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배드민턴 · 레벨 6: 상급 · 하위 레벨 6.5

Technology in the Game

테스트 10개 · 사실 100개 · 2026년 10월 29일 업데이트 · markdown

The instant review system, challenging a call, checking the service height, shuttle machines, stringing machines, racket sensors and wearables, data on screen, broadcasting and streaming, training apps and the limits of technology.

아래의 각 테스트는 Insporta의 열 문제로 이루어져 있습니다. 테스트 아래의 목록은 문제가 확인하는 내용으로, 문제마다 사실 하나와 그 사실을 쓴 출처가 있습니다. 테스트 전에 읽어 보거나, 오답을 만난 뒤 다시 찾아와 보세요.

테스트 1The instant review system테스트 보기

  1. It reviews line calls.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  2. Line calls and umpire overrules.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  3. The umpire may call for a review in that case.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  4. The referee tells the umpire how to resume.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  5. A replay graphic.

    출처: General badminton reference · 암기

  6. Accuracy on close calls.

    출처: General badminton reference · 암기

  7. Usually on TV courts.

    출처: General badminton reference · 암기

  8. Call, challenge, review, decision.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  9. TV courts first.

    출처: General badminton reference · 암기

  10. Line replays come from the review system.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 응용

테스트 2Challenging a call테스트 보기

  1. Straight away.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  2. Reversed, and no challenge is lost.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  3. One failed challenge counts.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  4. Two failed challenges in a game.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  5. Unlimited until two fail.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  6. No challenge is lost.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  7. The limit is per game.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 응용

  8. Review, stand, lose one.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  9. Success, neutral, failure.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 암기

