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Insporta Book

Cricket · Level 3: Pre-Intermediate · Sub-level 3.5

Captaincy and Match Situations

5 tests · 50 facts · updated 6 September 2026 · markdown

This sub-level teaches the decisions that shape a match rather than a ball — reading the pitch and the sky, what a green, dry, cracked or two-paced surface means and how the toss follows from it; the new ball and bowling changes, when to take the second new ball, matching a bowler to a batter, short spells and holding a strike bowler back; setting a field to a plan, the trap and where the mistake goes, powerplay and defensive fields; chasing against defending, the required rate, wickets in hand and the DLS par score; and the lower order and closing a Twenty20, farming the strike, the death yorker and the slower ball.

Each test below is ten questions on Insporta. The list under a test is what the questions check: one fact per question, with the source it was written from. Read it before the test, or come back from a wrong answer.

Test 1Reading the pitch and conditions

  1. Grass holds moisture and grips the seam, so a fresh green pitch tends to move around for the quicks in the first session before it dries and flattens.

    Source: ESPNcricinfo coaching glossary · recall

  2. A surface already breaking up will only deteriorate, so the side with the better spinners and the last big innings often holds the advantage.

    Source: ESPNcricinfo · recall

  3. Conditions that help seam and swing are usually at their friendliest in the first hour or two, so a captain bowls to exploit them before batting gets easier.

    Source: Recognised cricket coaching material · applied

  4. With little in it for the bowlers and the pitch only likely to wear later, first use of a good surface to build a total and apply scoreboard pressure is the safe call.

    Source: ESPNcricinfo coaching glossary · applied

  5. A wet ball is hard to hold for the spinners and slips through onto the bat, so a side chasing under dew often finds bowling far tougher than the side batting first did.

    Source: ESPNcricinfo · recall

  6. A widening crack breaks the bounce up, so one ball leaps and the next shoots along the ground, which unsettles even a well-set batter.

    Source: Recognised cricket coaching material · recall

  7. Inconsistent pace makes timing hard, so batters are told to play late, watch the ball right onto the bat and cut down on the big shots.

    Source: ESPNcricinfo · applied

  8. With no lateral movement and little bounce for the seamers, the wicket-taking threat comes from turn, drift and the ball that stops on the batter.

    Source: Recognised cricket coaching material · applied

  9. Pitch and weather together tell the captain how conditions will change through the day, which drives the single biggest decision he makes in the match.

    Source: ESPNcricinfo coaching glossary · recall

  10. A deteriorating pitch turns and misbehaves most on the last day, so a captain would rather set a target on it than have to knock one off.

    Source: ESPNcricinfo · applied

Test 2The new ball and bowling changes

  1. The Laws allow a new ball after a set number of overs, eighty in Test cricket, and the fielding captain decides whether to take it at once or bowl on with the old one.

    Source: ESPNcricinfo · recall

  2. A hard new ball comes onto the bat and stops reversing and turning, so if the old ball is doing plenty a captain often holds off for a few overs.

    Source: ESPNcricinfo · applied

  3. A left-arm angle to a certain player, or leg spin to a weak sweeper, is chosen deliberately so the contest favours the bowling side at that moment.

    Source: Recognised cricket coaching material · recall

  4. Two or three sharp overs at a time keeps pace and accuracy high and stops a batter settling against one bowler's rhythm for a long stretch.

    Source: ESPNcricinfo · recall

  5. Saving a few overs of the best bowler means he is available when the game is on the line, at the death or against a dangerous new player.

    Source: Recognised cricket coaching material · applied

  6. If a bowler has lost his line and is going for boundaries, a quick change stops the bleeding and lets him regroup before coming back later.

    Source: ESPNcricinfo · applied

  7. A batter eyeing the interval may take a risk against the weaker bowler, and even a wicketless tidy over saves the main bowlers for after the break.

    Source: Recognised cricket coaching material · applied

  8. The new ball is the best wicket-taking tool, hard and shiny with a proud seam, so the captain gives it to the bowlers most likely to use it well.

    Source: ESPNcricinfo coaching glossary · recall

  9. One end may offer the wind for an outswinger, the slope, or the rough for a spinner, so the captain matches the bowler to the end that suits him.

    Source: ESPNcricinfo · recall

  10. A clear plan pairs a line and length with fielders in the catching and saving spots that suit it, so pressure builds instead of leaking away.

    Source: Recognised cricket coaching material · applied

Test 3Setting a field to a plan

  1. Bringing slips, gully and bat-pad in backs an early wicket at the cost of leaving singles, which is the trade a captain makes when he wants to attack.

    Source: ESPNcricinfo coaching glossary · recall

  2. An inviting gap at, say, deep square leg encourages the pull, and the deep fielder or the top-edge catcher is already waiting for the false shot.

    Source: Recognised cricket coaching material · recall

  3. A field is built around the bowling plan, so if the plan is to draw a drive, the catchers go in the drive's edge zone rather than being spread evenly.

    Source: ESPNcricinfo coaching glossary · recall

  4. With the field up by rule and batters teeing off, a captain accepts some boundaries and bowls to take wickets, since containment is barely possible.

