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Figure Skating · Synchronized Skating Rules

Law 8: Synchro9

1 parts · 3 tests · 30 facts · updated 19 October 2026 · markdown

The Synchro9 sub-discipline: battles and rounds, program lengths and music, schedule and seeding, the Technique and Artistry scoring by ten judges, ties, the team and its shapes, highlighters, draws, the call to the start and the Synchro9 deductions.

8.81Synchro9

Battles and format; scoring and judging; team, draws and deductions.

Test 1Battles, rounds and scheduleTake a test

  1. Synchro9 consists of battles in up to four different segments and programs, built on creative freedom, shapes and innovation.

    Source: ISU SR SYS 2026, Part III, Rule 1.1 · recall

  2. The Semi-Final program lasts at most 2:40; the Starting Round and Final programs at most 3:30.

    Source: ISU SR SYS 2026, Part III, Rule 1.2, 8 · recall

  3. The Starting Round comes with a prescribed theme and the Semi-Final with a prescribed beats per minute; the Final and Placement Battles take music of the team's choice.

    Source: ISU SR SYS 2026, Part III, Rule 7-9 · recall

  4. The Semi-Final may be skated on the day of the Final if at least 30 minutes pass after it ends, or on the day before.

    Source: ISU SR SYS 2026, Part III, Rule 3.3 · applied

  5. The music is played once for the Semi-Final and the Final, and twice for the Starting Rounds, each time without a break.

    Source: ISU SR SYS 2026, Part III, Rule 3.4 · recall

  6. The Semi-Finals are cross-seeded: the first of one Starting Group meets the second of the other.

    Source: ISU SR SYS 2026, Part III, Rule 4.2 · recall

  7. The second-ranked teams of the Semi-Finals meet in the Bronze Final, skated before the Final between the Semi-Final winners.

    Source: ISU SR SYS 2026, Part III, Rule 4.4 · recall

  8. The battles go Starting Rounds, Semi-Finals, then the Bronze Final before the Final.

    Source: ISU SR SYS 2026, Part III, Rule 3.2, 4.4 · applied

  9. The Final's winner is first and the other finalist second; the Bronze Final's winner is third and the other team fourth.

    Source: ISU SR SYS 2026, Part III, Rule 4.5 · applied

  10. B joins the first of one group with the second of the other, the cross-seeding the rules ask for. A joins two group winners, C two teams of one group, D two seconds.

    Source: ISU SR SYS 2026, Part III, Rule 4.2 · applied

Test 2Scoring and judgingTake a test

  1. Technique is Difficulty and Synchronization; Artistry is Originality and Performance, each half worth 50%.

    Source: ISU SR SYS 2026, Part III, Rule 6.1, 16 · recall

  2. The panel is a Referee and ten Judges, five drawn for Technique and five for Artistry; there is no Technical Panel.

    Source: ISU SR SYS 2026, Part III, Rule 6.1.b · recall

  3. Difficulty, Synchronization, Originality and Performance are each marked from 1 to 100 in increments of 1; 80 to 89 means very good.

    Source: ISU SR SYS 2026, Part III, Rule 6.2.b · recall

  4. Scores of a judge from the competitor's own ISU Member that survive the trimming are removed before the trimmed mean is taken.

    Source: ISU SR SYS 2026, Part III, Rule 6.2.d · applied

  5. The four sub-criteria are added, deductions subtracted, and the total divided by four and rounded, so the most is 100 points.

    Source: ISU SR SYS 2026, Part III, Rule 6.2.d · recall

  6. One Full Team Movement is assessed on a single sub-criterion drawn before the battle, and the team scoring higher wins it.

    Source: ISU SR SYS 2026, Part III, Rule 6.2.d · recall

  7. Scores are not carried forward; a team's final result is its placement in the last segment it skated.

    Source: ISU SR SYS 2026, Part III, Rule 6.3.b-c · recall

  8. The tie goes to the higher Synchronization score, then Performance, then Difficulty, then Originality; if all four match the teams stay tied.

    Source: ISU SR SYS 2026, Part III, Rule 6.3.a · applied

  9. The highest and lowest are deleted, then any remaining judge from the competitor's own Member, and the rest are averaged and rounded to two decimals.

