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Rugby · Stufe 4: Mittelstufe · Unterstufe 4.5

Kick-offs and Restarts

10 Tests · 100 Fakten · aktualisiert am 28. Oktober 2026 · Markdown

How play restarts: kick-off plans, receiving, short and long kick-offs, the 22 drop-out, restarting after points, quick taps and quick throws, penalties to touch and organising restarts.

Jeder Test unten besteht aus zehn Fragen auf Insporta. Die Liste unter einem Test zeigt, was die Fragen prüfen: ein Fakt pro Frage, mit Quelle. Lesen Sie sie vor dem Test oder kehren Sie nach einer falschen Antwort zu ihr zurück.

Test 1Kick-off strategyTest machen

  1. Kick-offs are planned like set pieces.

    Quelle: General rugby union reference · Wissen

  2. Chasers need a chance to compete.

    Quelle: General rugby union reference · Wissen

  3. The chase makes the catch hard.

    Quelle: General rugby union reference · Wissen

  4. Variety unsettles the receivers.

    Quelle: General rugby union reference · Wissen

  5. Tens usually restart play.

    Quelle: General rugby union reference · Wissen

  6. Deep kicks gain territory.

    Quelle: General rugby union reference · Wissen

  7. Chasing the game means contesting.

    Quelle: General rugby union reference · Wissen

  8. Plan, line up, kick, chase.

    Quelle: General rugby union reference · Anwendung

  9. Short, medium, long.

    Quelle: General rugby union reference · Anwendung

  10. Chasers follow a planned target.

    Quelle: General rugby union reference · Anwendung

Test 2Receiving kick-offsTest machen

  1. Pods cover the landing zones.

    Quelle: General rugby union reference · Wissen

  2. Height wins the race.

    Quelle: General rugby union reference · Wissen

  3. Security first.

    Quelle: General rugby union reference · Wissen

  4. Exit kicks gain territory.

    Quelle: General rugby union reference · Wissen

  5. Exiting reduces pressure.

    Quelle: General rugby union reference · Wissen

  6. Depth covers long restarts.

    Quelle: General rugby union reference · Wissen

  7. Clear calls avoid mix-ups.

    Quelle: General rugby union reference · Wissen

  8. Kick, catch, secure, exit.

    Quelle: General rugby union reference · Anwendung

  9. Forwards front, back three deepest.

    Quelle: General rugby union reference · Anwendung

  10. Pods cover the landing zones.

    Quelle: General rugby union reference · Anwendung

Test 3Short kick-offsTest machen

  1. Short kicks invite a contest.

    Quelle: General rugby union reference · Wissen

  2. Too short and the receivers get options.

    Quelle: General rugby union reference · Wissen

  3. Athletic chasers contest best.

    Quelle: General rugby union reference · Wissen

  4. Chasing the game.

    Quelle: General rugby union reference · Wissen

  5. Losing it gives them field position.

    Quelle: General rugby union reference · Wissen

  6. Body shape gives clues.

    Quelle: General rugby union reference · Wissen

  7. The contest is for the ball.

    Quelle: General rugby union reference · Wissen

  8. Kick, chase, leap, regather.

    Quelle: General rugby union reference · Anwendung

  9. Regather best, clean catch worst.

    Quelle: General rugby union reference · Anwendung

  10. Short and contested.

    Quelle: General rugby union reference · Anwendung

Test 4Long kick-offsTest machen

  1. Deep kicks gain territory.

    Quelle: General rugby union reference · Wissen

  2. Pressure the exit.

    Quelle: General rugby union reference · Wissen

  3. A good chase traps the receivers.

    Quelle: General rugby union reference · Wissen

  4. Long kicks give the ball away.

    Quelle: General rugby union reference · Wissen

  5. Deep catches fall to the back three.

    Quelle: General rugby union reference · Wissen

  6. The touchline traps the receiver.

    Quelle: General rugby union reference · Wissen

  7. Safety first under pressure.

    Quelle: General rugby union reference · Wissen

  8. Kick, chase, tackle, contest.

    Quelle: General rugby union reference · Anwendung

  9. Deep near touch gains most.

    Quelle: General rugby union reference · Anwendung

  10. Deep and wide.

    Quelle: General rugby union reference · Anwendung

Test 5The 22-metre drop-outTest machen

  1. The defending team restarts from its 22.

    Quelle: General rugby union reference · Wissen

  2. Short drop-outs invite a contest.

    Quelle: General rugby union reference · Wissen

  3. Long drop-outs push play away.

    Quelle: General rugby union reference · Wissen

  4. Receivers start the attack again.

    Quelle: General rugby union reference · Wissen

  5. Speed catches the receivers out.

    Quelle: General rugby union reference · Wissen

  6. Kickers take drop-outs.

    Quelle: General rugby union reference · Wissen

  7. The ball must hit the ground first.

    Quelle: General rugby union reference · Wissen

  8. Drop, kick, chase, regather.

