Cricket · Level 3: Pre-Intermediate · Sub-level 3.5
Captaincy and Match Situations
10 tests · 100 facts · updated 12 October 2026 · markdown
This sub-level teaches the decisions that shape a match rather than a ball — reading the pitch and the sky, what a green, dry, cracked or two-paced surface means and how the toss follows from it; the new ball and bowling changes, when to take the second new ball, matching a bowler to a batter, short spells and holding a strike bowler back; setting a field to a plan, the trap and where the mistake goes, powerplay and defensive fields; chasing against defending, the required rate, wickets in hand and the DLS par score; and the lower order and closing a Twenty20, farming the strike, the death yorker and the slower ball. It also covers shaping the batting order, leading the team, batting to save a match, the shape of a Test day, and picking the team.
Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.
Test 1Reading the pitch and conditionsTake a test
Grass holds moisture and grips the seam, so a fresh green pitch tends to move around for the quicks in the first session before it dries and flattens.
Source: ESPNcricinfo coaching glossary · recall
A surface already breaking up will only deteriorate, so the side with the better spinners and the last big innings often holds the advantage.
Source: ESPNcricinfo · recall
Conditions that help seam and swing are usually at their friendliest in the first hour or two, so a captain bowls to exploit them before batting gets easier.
Source: Recognised cricket coaching material · applied
With little in it for the bowlers and the pitch only likely to wear later, first use of a good surface to build a total and apply scoreboard pressure is the safe call.
Source: ESPNcricinfo coaching glossary · applied
A wet ball is hard to hold for the spinners and slips through onto the bat, so a side chasing under dew often finds bowling far tougher than the side batting first did.
Source: ESPNcricinfo · recall
A widening crack breaks the bounce up, so one ball leaps and the next shoots along the ground, which unsettles even a well-set batter.
Source: Recognised cricket coaching material · recall
Inconsistent pace makes timing hard, so batters are told to play late, watch the ball right onto the bat and cut down on the big shots.
Source: ESPNcricinfo · applied
With no lateral movement and little bounce for the seamers, the wicket-taking threat comes from turn, drift and the ball that stops on the batter.
Source: Recognised cricket coaching material · applied
Pitch and weather together tell the captain how conditions will change through the day, which drives the single biggest decision he makes in the match.
Source: ESPNcricinfo coaching glossary · recall
A deteriorating pitch turns and misbehaves most on the last day, so a captain would rather set a target on it than have to knock one off.
Source: ESPNcricinfo · applied
Test 2The new ball and bowling changesTake a test
The Laws allow a new ball after a set number of overs, eighty in Test cricket, and the fielding captain decides whether to take it at once or bowl on with the old one.
Source: ESPNcricinfo · recall
A hard new ball comes onto the bat and stops reversing and turning, so if the old ball is doing plenty a captain often holds off for a few overs.
Source: ESPNcricinfo · applied
A left-arm angle to a certain player, or leg spin to a weak sweeper, is chosen deliberately so the contest favours the bowling side at that moment.
Source: Recognised cricket coaching material · recall
Two or three sharp overs at a time keeps pace and accuracy high and stops a batter settling against one bowler's rhythm for a long stretch.
Source: ESPNcricinfo · recall
Saving a few overs of the best bowler means he is available when the game is on the line, at the death or against a dangerous new player.
Source: Recognised cricket coaching material · applied
If a bowler has lost his line and is going for boundaries, a quick change stops the bleeding and lets him regroup before coming back later.
Source: ESPNcricinfo · applied
A batter eyeing the interval may take a risk against the weaker bowler, and even a wicketless tidy over saves the main bowlers for after the break.
Source: Recognised cricket coaching material · applied
The new ball is the best wicket-taking tool, hard and shiny with a proud seam, so the captain gives it to the bowlers most likely to use it well.
Source: ESPNcricinfo coaching glossary · recall
One end may offer the wind for an outswinger, the slope, or the rough for a spinner, so the captain matches the bowler to the end that suits him.
Source: ESPNcricinfo · recall
A clear plan pairs a line and length with fielders in the catching and saving spots that suit it, so pressure builds instead of leaking away.
Source: Recognised cricket coaching material · applied
Test 3Setting a field to a planTake a test
Bringing slips, gully and bat-pad in backs an early wicket at the cost of leaving singles, which is the trade a captain makes when he wants to attack.
Source: ESPNcricinfo coaching glossary · recall
An inviting gap at, say, deep square leg encourages the pull, and the deep fielder or the top-edge catcher is already waiting for the false shot.
Source: Recognised cricket coaching material · recall
A field is built around the bowling plan, so if the plan is to draw a drive, the catchers go in the drive's edge zone rather than being spread evenly.
Source: ESPNcricinfo coaching glossary · recall
With the field up by rule and batters teeing off, a captain accepts some boundaries and bowls to take wickets, since containment is barely possible.
Source: ESPNcricinfo · applied
When protecting a total, the captain spreads the field to turn twos into ones and fours into twos, giving up the single as the lesser evil.
Source: Recognised cricket coaching material · recall
A batter who has just arrived is at his most vulnerable, so leaving a slip or a close catcher in for a few balls is worth the single it might cost.
