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Rugby · Laws of the Game

Law 19: Scrum

5 parts · 5 tests · 50 facts · updated 28 October 2026 · markdown

Where scrums go and who throws in, forming and engaging, the throw, offside at a scrum, resets, ending and dangerous play.

19.191Where the Scrum Goes and Who Throws In

The scrum table: place and throw for knock forwards, unplayable balls, mauls and resets.

Test 1Where the scrum goes and who throws inTake a test

  1. A scrum restarts play with a contest for possession after a minor infringement or stoppage.

    Source: World Rugby Laws 2026, Law 19, Principle · recall

  2. In the scrum zone at the point closest to the infringement.

    Source: World Rugby Laws 2026, Law 19.1 · applied

  3. The non-offending team throws in.

    Source: World Rugby Laws 2026, Law 19.1 · applied

  4. When the defending team plays or takes the ball into in-goal and makes it dead, the attacking team throws in.

    Source: World Rugby Laws 2026, Law 19.1 · applied

  5. An unplayable tackle or ruck: the team last moving forward throws in.

    Source: World Rugby Laws 2026, Law 19.1 · applied

  6. Failure to "use it" at a scrum, ruck or maul: the team not in possession throws in.

    Source: World Rugby Laws 2026, Law 19.1 · applied

  7. After a reset with no infringement, the ball is thrown in by the team that previously threw it in.

    Source: World Rugby Laws 2026, Law 19.1, 19.35 · recall

  8. A knock or throw forward at a lineout: the scrum is 15 metres in from the mark of touch.

    Source: World Rugby Laws 2026, Law 19.1 · applied

  9. The non-offending team throws in.

    Source: World Rugby Laws 2026, Law 19.1-3 · recall

  10. An incorrect kick-off: the scrum is as near as possible to the middle of the line it was taken from.

    Source: World Rugby Laws 2026, Law 19.1 · recall

19.192Forming and Engagement

Numbers, binding, the brake foot and the calls crouch, bind and set.

Test 1Forming and engagementTake a test

  1. Teams must be ready to form the scrum within 30 seconds. Sanction: free-kick.

    Source: World Rugby Laws 2026, Law 19.4 · recall

  2. Eight from each team: two props and a hooker, two locks and three back-row players.

    Source: World Rugby Laws 2026, Law 19.5 · recall

  3. A reduced team may have fewer in the scrum, but never fewer than five.

    Source: World Rugby Laws 2026, Law 19.6 · applied

  4. The hooker binds with both arms, either over or under the arms of the props.

    Source: World Rugby Laws 2026, Law 19.7b · recall

  5. Heads go to the left of their immediate opponents', so no head touches an opponent's neck or shoulders.

    Source: World Rugby Laws 2026, Law 19.10b · recall

  6. Loose-head: left arm inside the tight-head's right arm, gripping the back or side of the jersey.

    Source: World Rugby Laws 2026, Law 19.11a · recall

  7. Each front-row player must have both feet on the ground with their weight firmly on at least one.

    Source: World Rugby Laws 2026, Law 19.12c · recall

  8. Hookers must have a brake foot placed to help stability; it is removed only at "set".

    Source: World Rugby Laws 2026, Law 19.10c, 19.12a · applied

  9. Crouch, bind, set; then the throw.

    Source: World Rugby Laws 2026, Law 19.10-15 · recall

  10. 3, 5 and 8.

    Source: World Rugby Laws 2026, Law 19.5-6 · recall

19.193The Throw and During the Scrum

The scrum-half's throw, when the scrum begins, pushing, striking and "use it".

Test 1The throw and during the scrumTake a test

  1. The scrum-half chooses which side to throw in from.

    Source: World Rugby Laws 2026, Law 19.13 · recall

  2. The ball is thrown in so that it first touches the ground inside the tunnel.

    Source: World Rugby Laws 2026, Law 19.15g · recall

  3. The scrum-half may align their shoulder on the middle line, a shoulder-width towards their own side.

    Source: World Rugby Laws 2026, Law 19.15f · recall

  4. The scrum begins when the ball leaves the hands of the scrum-half.

    Source: World Rugby Laws 2026, Law 19.16 · recall

  5. Only when the scrum begins may the teams push. Sanction: free-kick.

    Source: World Rugby Laws 2026, Law 19.17 · applied

  6. The hooker of the throwing team must strike for the ball. Sanction: free-kick.

    Source: World Rugby Laws 2026, Law 19.22 · applied

  7. Either foot may strike, but not both at the same time. Sanction: penalty.

    Source: World Rugby Laws 2026, Law 19.21 · applied

  8. The throw must be straight. Sanction: free-kick.

    Source: World Rugby Laws 2026, Law 19.15f · applied

  9. Front-rowers may strike only once the ball has touched the ground in the tunnel.

    Source: World Rugby Laws 2026, Law 19.15, 19.20 · recall

  10. Not using it at once leads to a scrum to the other team.

    Source: World Rugby Laws 2026, Law 19.26 · recall

19.194Offside at a Scrum

Players in and out of the scrum, the scrum-halves and the try line.