    Source: ESPNcricinfo · applied

  5. When protecting a total, the captain spreads the field to turn twos into ones and fours into twos, giving up the single as the lesser evil.

    Source: Recognised cricket coaching material · recall

  6. A batter who has just arrived is at his most vulnerable, so leaving a slip or a close catcher in for a few balls is worth the single it might cost.

    Source: ESPNcricinfo · applied

  7. Bowling full and straight tempts the drive down the ground, and the two straight sweepers turn a would-be six into two while the plan keeps working.

    Source: Recognised cricket coaching material · applied

  8. Small adjustments plug the gap a batter has just found or bait a shot he has shown he likes, keeping the field one step ahead of him.

    Source: ESPNcricinfo · applied

  9. A deeper mid-off gives the batter an easy one but cuts off the driven boundary, a small defensive tweak inside an otherwise attacking over.

    Source: Recognised cricket coaching material · applied

  10. Once even the solitary slip or short catcher is sent back, the captain has given up on the immediate wicket and is purely trying to slow the scoring.

    Source: ESPNcricinfo coaching glossary · recall

Test 4Chasing and defending a total

  1. It is the runs left to get divided by the overs left, and it climbs when a side falls behind the rate and eases when it gets ahead.

    Source: ESPNcricinfo coaching glossary · recall

  2. Wickets are only worth keeping if they are used; with a cushion of batters, the side can afford to attack and bring the rate back down.

    Source: Recognised cricket coaching material · recall

  3. Once the lower order is exposed and the rate is out of reach at a run a ball, blocking only delays defeat, so the batters have to swing and take the chance.

    Source: ESPNcricinfo · applied

  4. A calm batter keeps a running count of what is needed, takes the low-risk runs on offer and saves the risks for the bowlers he can target.

    Source: Recognised cricket coaching material · applied

  5. A new batter has to start again against a rate that keeps ticking up, so wickets are the defending captain's main way of squeezing a chase.

    Source: ESPNcricinfo · applied

  6. A healthy run rate hides fragility; two or three wickets in a few overs exposes the tail and the required rate can jump out of reach in a flash.

    Source: Recognised cricket coaching material · recall

  7. If the match is called off, the result is decided against the par score for that point, so a side batting second manages wickets and rate around it.

    Source: ESPNcricinfo · applied

  8. A low target means the chasing side can crawl, so the defending captain spreads the field, dries up the boundary and lets the dot balls pile the pressure on.

    Source: Recognised cricket coaching material · applied

  9. Ones and twos with wickets in hand feel comfortable, but a chase that does not keep up with the rate through the middle forces a near-impossible finish.

    Source: ESPNcricinfo · applied

  10. The batter who is in has the best read on the pitch and the bowling, so keeping him there to the end is worth far more than a flashy cameo from below.

    Source: Recognised cricket coaching material · recall

Test 5The lower order and closing a Twenty20

  1. Scoring one off the fifth or sixth ball keeps the specialist on strike for most of the next over, sheltering the number eleven from all but the odd delivery.

    Source: ESPNcricinfo coaching glossary · applied

  2. Handing the strike to number eleven for five balls is a bigger risk than the set batter keeping it and trying to score himself, so the easy one is turned down.

    Source: Recognised cricket coaching material · applied

  3. Every ball counts, so the side manoeuvres its most reliable big hitter onto strike for as many of the six deliveries as possible.

    Source: ESPNcricinfo · applied

  4. The choice of a death-overs specialist, someone with a yorker and a slower ball and the nerve to bowl them, matters more than any single field tweak.

    Source: Recognised cricket coaching material · recall

  5. A ball in the blockhole gives no room and no length to swing through, so the best a batter usually manages is a jab for one.

    Source: ESPNcricinfo · recall

  6. A slower ball that is picked early simply arrives with less pace and more time, which is exactly what a big hitter wants to go long.

    Source: Recognised cricket coaching material · applied

  7. Sending the ball to the bowler that specific batter struggles to hit, rather than the next in line, tilts a tight finish the fielding side's way.

    Source: ESPNcricinfo · applied

  8. Taking away both the pace and the arc a batter needs for a boundary turns the death over into a scramble for ones and twos.

    Source: Recognised cricket coaching material · recall

  9. Staying in with a manageable equation for the last few overs lets a set batter and the field restrictions do the work, rather than gambling early.

    Source: ESPNcricinfo · recall

  10. Keeping strike bowlers for the two phases where most runs are scored, the start and the finish, gives the defending side the best chance of squeezing the chase.

    Source: Recognised cricket coaching material · applied

Sources

ESPNcricinfo and its coaching glossary for technique and tactics; recognised cricket coaching material for stroke play, bowling actions and field settings; general cricket knowledge for match situations. Level 3 is skills and judgement, not the Laws, so the MCC code is cited only where a Law underpins a tactical point. Questions are authored from these sources, not reproduced from them.

  • Recognised cricket coaching material21
  • ESPNcricinfo20
  • ESPNcricinfo coaching glossary9