Source: ESPNcricinfo · applied
Bowling full and straight tempts the drive down the ground, and the two straight sweepers turn a would-be six into two while the plan keeps working.
Source: Recognised cricket coaching material · applied
Small adjustments plug the gap a batter has just found or bait a shot he has shown he likes, keeping the field one step ahead of him.
Source: ESPNcricinfo · applied
A deeper mid-off gives the batter an easy one but cuts off the driven boundary, a small defensive tweak inside an otherwise attacking over.
Source: Recognised cricket coaching material · applied
Once even the solitary slip or short catcher is sent back, the captain has given up on the immediate wicket and is purely trying to slow the scoring.
Source: ESPNcricinfo coaching glossary · recall
Test 4Chasing and defending a totalTake a test
It is the runs left to get divided by the overs left, and it climbs when a side falls behind the rate and eases when it gets ahead.
Source: ESPNcricinfo coaching glossary · recall
Wickets are only worth keeping if they are used; with a cushion of batters, the side can afford to attack and bring the rate back down.
Source: Recognised cricket coaching material · recall
Once the lower order is exposed and the rate is out of reach at a run a ball, blocking only delays defeat, so the batters have to swing and take the chance.
Source: ESPNcricinfo · applied
A calm batter keeps a running count of what is needed, takes the low-risk runs on offer and saves the risks for the bowlers he can target.
Source: Recognised cricket coaching material · applied
A new batter has to start again against a rate that keeps ticking up, so wickets are the defending captain's main way of squeezing a chase.
Source: ESPNcricinfo · applied
A healthy run rate hides fragility; two or three wickets in a few overs exposes the tail and the required rate can jump out of reach in a flash.
Source: Recognised cricket coaching material · recall
If the match is called off, the result is decided against the par score for that point, so a side batting second manages wickets and rate around it.
Source: ESPNcricinfo · applied
A low target means the chasing side can crawl, so the defending captain spreads the field, dries up the boundary and lets the dot balls pile the pressure on.
Source: Recognised cricket coaching material · applied
Ones and twos with wickets in hand feel comfortable, but a chase that does not keep up with the rate through the middle forces a near-impossible finish.
Source: ESPNcricinfo · applied
The batter who is in has the best read on the pitch and the bowling, so keeping him there to the end is worth far more than a flashy cameo from below.
Source: Recognised cricket coaching material · recall
Test 5The lower order and closing a Twenty20Take a test
Scoring one off the fifth or sixth ball keeps the specialist on strike for most of the next over, sheltering the number eleven from all but the odd delivery.
Source: ESPNcricinfo coaching glossary · applied
Handing the strike to number eleven for five balls is a bigger risk than the set batter keeping it and trying to score himself, so the easy one is turned down.
Source: Recognised cricket coaching material · applied
Every ball counts, so the side manoeuvres its most reliable big hitter onto strike for as many of the six deliveries as possible.
Source: ESPNcricinfo · applied
The choice of a death-overs specialist, someone with a yorker and a slower ball and the nerve to bowl them, matters more than any single field tweak.
Source: Recognised cricket coaching material · recall
A ball in the blockhole gives no room and no length to swing through, so the best a batter usually manages is a jab for one.
Source: ESPNcricinfo · recall
A slower ball that is picked early simply arrives with less pace and more time, which is exactly what a big hitter wants to go long.
Source: Recognised cricket coaching material · applied
Sending the ball to the bowler that specific batter struggles to hit, rather than the next in line, tilts a tight finish the fielding side's way.
Source: ESPNcricinfo · applied
Taking away both the pace and the arc a batter needs for a boundary turns the death over into a scramble for ones and twos.
Source: Recognised cricket coaching material · recall
Staying in with a manageable equation for the last few overs lets a set batter and the field restrictions do the work, rather than gambling early.
Source: ESPNcricinfo · recall
Keeping strike bowlers for the two phases where most runs are scored, the start and the finish, gives the defending side the best chance of squeezing the chase.
Source: Recognised cricket coaching material · applied
Test 6Shaping the batting orderTake a test
A keeper who scores runs strengthens the lower middle order while the side keeps its full attack.
Source: Recognised cricket coaching material · applied
Every single changes the angle, so bowlers and fielders have to keep adjusting.
Source: Recognised cricket coaching material · applied
The floater's place depends on the score and the overs left.
Source: Recognised cricket coaching material · recall
With fielders inside the circle, a few big hits could give the side a quick start.
Source: Recognised cricket coaching material · recall
The anchor holds one end so that the hitters can take risks at the other.
Source: Recognised cricket coaching material · recall
A promoted hitter can lift the rate while the side still has batters to follow.
Source: Recognised cricket coaching material · applied
In a short game, the right batter for the moment may depend on the overs and the bowlers left.
Source: Recognised cricket coaching material · applied
Openers face the new ball from the first over; by the time the tail comes in, it is old.
Source: Recognised cricket coaching material · applied
Openers start, the anchor holds the innings together, and the finisher closes it.
Source: Recognised cricket coaching material · applied
With only a few overs left, a nightwatchman protects the best batter until the next morning.
