players, so each one runs further.
Source: Tracking-data documentation and sports-science literature on match running · applied
Volume is the total distance; intensity is the share or rate of fast running within it.
Source: Tracking-data documentation and sports-science literature on match running · recall
A sprint into the right space at the right moment achieves more than a lot of running in the wrong places.
Source: Tracking-data documentation and sports-science literature on match running · applied
Keeping the ball saves running; a normal contest costs more, and playing a man short costs most.
Source: Tracking-data documentation and sports-science literature on match running · applied
Possession and score change running, so they must be accounted for before any link to results is claimed.
Source: Tracking-data documentation and sports-science literature on match running · applied
The champions ran the least of the three, while the mid-table and bottom sides ran more, a common pattern in league data.
Source: Tracking-data documentation and sports-science literature on match running · applied
Test 8Pitch size and physical demandsTake a test
The touchlines may be between 90 and 120 metres long outside international matches.
Source: IFAB Laws of the Game and competition statements · recall
International matches use a narrower range of lengths so that conditions are closer from ground to ground.
Source: IFAB Laws of the Game and competition statements · recall
The goal lines must be between 64 and 75 metres long for international football.
Source: IFAB Laws of the Game and competition statements · recall
Defending a wider pitch means more shuffling from side to side, and attacks can use more space.
Source: Tracking-data documentation and sports-science literature on match running · applied
A compact defence has less ground to cover sideways, and opponents have less room to switch play.
Source: Tracking-data documentation and sports-science literature on match running · applied
Most modern grounds are built to 105 x 68 metres, the standard size UEFA and FIFA ask for at major matches.
Source: UEFA Stadium Infrastructure Regulations · recall
Speeds and distances come from positions in metres, so the system has to be calibrated to the real pitch.
Source: Tracking-data documentation and sports-science literature on match running · applied
The international minimum is 100 m, most top pitches are 105 m, and no pitch may be longer than 120 m.
Source: IFAB Laws of the Game and competition statements · applied
Calibration comes first; reports are then scaled so that grounds of different sizes can be compared.
Source: Tracking-data documentation and sports-science literature on match running · applied
A 105 m pitch at a UEFA final is 68 m wide, well inside the international range of 64 to 75 m.
Source: UEFA Stadium Infrastructure Regulations · recall
Test 9Physical data in recruitmentTake a test
A player moving to a faster league has to show he can produce the sprints and intensity it asks for.
Source: Tracking-data documentation and sports-science literature on match running · applied
A winger in a pressing side will sprint far more than one in a deep-lying team, whatever his own capacity.
Source: Tracking-data documentation and sports-science literature on match running · applied
Wide players must attack and track back again and again, so the number of fast efforts matters most.
Source: Tracking-data documentation and sports-science literature on match running · applied
Figures that are average in one league may be well below the norm in a faster one.
Source: Tracking-data documentation and sports-science literature on match running · applied
Moving from a pressing wing role to a more static one changes the demands, and the numbers follow the role.
Source: Tracking-data documentation and sports-science literature on match running · applied
A fall in repeated sprints can come before any drop in passing or goals, which makes it an early warning.
Source: Tracking-data documentation and sports-science literature on match running · applied
A player who covers ground well still has to pass, move and decide well, which physical data does not measure.
Source: Tracking-data documentation and sports-science literature on match running · applied
Physical data is one input: it has to be put in context and then weighed with everything else.
Source: Tracking-data documentation and sports-science literature on match running · applied
A player's top speed is his own; how often he runs fast, and how far overall, depend heavily on the team's plan.
Source: Tracking-data documentation and sports-science literature on match running · applied
He makes 22 sprints per 90 where wingers in the new league average 30; the gap needs explaining before a deal.
Source: Tracking-data documentation and sports-science literature on match running · applied
Test 10Reading a physical reportTake a test
His own baseline shows whether a low or high figure is out of the ordinary for this particular player.
Source: Tracking-data documentation and sports-science literature on match running · applied
A player who fades after an hour and one who is steady throughout may have the same total.
Source: Tracking-data documentation and sports-science literature on match running · applied
A player who came off after 60 minutes cannot be compared with one who played 95 without adjusting.
Source: Tracking-data documentation and sports-science literature on match running · applied
Staff compare the numbers with his pre-injury baseline to decide how quickly to build his minutes back up.
Source: Tracking-data documentation and sports-science literature on match running · applied
A comfortable lead or a deep game plan can lower running without anything being wrong with the player.
Source: Tracking-data documentation and sports-science literature on match running · applied
Benchmarks show whether a full-back's output is normal for full-backs in that league.
Source: Tracking-data documentation and sports-science literature on match running · recall
Weather, score, opponent and role all move the numbers from one match to the next.
Source: Tracking-data documentation and sports-science literature on match running · applied
Context first, then his own baseline, then his position's norms, and only then a conclusion for the coach.
Source: Tracking-data documentation and sports-science literature on match running · applied
Each step widens the reference, from one game to his season to every player in his role.
Source: Tracking-data documentation and sports-science literature on match running · applied
Twelve sprints against a usual 25 may simply mean he played an hour, or his team sat on a lead.
Source: Tracking-data documentation and sports-science literature on match running · applied
Sources
IFAB Laws of the Game / FIFA & UEFA technical reports / Opta, StatsBomb and FBref definitions / club and analyst publications / peer-reviewed research
- Tracking-data documentation and sports-science literature on match running78
- IFAB Laws of the Game and competition statements14
- FIFA refereeing fitness guidelines3
- Mohr, Krustrup and Bangsbo (2003), Journal of Sports Sciences2
- UEFA Stadium Infrastructure Regulations2
- Bundesliga and AWS announcements1