배드민턴 · 레벨 1: 입문 · 하위 레벨 1.5
Watching and Playing
테스트 10개 · 사실 100개 · 2026년 10월 29일 업데이트 · markdown
Following a match on TV, how a tournament runs, reading the score, the walk-on, etiquette and fair play, playing in a club and at school, safe play, being a spectator and finding a game.
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테스트 1Following a match on TV테스트 보기
Broadcasts mark the current server.
출처: General badminton reference · 암기
Broadcasts often show the measured speed of smashes.
출처: General badminton reference · 암기
Replays show the landing point against the line.
출처: General badminton reference · 암기
A low side camera shows the touch and speed of net exchanges.
출처: General badminton reference · 암기
2-1 in games means all three were played.
출처: General badminton reference · 암기
Saving match point means winning that rally to stay in the match.
출처: General badminton reference · 응용
The third, deciding game is often called the rubber game.
출처: General badminton reference · 암기
Names first, then games, then points, with the server marked.
출처: General badminton reference · 암기
Two games, then the deciding game.
출처: General badminton reference · 암기
The high view lets viewers see where every shot goes.
출처: General badminton reference · 응용
테스트 2How a tournament runs테스트 보기
In a knockout, each defeat ends a player's run.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Seeds are spread through the draw so they meet late.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Semi-finals decide the finalists.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Quarter-finals hold the last eight.
출처: BWF Coaches' Manual L1, Module 12 · 응용
A bye moves a player on without a match.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Group stages often use round-robin play.
출처: BWF Coaches' Manual L1, Module 12 · 암기
A walkover is given when the opponent withdraws.
출처: General badminton reference · 암기
From 16 to the final.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Enter, draw, play, finish.
출처: BWF Coaches' Manual L1, Module 12 · 암기
The champion stands on the top step.
출처: General badminton reference · 응용
테스트 3Following the score테스트 보기
The server's score always comes first.
출처: General badminton reference · 암기
The server's score is called first, so the server has 9.
출처: General badminton reference · 암기
From 2027 the interval comes when the leader reaches 8.
출처: BWF Laws of Badminton 2027 (player's view), Law 16.2 · 암기
Even scores serve from the right.
출처: BWF Laws of Badminton 2027 (player's view), Law 10.1 · 암기
One game all means a deciding game will be played.
출처: General badminton reference · 암기
Every rally scores; the winner of a rally serves next.
출처: BWF Laws of Badminton 2027 (player's view), Law 10.3 · 응용
15-12 ends it; 15-14 needs a two-point lead, and 14-12 and 12-10 are still short of 15.
출처: BWF Laws of Badminton 2027 (player's view), Law 7.4 · 암기
Even scores serve from the right, odd from the left.
출처: BWF Laws of Badminton 2027 (player's view), Law 10.1 · 암기
Start, interval, game point, the end.
출처: BWF Laws of Badminton 2027 (player's view), Law 7, 16 · 암기
An even score means the right service court.
출처: BWF Laws of Badminton 2027 (player's view), Law 10.1 · 응용
테스트 4The players' walk-on and warm-up테스트 보기
Players are led on with the umpire and service judge.
출처: General badminton reference · 암기
A toss decides who serves or which end they start at.
출처: BWF Laws of Badminton 2027 (player's view), Law 6 · 암기
Players warm up on court before the match.
출처: BWF Coaches' Manual L1, Module 9 · 암기
Warming up prepares muscles and timing.
출처: BWF Coaches' Manual L1, Module 9 · 암기
Kit boxes sit beside the court.
출처: General badminton reference · 암기
The umpire starts play with 'play'.
출처: General badminton reference · 암기
Players test shuttles to check their speed.
출처: BWF Laws of Badminton 2027 (player's view), Law 3 · 암기
Walk-on, toss, warm-up, start.
출처: General badminton reference · 암기
From pulse raising to game shots.
출처: BWF Coaches' Manual L1, Module 9 · 암기
Players and officials walk on together before the match.
출처: General badminton reference · 응용
테스트 5Etiquette and fair play테스트 보기
Players call shuttles landing on their own side.
출처: General badminton reference · 암기
Returning the shuttle kindly keeps play friendly and fast.
출처: General badminton reference · 암기
A stray shuttle can distract; social games replay the rally.
출처: General badminton reference · 암기
Waiting for the rally to end avoids distracting players.
출처: General badminton reference · 암기
A raised hand after a lucky net cord is a common courtesy.
출처: General badminton reference · 암기
When in doubt, players give their opponent the point.
출처: General badminton reference · 응용
Honesty and respect are part of fair play.
출처: BWF Coaches' Manual L1, Module 2 · 암기
Courtesy runs from the first greeting to the handshake.
출처: General badminton reference · 암기
Stop, return it, replay.
출처: General badminton reference · 암기
In social games each player calls their own side.
출처: General badminton reference · 응용
테스트 6Playing in a club테스트 보기
Clubs provide courts, sessions and people to play with.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Ladder systems let players challenge those above them.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Leagues run matches between teams through a season.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Rotating partners mixes levels and keeps it social.