Source: Recognised cricket coaching material · applied
Test 7Leading the teamTake a test
Players follow a captain who fields, bats and behaves the way he wants them to.
Source: Recognised cricket coaching material · recall
Without changes, batters get used to the field and the bowling and score more freely.
Source: Recognised cricket coaching material · applied
The meeting turns the coaches' analysis into plans the players all understand.
Source: Recognised cricket coaching material · recall
Bowlers need some stability; constant changes can break their rhythm and focus.
Source: Recognised cricket coaching material · applied
The vice-captain is a second voice in planning and takes charge when the captain is off the field.
Source: Recognised cricket coaching material · recall
A lively, committed fielding side keeps pressure on the batters for every ball.
Source: Recognised cricket coaching material · recall
Arguing helps nobody; the captain's calm sets the example for the rest of the side.
Source: Recognised cricket coaching material · applied
Under the Laws the players are nominated before the toss; the side takes the field after it.
Source: Recognised cricket coaching material · applied
A short conversation and a clear plan often settle a bowler better than taking him off.
Source: Recognised cricket coaching material · applied
Two hours at 15 an hour is 30 overs; 26 have been bowled, so the side is four behind.
Source: Recognised cricket coaching material · applied
Test 8Batting to save a matchTake a test
A draw comes from surviving until the overs run out, whatever the score.
Source: Recognised cricket coaching material · recall
Changing ends stops a bowler working on one batter and breaks the fielding side's rhythm.
Source: Recognised cricket coaching material · applied
A pitch that does little for the bowlers makes survival much easier.
Source: Recognised cricket coaching material · applied
Wickets matter more than runs, so the captain crowds the bat.
Source: Recognised cricket coaching material · applied
Every over lost to rain is one fewer over in which the bowlers can take wickets.
Source: Recognised cricket coaching material · applied
Playing only at balls that threaten the stumps cuts out the edges behind.
Source: Recognised cricket coaching material · applied
More overs in the time left means more chances to take the wickets they need.
Source: Recognised cricket coaching material · applied
A rearguard is built on time: each partnership eats overs until none are left.
Source: Recognised cricket coaching material · applied
The last hour has a set number of overs; once they are bowled with wickets left, the match is drawn.
Source: Recognised cricket coaching material · applied
380 at more than four an over is very unlikely; with six wickets left, surviving 90 overs is the sensible aim.
Source: Recognised cricket coaching material · applied
Test 9Through a Test dayTake a test
International Tests usually have a 40-minute lunch and a 20-minute tea interval.
Source: Recognised cricket coaching material · recall
Thinking about the break can make batters lose focus for a vital ball or two.
Source: Recognised cricket coaching material · recall
A late wicket swings the day and means a new batter must start again in the morning.
Source: Recognised cricket coaching material · applied
A hard new ball and early moisture help swing and seam movement.
Source: Recognised cricket coaching material · recall
After a break, timing and judgement of length take a little while to return.
Source: Recognised cricket coaching material · recall
International playing conditions set 90 overs as the day's minimum.
Source: Recognised cricket coaching material · recall
Drying and footmarks change pace, bounce and turn as the day goes on.
Source: Recognised cricket coaching material · applied
A Test day has three sessions, split by the lunch and tea intervals.
Source: Recognised cricket coaching material · applied
A batter not out at stumps carries on from the same score the next day.
Source: Recognised cricket coaching material · applied
Three slips and a gully wait for the edges that early swing and seam produce.
Source: Recognised cricket coaching material · applied
Test 10Picking the teamTake a test
Balance is about having enough batting and enough bowling for the conditions.
Source: Recognised cricket coaching material · recall
One player doing both jobs frees a place for another specialist.
Source: Recognised cricket coaching material · recall
To win a Test the side must bowl the opponents out twice, which needs a full attack.
Source: Recognised cricket coaching material · applied
Death bowlers have the yorkers and slower balls needed in the final overs.
Source: Recognised cricket coaching material · recall
Over many weeks, injuries and dips in form are certain, and replacements must be ready.
Source: Recognised cricket coaching material · recall
Seam and swing conditions reward a bigger pace attack.
Source: Recognised cricket coaching material · applied
Extra bowling options let the captain cover a bowler who is having a bad day.
Source: Recognised cricket coaching material · applied
Conditions decide the balance, the balance decides the players, and the team is named before the toss.
Source: Recognised cricket coaching material · applied
Swing is used early, spin in the middle, and the death specialist at the end.
Source: Recognised cricket coaching material · applied
A dry, cracked pitch should turn, so a second spinner is often picked in place of a seamer.
Source: Recognised cricket coaching material · applied
Sources
ESPNcricinfo and its coaching glossary for technique and tactics; recognised cricket coaching material for stroke play, bowling actions and field settings; general cricket knowledge for match situations. Level 3 is skills and judgement, not the Laws, so the MCC code is cited only where a Law underpins a tactical point. Questions are authored from these sources, not reproduced from them.
- Recognised cricket coaching material71
- ESPNcricinfo20
- ESPNcricinfo coaching glossary9