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Rugby · Laws of the Game

Law 22: Sevens

3 parts · 3 tests · 30 facts · updated 28 October 2026 · markdown

The sevens variations: team, time and officials, scoring and restarts, cards, lineouts and scrums.

22.221Team, Time and Officials

Seven a side, five replacements, 7-minute halves, finals, extra-time and in-goal judges.

Test 1Team, time and officialsTake a test

  1. Each team has no more than seven players in the playing area during play.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 3.1 · recall

  2. A team may nominate and use up to five replacements.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 3.4-5 · recall

  3. 14 minutes in two halves of not more than seven minutes, plus time lost.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 5.1 · recall

  4. A competition final may last no longer than 20 minutes, plus lost time and extra-time.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 5.1 · recall

  5. Half-time consists of an interval not exceeding two minutes.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 5.2 · recall

  6. After a one-minute break, periods of no more than five minutes, changing ends without an interval.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 5.1 · applied

  7. In extra-time, the team that scores points first is immediately declared the winner.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 8.30 · recall

  8. In-goal judges signal conversions, penalty kicks at goal and touch-in-goal; they are not needed when a TMO is used.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 6.31-37 · applied

  9. 2, 5, 7 and 10 minutes.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 5 · recall

  10. A toss is held before extra-time, which ends at the first score.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 5.1, 6.3, 8.30 · recall

22.222Scoring and Restarts

Drop-kicked conversions and goals, 30-second limits, the scorer restarting, and drop-outs.

Test 1Scoring and restartsTake a test

  1. Within 30 seconds of playing time from the award of the try. Sanction: kick disallowed.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 8.8c · recall

  2. All opposing players immediately assemble close to their own 10-metre line.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 8.14 · recall

  3. In sevens, the kick at goal must be a drop-kick. Sanction: scrum.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 8.24 · recall

  4. After a team has scored, the same team restarts with a drop-kick from the centre of half-way.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 12.4 · recall

  5. Sevens prefers a free-kick here.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 12.6 · applied

  6. The non-kicking team is awarded a free-kick.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 12.9 · applied

  7. Apart from at a kick-off or restart, sevens restarts with a 22-metre drop-out here.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 12.11 · applied

  8. In sevens a conversion must be a drop-kick.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 8.7 · applied

  9. In sevens, the scoring team kicks off again.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 8, 12 · recall

  10. 30 seconds, 60 seconds and 7 minutes.

    Source: World Rugby Laws 2026, Law 8.8c; Sevens Law 8.8c, 5.1 · recall

22.223Cards, Lineouts and Scrums

Two-minute yellow cards, 15-second lineouts and scrums, and three-player scrums.

Test 1Cards, lineouts and scrumsTake a test

  1. In sevens a cautioned player is suspended for two minutes.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 9.29 · recall

  2. A second yellow-card offence means the player must be sent off.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 9.29 · applied

  3. Within 15 seconds of the assistant referee or touch judge indicating the mark of touch.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 18.12 · recall

  4. All three must stay bound to the scrum until it ends. Sanction: penalty.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 19.5 · recall

  5. A front-row player must not intentionally kick the ball out of the tunnel or scrum towards the opponents' line.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 19.23 · applied

  6. The 50:22 applies in sevens too: the kicking team throws in.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 18.8 · applied

  7. In sevens the sanction is a free-kick.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 12.5a · applied

  8. A sevens scrum must have three players from each team.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 19.5 · applied

  9. 2, 10 and 20 minutes.

    Source: World Rugby Laws 2026, Sevens Law 9.29; Law 9.29-30 · recall

  10. Sevens lineouts form within 15 seconds.

    Source: World Rugby Laws 2026, Law variations - Sevens, Law 18.12 · recall

Sources

World Rugby Laws of the Game, Rugby Union 2026, Law 22 (paraphrased in original wording; original questions authored from the law book, not reproduced)

  • World Rugby Laws 2026, Law variations - Sevens, Law 5.13
  • World Rugby Laws 2026, Law variations - Sevens, Law 9.292
  • World Rugby Laws 2026, Law variations - Sevens, Law 18.122
  • World Rugby Laws 2026, Law variations - Sevens, Law 19.52
  • World Rugby Laws 2026, Law variations - Sevens, Law 3.11
  • World Rugby Laws 2026, Law variations - Sevens, Law 3.4-51
  • World Rugby Laws 2026, Law variations - Sevens, Law 5.21
  • World Rugby Laws 2026, Law variations - Sevens, Law 8.301
  • World Rugby Laws 2026, Law variations - Sevens, Law 6.31-371
  • World Rugby Laws 2026, Law variations - Sevens, Law 51
  • World Rugby Laws 2026, Law variations - Sevens, Law 5.1, 6.3, 8.301
  • World Rugby Laws 2026, Law variations - Sevens, Law 8.8c1
  • World Rugby Laws 2026, Law variations - Sevens, Law 8.141
  • World Rugby Laws 2026, Law variations - Sevens, Law 8.241
  • World Rugby Laws 2026, Law variations - Sevens, Law 12.41
  • World Rugby Laws 2026, Law variations - Sevens, Law 12.61
  • World Rugby Laws 2026, Law variations - Sevens, Law 12.91
  • World Rugby Laws 2026, Law variations - Sevens, Law 12.111
  • World Rugby Laws 2026, Law variations - Sevens, Law 8.71
  • World Rugby Laws 2026, Law variations - Sevens, Law 8, 121
  • World Rugby Laws 2026, Law 8.8c; Sevens Law 8.8c, 5.11
  • World Rugby Laws 2026, Law variations - Sevens, Law 19.231
  • World Rugby Laws 2026, Law variations - Sevens, Law 18.81
  • World Rugby Laws 2026, Law variations - Sevens, Law 12.5a1
  • World Rugby Laws 2026, Sevens Law 9.29; Law 9.29-301