Rugby · Laws of the Game
Law 16: Maul
3 parts · 3 tests · 30 facts · updated 28 October 2026 · markdown
How a maul forms, offside at a maul, joining and playing in it, and how it ends.
16.161Forming a Maul and Offside
What a maul is, where it can happen, its direction and the offside lines.
Test 1Forming a maul and offsideTake a test
A maul lets players compete for the ball, which is held off the ground.
Source: World Rugby Laws 2026, Law 16, Principle · recall
A maul can take place only in the field of play.
Source: World Rugby Laws 2026, Law 16.1 · recall
A ball-carrier and at least one player from each team, bound together and on their feet.
Source: World Rugby Laws 2026, Law 16.2 · recall
A player ripping the ball must stay in contact with the carrier until they have transferred the ball.
Source: World Rugby Laws 2026, Law 16.2 · recall
Once formed, a maul must move towards a try line.
Source: World Rugby Laws 2026, Law 16.3 · recall
It runs through the maul participants' hindmost foot nearest that team's try line.
Source: World Rugby Laws 2026, Law 16.4 · recall
Players who leave a maul must immediately retire behind the offside line; they may rejoin.
Source: World Rugby Laws 2026, Law 16.6 · recall
Carrier, a team-mate and an opponent, all standing and bound: a maul.
Source: World Rugby Laws 2026, Law 16.2 · applied
Carrier, an opponent and a team-mate, bound and upright; then it must head for a try line.
Source: World Rugby Laws 2026, Law 16.2-3 · recall
Leavers must retire at once and may rejoin from onside.
Source: World Rugby Laws 2026, Law 16.6 · recall
16.162Joining and Playing in a Maul
Binding on the hindmost player, the ball-carrier's duties, and defenders leaving and rejoining.
Test 1Joining and playing in a maulTake a test
Joiners come from onside and bind on to the hindmost player. Sanction: penalty.
Source: World Rugby Laws 2026, Law 16.7b · recall
Heads and shoulders no lower than the hips when joining. Sanction: free-kick.
Source: World Rugby Laws 2026, Law 16.7c · applied
The carrier may go to ground provided the ball is made available immediately; otherwise a scrum.
Source: World Rugby Laws 2026, Law 16.8 · applied
A player in possession must not slide or move backwards in the maul. Sanction: penalty.
Source: World Rugby Laws 2026, Law 16.10 · applied
Pulling or dragging an opponent out of a maul: penalty.
Source: World Rugby Laws 2026, Law 16.11b · applied
When the team without the ball intentionally leaves completely, the maul continues.
Source: World Rugby Laws 2026, Law 16.12 · applied
The first to rejoin must bind on the frontmost player of the team in possession.
Source: World Rugby Laws 2026, Law 16.13 · recall
Joining players must bind on to the hindmost player in the maul. Sanction: penalty.
Source: World Rugby Laws 2026, Law 16.7b · applied
The maul continues; the first defender back binds on the frontmost attacker.
Source: World Rugby Laws 2026, Law 16.12-13 · recall
Scrum, free-kick, penalty.
Source: World Rugby Laws 2026, Law 16.7-11 · recall
16.163Ending a Maul
Stopped mauls, "use it", successful and unsuccessful endings, and the scrum after a direct catch.
Test 1Ending a maulTake a test
The referee instructs the team to use the ball, which must then be used within a reasonable time.
Source: World Rugby Laws 2026, Law 16.14 · applied
A stopped maul may restart towards a try line provided it does so within five seconds.
Source: World Rugby Laws 2026, Law 16.15 · recall
A maul ends successfully when the ball or carrier leaves it, the ball is on the ground, or it is on or over the try line.
Source: World Rugby Laws 2026, Law 16.16 · recall
The maul ends unsuccessfully: scrum.
Source: World Rugby Laws 2026, Law 16.17e · applied
A maul also ends unsuccessfully when the carrier goes to ground and the ball is not immediately available.
Source: World Rugby Laws 2026, Law 16.17d · applied
A player who is or was in the maul may not play an opponent near it trying to play the ball away.
Source: World Rugby Laws 2026, Law 16.18 · applied
After a direct catch of an opponent's kick, a scrum for any of these reasons goes to the catcher's team.
Source: World Rugby Laws 2026, Law 16.19 · applied
A maul that collapses, not through foul play, ends unsuccessfully: scrum.
Source: World Rugby Laws 2026, Law 16.17b · applied
After a second stop, the ball must be used within a reasonable time.
Source: World Rugby Laws 2026, Law 16.15 · recall
The catcher's team gets the scrum.
Source: World Rugby Laws 2026, Law 16.19 · recall
Sources
World Rugby Laws of the Game, Rugby Union 2026, Law 16 (paraphrased in original wording; original questions authored from the law book, not reproduced)
- World Rugby Laws 2026, Law 16.23
- World Rugby Laws 2026, Law 16.62
- World Rugby Laws 2026, Law 16.7b2
- World Rugby Laws 2026, Law 16.152
- World Rugby Laws 2026, Law 16.192
- World Rugby Laws 2026, Law 16, Principle1
- World Rugby Laws 2026, Law 16.11
- World Rugby Laws 2026, Law 16.31
- World Rugby Laws 2026, Law 16.41
- World Rugby Laws 2026, Law 16.2-31
- World Rugby Laws 2026, Law 16.7c1
- World Rugby Laws 2026, Law 16.81
- World Rugby Laws 2026, Law 16.101
- World Rugby Laws 2026, Law 16.11b1
- World Rugby Laws 2026, Law 16.121
- World Rugby Laws 2026, Law 16.131
- World Rugby Laws 2026, Law 16.12-131
- World Rugby Laws 2026, Law 16.7-111
- World Rugby Laws 2026, Law 16.141
- World Rugby Laws 2026, Law 16.161
- World Rugby Laws 2026, Law 16.17e1
- World Rugby Laws 2026, Law 16.17d1
- World Rugby Laws 2026, Law 16.181
- World Rugby Laws 2026, Law 16.17b1