Test 1Offside at a scrumTake a test

  1. Players remain onside for the duration of the scrum.

    Source: World Rugby Laws 2026, Law 19.27 · recall

  2. Non-participants stay at least five metres behind the hindmost foot of their team.

    Source: World Rugby Laws 2026, Law 19.31 · recall

  3. When the hindmost foot is in in-goal or within five metres of the try line, the offside line is the try line.

    Source: World Rugby Laws 2026, Law 19.32 · applied

  4. Next to the opposing scrum-half on their own side, or at least five metres behind their hindmost foot.

    Source: World Rugby Laws 2026, Law 19.28 · recall

  5. The scrum-half of the team in possession has at least one foot level with or behind the ball.

    Source: World Rugby Laws 2026, Law 19.29 · recall

  6. As soon as the scrum ends, offside lines no longer apply.

    Source: World Rugby Laws 2026, Law 19.33 · recall

  7. Offside at the scrum is sanctioned by a penalty.

    Source: World Rugby Laws 2026, Law 19.32 · recall

  8. Number 12 is short of team B's line, which is offside.

    Source: World Rugby Laws 2026, Law 19.31 · applied

  9. Middle, then the last foot, then five metres further.

    Source: World Rugby Laws 2026, Law 19.31 · recall

  10. Once the ball is out and the scrum is over, the lines go.

    Source: World Rugby Laws 2026, Law 19.33, 19.36 · recall

19.195Resets, Ending and Dangerous Play

When a scrum is reset, how it ends, and dangerous or restricted practices.

Test 1Resets, ending and dangerous playTake a test

  1. With no infringement, a scrum wheeled through more than 90 degrees is reset.

    Source: World Rugby Laws 2026, Law 19.34c · applied

  2. If neither side wins possession, the scrum is reset.

    Source: World Rugby Laws 2026, Law 19.34d · applied

  3. If the ball is repeatedly kicked out of the tunnel, the referee must treat it as intentional.

    Source: World Rugby Laws 2026, Law 19.34e · applied

  4. The scrum ends when the number eight picks up the ball from the feet of a second-row player.

    Source: World Rugby Laws 2026, Law 19.36c · applied

  5. A front row charging against the opposition is dangerous play. Sanction: penalty.

    Source: World Rugby Laws 2026, Law 19.37a · applied

  6. Bringing the ball back into the scrum is a restricted practice. Sanction: free-kick.

    Source: World Rugby Laws 2026, Law 19.38d · applied

  7. A scrum-half kicking the ball while it is in the scrum: penalty.

    Source: World Rugby Laws 2026, Law 19.38b · applied

  8. If the ball comes out at either end of the tunnel, the scrum is reset and the same team throws in.

    Source: World Rugby Laws 2026, Law 19.34a, 19.35 · applied

  9. Picking the ball up at the back ends the scrum.

    Source: World Rugby Laws 2026, Law 19.36 · recall

  10. Reset, free-kick, penalty.

    Source: World Rugby Laws 2026, Law 19.34, 19.37-38 · recall

Sources

World Rugby Laws of the Game, Rugby Union 2026, Law 19 (paraphrased in original wording; original questions authored from the law book, not reproduced)

  • World Rugby Laws 2026, Law 19.17
  • World Rugby Laws 2026, Law 19.313
  • World Rugby Laws 2026, Law 19.15f2
  • World Rugby Laws 2026, Law 19.322
  • World Rugby Laws 2026, Law 19, Principle1
  • World Rugby Laws 2026, Law 19.1, 19.351
  • World Rugby Laws 2026, Law 19.1-31
  • World Rugby Laws 2026, Law 19.41
  • World Rugby Laws 2026, Law 19.51
  • World Rugby Laws 2026, Law 19.61
  • World Rugby Laws 2026, Law 19.7b1
  • World Rugby Laws 2026, Law 19.10b1
  • World Rugby Laws 2026, Law 19.11a1
  • World Rugby Laws 2026, Law 19.12c1
  • World Rugby Laws 2026, Law 19.10c, 19.12a1
  • World Rugby Laws 2026, Law 19.10-151
  • World Rugby Laws 2026, Law 19.5-61
  • World Rugby Laws 2026, Law 19.131
  • World Rugby Laws 2026, Law 19.15g1
  • World Rugby Laws 2026, Law 19.161
  • World Rugby Laws 2026, Law 19.171
  • World Rugby Laws 2026, Law 19.221
  • World Rugby Laws 2026, Law 19.211
  • World Rugby Laws 2026, Law 19.15, 19.201
  • World Rugby Laws 2026, Law 19.261
  • World Rugby Laws 2026, Law 19.271
  • World Rugby Laws 2026, Law 19.281
  • World Rugby Laws 2026, Law 19.291
  • World Rugby Laws 2026, Law 19.331
  • World Rugby Laws 2026, Law 19.33, 19.361
  • World Rugby Laws 2026, Law 19.34c1
  • World Rugby Laws 2026, Law 19.34d1
  • World Rugby Laws 2026, Law 19.34e1
  • World Rugby Laws 2026, Law 19.36c1
  • World Rugby Laws 2026, Law 19.37a1
  • World Rugby Laws 2026, Law 19.38d1
  • World Rugby Laws 2026, Law 19.38b1
  • World Rugby Laws 2026, Law 19.34a, 19.351
  • World Rugby Laws 2026, Law 19.361
  • World Rugby Laws 2026, Law 19.34, 19.37-381