    Source: ISU SR SYS 2026, Part III, Rule 6.2.d · applied

  10. Technique Judges draw for seats 1, 3, 5, 7 and 9, the odd ones, shown in B; Artistry Judges take 2, 4, 6, 8 and 10, as in C.

    Source: ISU SR SYS 2026, Part III, Rule 6.1.b · applied

Test 3Team, draws and deductionsTake a test

  1. A Synchro9 team has nine skaters and may in general include women and men, but for 2026/27 and 2027/28 teams are formed by women only.

    Source: ISU SR SYS 2026, Part III, Rule 1.3.a · recall

  2. The team must show all four basic core shapes, block, circle, line and wheel, and meet the requirements published by the ISU.

    Source: ISU SR SYS 2026, Part III, Rule 2.3 · recall

  3. Highlighters stay part of the team; what they perform is left out of the Difficulty score but considered in the others.

    Source: ISU SR SYS 2026, Part III, Rule 5 · recall

  4. A team that withdraws after the draw loses all its remaining battles; its opponent wins the round if it finishes its own program.

    Source: ISU SR SYS 2026, Part III, Rule 10.5 · applied

  5. Synchro9 teams are announced by their ISU Member's name, unlike Synchro12-16 teams, whose own team name follows the Member.

    Source: ISU SR SYS 2026, Part III, Rule 12.3 · recall

  6. With no Technical Panel in Synchro9, the Referee decides each fall, and every confirmed fall costs 1.0.

    Source: ISU SR SYS 2026, Part III, Rule 14 · recall

  7. Synchro9 deducts 4.0 for every illegal movement, twice what Synchro12-16 takes for an illegal element.

    Source: ISU SR SYS 2026, Part III, Rule 13 · recall

  8. A late start of up to 30 seconds costs 1.0, a stop of over 20 up to 30 seconds 2.0, and an illegal movement 4.0.

    Source: ISU SR SYS 2026, Part III, Rule 13 · applied

  9. Each team warms up for one minute and is then announced; it must be in its starting position within 30 seconds and must take no more than 30 seconds to leave after the program.

    Source: ISU SR SYS 2026, Part III, Rule 11-12 · applied

  10. The best-ranked team goes to Group A, the next to B, the third to A and so on, which gives 1, 3, 5 against 2, 4, 6, as in C.

    Source: ISU SR SYS 2026, Part III, Rule 10.3 · applied

Sources

ISU Sports Rules, Synchronized Skating, 2026, Part III Regulation for Synchro9, Rules 1-17 (paraphrased in original wording; original questions authored from the rules, not reproduced)

  • ISU SR SYS 2026, Part III, Rule 6.2.d4
  • ISU SR SYS 2026, Part III, Rule 4.22
  • ISU SR SYS 2026, Part III, Rule 6.1.b2
  • ISU SR SYS 2026, Part III, Rule 132
  • ISU SR SYS 2026, Part III, Rule 1.11
  • ISU SR SYS 2026, Part III, Rule 1.2, 81
  • ISU SR SYS 2026, Part III, Rule 7-91
  • ISU SR SYS 2026, Part III, Rule 3.31
  • ISU SR SYS 2026, Part III, Rule 3.41
  • ISU SR SYS 2026, Part III, Rule 4.41
  • ISU SR SYS 2026, Part III, Rule 3.2, 4.41
  • ISU SR SYS 2026, Part III, Rule 4.51
  • ISU SR SYS 2026, Part III, Rule 6.1, 161
  • ISU SR SYS 2026, Part III, Rule 6.2.b1
  • ISU SR SYS 2026, Part III, Rule 6.3.b-c1
  • ISU SR SYS 2026, Part III, Rule 6.3.a1
  • ISU SR SYS 2026, Part III, Rule 1.3.a1
  • ISU SR SYS 2026, Part III, Rule 2.31
  • ISU SR SYS 2026, Part III, Rule 51
  • ISU SR SYS 2026, Part III, Rule 10.51
  • ISU SR SYS 2026, Part III, Rule 12.31
  • ISU SR SYS 2026, Part III, Rule 141
  • ISU SR SYS 2026, Part III, Rule 11-121
  • ISU SR SYS 2026, Part III, Rule 10.31