출처: General badminton reference · 암기
Pyramid systems, like ladders, rank players by challenges.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Setting up and packing away is shared by members.
출처: General badminton reference · 암기
Clubs give regular games, coaching and competitions.
출처: General badminton reference · 암기
From joining to representing the club.
출처: BWF Coaches' Manual L1, Module 12 · 암기
Winning a challenge moves you up.
출처: BWF Coaches' Manual L1, Module 12 · 암기
On a ladder you challenge the player just above you.
출처: BWF Coaches' Manual L1, Module 12 · 응용
테스트 7Playing in school테스트 보기
Shuttle Time is the BWF schools programme.
출처: General badminton reference · 암기
Nylon shuttles survive many beginner hits.
출처: General badminton reference · 암기
It is safe, low impact and gives quick success.
출처: BWF Coaches' Manual L1, Module 1 · 암기
Equipment sized for children makes hitting easier.
출처: BWF Coaches' Manual L1, Module 4 · 암기
Throwing and catching build the movements of striking.
출처: BWF Coaches' Manual L1, Module 7 · 암기
Classes use the space with several children per court.
출처: General badminton reference · 암기
Courts fit in most halls.
출처: General badminton reference · 암기
From throwing to rallying.
출처: BWF Coaches' Manual L1, Module 7 · 암기
Skills build step by step.
출처: BWF Coaches' Manual L1, Module 7 · 암기
School groups learn through programmes such as Shuttle Time.
출처: General badminton reference · 응용
테스트 8Safe play and warm-up테스트 보기
Raise the pulse first, then mobility, then shots.
출처: BWF Coaches' Manual L1, Module 9 · 암기
A cool-down helps the body recover after play.
출처: BWF Coaches' Manual L1, Module 9 · 암기
Sweat on the court is a slipping hazard.
출처: General badminton reference · 암기
Facing forward protects the eyes from fast returns.
출처: General badminton reference · 응용
Clear calls stop partners swinging at the same shuttle.
출처: BWF Coaches' Manual L1, Module 8 · 암기
Regular drinking keeps players hydrated.
출처: BWF Coaches' Manual L1, Module 11 · 암기
Proper shoes help prevent ankle injuries.
출처: General badminton reference · 암기
From gentle to game speed.
출처: BWF Coaches' Manual L1, Module 9 · 암기
Finish with a cool-down and drink.
출처: BWF Coaches' Manual L1, Module 9 · 암기
A wet court is slippery; it is wiped before play goes on.
출처: General badminton reference · 응용
테스트 9Being a spectator테스트 보기
A sudden flash can blind a player tracking the white shuttle.
출처: General badminton reference · 암기
Crowds roar at the end of rallies.
출처: General badminton reference · 암기
Spectators sit in the stands around the courts.
출처: General badminton reference · 암기
Movement behind the court can distract players.
출처: General badminton reference · 암기
Badminton crowds in Indonesia and Malaysia are famous for noise.
출처: General badminton reference · 암기
The order of play lists courts and times.
출처: General badminton reference · 암기
Scoreboards and live apps show all courts.
출처: General badminton reference · 암기
Plan, sit, watch, celebrate.
출처: General badminton reference · 암기
Quiet in the rally, noise after it.
출처: General badminton reference · 암기
Crowds cheer once the rally is over.
출처: General badminton reference · 응용
테스트 10Finding a game테스트 보기
Club sessions welcome new players.
출처: General badminton reference · 암기
Most centres rent courts by the hour.
출처: General badminton reference · 암기
Two players, rackets and shuttles are enough.
출처: General badminton reference · 암기
Beginners' sessions teach the basics in a friendly way.
출처: General badminton reference · 암기
Social badminton is casual and friendly.
출처: General badminton reference · 암기
Courts are usually booked by the hour.
출처: General badminton reference · 암기
Doubles shares the court, so beginners move less.
출처: General badminton reference · 암기
Book, bring kit, warm up, play.
출처: General badminton reference · 암기
From trying to competing.
출처: General badminton reference · 암기
출처
BWF Coaches' Manual Level 1 (2017), BWF regulations and history, Olympedia; original questions authored, nothing reproduced. Numbered rules belong to the Rules category (Badminton - Laws of Badminton).
- General badminton reference61
- BWF Coaches' Manual L1, Module 1215
- BWF Coaches' Manual L1, Module 97
- BWF Laws of Badminton 2027 (player's view), Law 10.13
- BWF Coaches' Manual L1, Module 73
- BWF Laws of Badminton 2027 (player's view), Law 16.21
- BWF Laws of Badminton 2027 (player's view), Law 10.31
- BWF Laws of Badminton 2027 (player's view), Law 7.41
- BWF Laws of Badminton 2027 (player's view), Law 7, 161
- BWF Laws of Badminton 2027 (player's view), Law 61
- BWF Laws of Badminton 2027 (player's view), Law 31
- BWF Coaches' Manual L1, Module 21
- BWF Coaches' Manual L1, Module 11
- BWF Coaches' Manual L1, Module 41
- BWF Coaches' Manual L1, Module 81
- BWF Coaches' Manual L1, Module 111