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Rugby · Laws of the Game

Law 25: Definitions and the Playing Charter

3 parts · 3 tests · 29 facts · updated 28 October 2026 · markdown

Key definitions of areas, phases, players and actions, and the values and principles of the Playing Charter.

25.251Definitions: Areas and Phases

Hindmost, near, forward, phases of play, the plane of touch, scrum zone and open play.

Test 1Definitions: areas and phasesTake a test

  1. Hindmost: nearest a team's own try line.

    Source: World Rugby Laws 2026, Definitions · recall

  2. Near: within one metre.

    Source: World Rugby Laws 2026, Definitions · recall

  3. Phase of play: scrum, lineout, ruck or maul.

    Source: World Rugby Laws 2026, Definitions · recall

  4. Plane of touch: the vertical space rising immediately above the touchline or touch-in-goal line.

    Source: World Rugby Laws 2026, Definitions · recall

  5. Forward: towards the opposition's dead-ball line.

    Source: World Rugby Laws 2026, Definitions · recall

  6. Scrum zone: the area in the field of play where a scrum may take place.

    Source: World Rugby Laws 2026, Definitions · recall

  7. Open play: the period after a kick-off, restart kick, free-kick, penalty or set piece has ended.

    Source: World Rugby Laws 2026, Definitions · recall

  8. The jackler/stealer is the first arriving team-mate of the tackler.

    Source: World Rugby Laws 2026, Definitions · applied

  9. Each contains the one before it.

    Source: World Rugby Laws 2026, Definitions · recall

  10. 0.5 m, 1 m and 5 m.

    Source: World Rugby Laws 2026, Definitions; Law 18.10 · recall

25.252Definitions: Players and Actions

Ball-carrier, loitering, kicks, crocodile roll, flying wedge, hand-off and the stiff arm.

Test 1Definitions: players and actionsTake a test

  1. Ball-carrier: a player who is in possession of the ball.

    Source: World Rugby Laws 2026, Definitions · recall

  2. A player who remains in an offside position is loitering.

    Source: World Rugby Laws 2026, Definitions · recall

  3. Punt: the ball is intentionally dropped and kicked before it touches the ground.

    Source: World Rugby Laws 2026, Definitions · recall

  4. Drop-kick: dropped from the hands and kicked as it rises from the first bounce.

    Source: World Rugby Laws 2026, Definitions · recall

  5. A crocodile roll is a prohibited action: a player laterally rolls, twists or pulls an opponent.

    Source: World Rugby Laws 2026, Definitions · recall

  6. Flying wedge: an illegal type of attack, usually near the try line, with multiple pre-bound team-mates.

    Source: World Rugby Laws 2026, Definitions · recall

  7. Hand-off: a permitted action by a ball-carrier to fend off an opponent.

    Source: World Rugby Laws 2026, Definitions · recall

  8. Stiff-arm tackle: an illegal tackle using a stiff arm to strike an opponent.

    Source: World Rugby Laws 2026, Definitions · applied

  9. Unlike a punt, a drop-kick meets the ball on the bounce.

    Source: World Rugby Laws 2026, Definitions · recall

  10. Hands, a drop, then the boot before the bounce.

    Source: World Rugby Laws 2026, Definitions · recall

25.253The Playing Charter

Core values, the object of the game, respect, fair play and the principles of the laws.

Test 1The Playing CharterTake a test

  1. Integrity, passion, solidarity, discipline and respect.

    Source: World Rugby Laws 2026, Playing Charter · recall

  2. The charter recalls the legend of William Webb Ellis at Rugby School in 1823.

    Source: World Rugby Laws 2026, Playing Charter · recall

  3. Two teams try to score as many points as possible by carrying, passing, kicking and grounding.

    Source: World Rugby Laws 2026, Foreword; Playing Charter · recall

  4. Respect for team-mates, opponents, match officials and those involved in the game is paramount.

    Source: World Rugby Laws 2026, Playing Charter · recall

  5. The laws give players of different physiques, skills, genders and ages the chance to take part.

    Source: World Rugby Laws 2026, Playing Charter · recall

  6. Fair play cannot be upheld by the referee alone; unions, clubs, affiliated bodies, coaches and players share it.

    Source: World Rugby Laws 2026, Foreword · recall

  7. Officials achieve this through fairness, consistency, sensitivity and, when appropriate, management.

    Source: World Rugby Laws 2026, Playing Charter · recall

  8. The team knocking on or passing forward is denied the throw at the next scrum: contests reward superior skill.

    Source: World Rugby Laws 2026, Playing Charter · applied

  9. From the introduction to the conclusion.

    Source: World Rugby Laws 2026, Playing Charter · recall

Sources

World Rugby Laws of the Game, Rugby Union 2026, Law 25 (paraphrased in original wording; original questions authored from the law book, not reproduced)

  • World Rugby Laws 2026, Definitions19
  • World Rugby Laws 2026, Playing Charter7
  • World Rugby Laws 2026, Definitions; Law 18.101
  • World Rugby Laws 2026, Foreword; Playing Charter1
  • World Rugby Laws 2026, Foreword1