  10. A raised hand starts a challenge.

    출처: BWF Statutes 4.1.8, Instant Review System (V2.1, 2023) · 응용

테스트 3Checking the service height테스트 보기

  1. The fixed-height service rule.

    출처: BWF Laws of Badminton 2027 (player's view) · 암기

  2. The service judge sits by the net.

    출처: BWF Laws of Badminton 2027 (player's view) · 암기

  3. A fixed height is objective.

    출처: BWF Laws of Badminton 2027 (player's view) · 암기

  4. Low by the net.

    출처: BWF Laws of Badminton 2027 (player's view) · 암기

  5. One height for all.

    출처: BWF Laws of Badminton 2027 (player's view) · 암기

  6. A see-through screen with a mark.

    출처: General badminton reference · 암기

  7. Top events with service judges.

    출처: General badminton reference · 암기

  8. Watch, strike, judge.

    출처: BWF Laws of Badminton 2027 (player's view) · 암기

  9. By position.

    출처: BWF Laws of Badminton 2027 (player's view) · 암기

  10. Service height check.

    출처: BWF Laws of Badminton 2027 (player's view) · 응용

테스트 4Shuttle machines테스트 보기

  1. Automatic feeding.

    출처: General badminton reference · 암기

  2. Volume of practice.

    출처: General badminton reference · 암기

  3. Settings change the feed.

    출처: General badminton reference · 암기

  4. No decisions.

    출처: General badminton reference · 암기

  5. Repetition skills.

    출처: General badminton reference · 암기

  6. Variety and reading.

    출처: General badminton reference · 응용

  7. Machines hold many.

    출처: General badminton reference · 암기

  8. Load, set, time, start.

    출처: General badminton reference · 암기

  9. Real play is most realistic.

    출처: General badminton reference · 암기

  10. Machines give volume.

    출처: General badminton reference · 응용

테스트 5Stringing machines테스트 보기

  1. It strings rackets.

    출처: General badminton reference · 암기

  2. Constant pull is accurate.

    출처: General badminton reference · 암기

  3. Support prevents damage.

    출처: General badminton reference · 암기

  4. String directions.

    출처: General badminton reference · 암기

  5. Mains then crosses.

    출처: General badminton reference · 암기

  6. Machines and wear vary.

    출처: General badminton reference · 응용

  7. Tension drops.

    출처: General badminton reference · 암기

  8. Mount, mains, crosses, finish.

    출처: General badminton reference · 암기

  9. By technology.

    출처: General badminton reference · 암기

  10. Stringing.

    출처: General badminton reference · 응용

테스트 6Racket sensors and wearables테스트 보기

  1. Swing data.

    출처: General badminton reference · 암기

  2. Body data.

    출처: General badminton reference · 암기

  3. Training load.

    출처: BWF Coaches' Manual L1, Module 9 · 암기

  4. Helpful, not essential.

    출처: General badminton reference · 암기

  5. Numbers are partial.

    출처: General badminton reference · 암기

  6. Speed falls with tiredness.

    출처: BWF Coaches' Manual L1, Module 9 · 응용

  7. Concentration.

    출처: BWF Coaches' Manual L1, Module 10 · 암기

  8. Fit, train, read, discuss.

    출처: General badminton reference · 암기

  9. From body to stroke.

    출처: General badminton reference · 암기

  10. A racket sensor.

    출처: General badminton reference · 응용

테스트 7Data on screen테스트 보기

  1. Live stats.

    출처: General badminton reference · 암기

  2. Viewer insight.

    출처: General badminton reference · 암기

  3. Tracking technology.

    출처: General badminton reference · 암기

  4. Shots in a rally.

    출처: General badminton reference · 암기

  5. Following the match.

    출처: General badminton reference · 암기

  6. Competition marks are lower.

    출처: General badminton reference · 응용

  7. 집중입니다.

    출처: BWF Coaches' Manual L1, Module 10 · 암기

  8. Hit, track, calculate, show.

    출처: General badminton reference · 암기

  9. From basic to detailed.

    출처: General badminton reference · 암기

  10. Tracking technology.

    출처: General badminton reference · 응용

테스트 8Broadcasting and streaming테스트 보기

  1. Broadcast and streaming.

    출처: General badminton reference · 암기

  2. Global reach.

    출처: General badminton reference · 암기

  3. Badminton is most watched in Asia.

    출처: General badminton reference · 암기

  4. Contrast for cameras.

    출처: General badminton reference · 암기

  5. Best overview.

    출처: General badminton reference · 암기

  6. Simple streams are possible.

    출처: General badminton reference · 응용

  7. Fast details.

    출처: General badminton reference · 암기

  8. Live, replay, stats.

    출처: General badminton reference · 암기

  9. By audience.

    출처: General badminton reference · 암기

  10. Overview of the court.

    출처: General badminton reference · 응용

테스트 9Training apps and software테스트 보기

  1. Tagging and stats.

    출처: General badminton reference · 암기

  2. Planning and tracking.

    출처: General badminton reference · 암기

  3. Regular use matters.

    출처: General badminton reference · 암기

  4. Actionable plans.

    출처: General badminton reference · 암기

  5. 사생활 보호입니다.

    출처: General badminton reference · 암기

  6. Use the data.

    출처: General badminton reference · 응용

  7. Simple first.

    출처: General badminton reference · 암기

  8. Goal, log, review, adjust.

    출처: General badminton reference · 암기

  9. From paper to software.

    출처: General badminton reference · 암기

  10. Logging training.

    출처: General badminton reference · 응용

테스트 10The limits of technology테스트 보기

  1. Tools support people.

    출처: General badminton reference · 암기

  2. Real play builds reading.

    출처: General badminton reference · 암기

  3. Faults, conduct and the serve.

    출처: General badminton reference · 암기

  4. Focus on few measures.

    출처: General badminton reference · 암기

  5. 목적이 우선입니다.

    출처: General badminton reference · 암기

  6. People matter most.

    출처: General badminton reference · 응용

  7. The core game.

    출처: General badminton reference · 암기

  8. Purpose, try, check, decide.

    출처: General badminton reference · 암기

  9. People and practice first.

    출처: General badminton reference · 암기

  10. Technology is optional.

    출처: General badminton reference · 응용

출처

BWF Coaches' Manual Level 1 (2017), BWF regulations and history, Olympedia; original questions authored, nothing reproduced. Numbered rules belong to the Rules category (Badminton - Laws of Badminton).

  • General badminton reference72
  • BWF Statutes 4.1.8, Instant Review System (V2.1, 2023)16
  • BWF Laws of Badminton 2027 (player's view)8
  • BWF Coaches' Manual L1, Module 92
  • BWF Coaches' Manual L1, Module 102