    Quelle: General rugby union reference · Anwendung

  9. Long gains most ground.

    Quelle: General rugby union reference · Anwendung

  10. Restart from the 22.

    Quelle: General rugby union reference · Anwendung

Test 6Restarting after pointsTest machen

  1. The conceding team kicks off.

    Quelle: General rugby union reference · Wissen

  2. Possession straight after scoring.

    Quelle: General rugby union reference · Wissen

  3. They need the ball back.

    Quelle: General rugby union reference · Wissen

  4. Mindset after a setback.

    Quelle: General rugby union reference · Wissen

  5. Restarts can swing games.

    Quelle: General rugby union reference · Wissen

  6. Restarts happen after every score.

    Quelle: General rugby union reference · Wissen

  7. Every score ends with a kick-off.

    Quelle: General rugby union reference · Wissen

  8. Try, kick, restart, receive.

    Quelle: General rugby union reference · Anwendung

  9. Start, after a score, second half.

    Quelle: General rugby union reference · Anwendung

  10. The conceding team restarts.

    Quelle: General rugby union reference · Anwendung

Test 7Quick-tap penaltiesTest machen

  1. It restarts play at once.

    Quelle: General rugby union reference · Wissen

  2. Speed catches defenders out.

    Quelle: General rugby union reference · Wissen

  3. Short distance to score.

    Quelle: General rugby union reference · Wissen

  4. Defenders must get back.

    Quelle: General rugby union reference · Wissen

  5. Options depend on the plan.

    Quelle: General rugby union reference · Wissen

  6. Quick thinkers tap fast.

    Quelle: General rugby union reference · Wissen

  7. A tap without support goes nowhere.

    Quelle: General rugby union reference · Wissen

  8. Whistle, grab, tap, run.

    Quelle: General rugby union reference · Anwendung

  9. A tap is quickest.

    Quelle: General rugby union reference · Anwendung

  10. Tap and go.

    Quelle: General rugby union reference · Anwendung

Test 8Quick throwsTest machen

  1. Restart before the lineout forms.

    Quelle: General rugby union reference · Wissen

  2. Speed beats organisation.

    Quelle: General rugby union reference · Wissen

  3. Whoever gets the ball first.

    Quelle: General rugby union reference · Wissen

  4. Quick throws can go wrong.

    Quelle: General rugby union reference · Wissen

  5. Wings are often closest.

    Quelle: General rugby union reference · Wissen

  6. A quick throw can catch them out.

    Quelle: General rugby union reference · Wissen

  7. Someone must be there.

    Quelle: General rugby union reference · Wissen

  8. Out, grab, throw, attack.

    Quelle: General rugby union reference · Anwendung

  9. Quick throws are fastest.

    Quelle: General rugby union reference · Anwendung

  10. Fast restart from touch.

    Quelle: General rugby union reference · Anwendung

Test 9Penalties to touchTest machen

  1. A lineout near the line can score a try.

    Quelle: General rugby union reference · Wissen

  2. A key reward for kicking to touch.

    Quelle: General rugby union reference · Wissen

  3. Points in hand in tight games.

    Quelle: General rugby union reference · Wissen

  4. It sets up an attacking lineout.

    Quelle: General rugby union reference · Wissen

  5. Context guides the choice.

    Quelle: General rugby union reference · Wissen

  6. Ground plus the ball.

    Quelle: General rugby union reference · Wissen

  7. Closer lineouts score more.

    Quelle: General rugby union reference · Wissen

  8. Choose, kick, win, maul.

    Quelle: General rugby union reference · Anwendung

  9. A converted try is worth most.

    Quelle: General rugby union reference · Anwendung

  10. Touch, then lineout.

    Quelle: General rugby union reference · Anwendung

Test 10Organising restartsTest machen

  1. Organisation wins restarts.

    Quelle: General rugby union reference · Wissen

  2. Restart retention matters.

    Quelle: General rugby union reference · Wissen

  3. Restarts happen many times a match.

    Quelle: General rugby union reference · Wissen

  4. Short codes save time.

    Quelle: General rugby union reference · Wissen

  5. Winning back your own kick-offs.

    Quelle: General rugby union reference · Wissen

  6. Restarts involve the whole team.

    Quelle: General rugby union reference · Wissen

  7. A high view shows positions.

    Quelle: General rugby union reference · Wissen

  8. Walk, kick, chase, live.

    Quelle: General rugby union reference · Anwendung

  9. Regather best, clean exit worst.

    Quelle: General rugby union reference · Anwendung

  10. Restarts are planned.

    Quelle: General rugby union reference · Anwendung

Quellen

World Rugby handbooks and coaching material, union and competition records; original questions authored, nothing reproduced. Numbered Laws belong to the Laws category.

  • General rugby union reference100