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배드민턴 · 레벨 6: 상급 · 하위 레벨 6.2

Video and Performance Analysis

테스트 10개 · 사실 100개 · 2026년 10월 29일 업데이트 · markdown

Why film players, where to put the camera, slow motion, comparing with a model, coding a match, giving feedback from video, self-review, scouting on video, consent and privacy, and building a video habit.

아래의 각 테스트는 Insporta의 열 문제로 이루어져 있습니다. 테스트 아래의 목록은 문제가 확인하는 내용으로, 문제마다 사실 하나와 그 사실을 쓴 출처가 있습니다. 테스트 전에 읽어 보거나, 오답을 만난 뒤 다시 찾아와 보세요.

테스트 1Why film players테스트 보기

  1. Video shows the real movement.

    출처: General badminton reference · 암기

  2. Feeling and reality differ.

    출처: General badminton reference · 암기

  3. 진행 상황을 점검합니다.

    출처: General badminton reference · 암기

  4. Matches show tactics.

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  5. Contact happens too fast to see.

    출처: General badminton reference · 암기

  6. Video settles it.

    출처: General badminton reference · 응용

  7. Track change over time.

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  8. Film, watch, change, re-film.

    출처: General badminton reference · 암기

  9. Slow video shows most.

    출처: General badminton reference · 암기

  10. Video shows what really happens.

    출처: General badminton reference · 응용

테스트 2Where to put the camera테스트 보기

  1. A high end view shows the whole court.

    출처: General badminton reference · 암기

  2. Side views show body shape.

    출처: General badminton reference · 암기

  3. Stable images help analysis.

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  4. Safety and fairness.

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  5. Directions are clear from behind.

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  6. The whole court must be visible.

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  7. Backlight hides detail.

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  8. Place, fix, frame, record.

    출처: General badminton reference · 암기

  9. From overview to detail.

    출처: General badminton reference · 암기

  10. From up high the whole court is in view.

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테스트 3Slow motion테스트 보기

  1. Contact takes a split second.

    출처: General badminton reference · 암기

  2. More frames per second.

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  3. Video is a sequence of frames.

    출처: General badminton reference · 암기

  4. Contact detail.

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  5. Fast movement blurs.

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  6. More frames show the moment.

    출처: General badminton reference · 응용

  7. Real speed matters too.

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  8. More frames, smoother.

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  9. Record, find, step, note.

    출처: General badminton reference · 암기

  10. Each still is a frame.

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테스트 4Comparing with a model테스트 보기

  1. A reference performance.

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  2. Differences guide changes.

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  3. A fitting model is fairer.

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  4. Same angle for fair comparison.

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  5. Clips together.

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  6. Suitable models help.

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  7. Few changes at a time.

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  8. Model, film, compare, change.

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  9. Closest match first.

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  10. Side-by-side model comparison.

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테스트 5Coding a match테스트 보기

  1. Tags mark events.

    출처: General badminton reference · 암기

  2. Strokes and places.

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  3. Consistency.

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  4. Check for accuracy.

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  5. Grids locate shots.

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  6. Definitions improve agreement.

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  7. Agree, record, tag, review.

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  8. Front to back.

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  9. Grids locate shots for analysis.

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테스트 6Feedback from video테스트 보기

  1. Fresh memories help.

    출처: General badminton reference · 암기

  2. Small focus is easier.

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  3. Players learn by noticing.

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  4. 균형 잡힌 피드백.

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  5. Show what to aim for.

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  6. Balance helps.

    출처: General badminton reference · 응용

  7. Open questions.

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  8. Watch, ask, agree, practise.

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  9. Specific and balanced first.

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  10. Let the player reflect first.

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테스트 7Self-review테스트 보기

  1. Players analyse themselves.

    출처: General badminton reference · 암기

  2. Players learn to coach themselves.

    출처: General badminton reference · 암기

  3. Checklists guide attention.

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  4. Points won and lost.

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  5. Shared understanding.

    출처: General badminton reference · 암기

  6. Controllable factors.

    출처: BWF Coaches' Manual L1, Module 10 · 응용

  7. Focused reviews work.

    출처: General badminton reference · 암기

  8. Watch, check, note, share.

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  9. Specific and controllable first.

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  10. Players reviewing themselves.

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테스트 8Scouting on video테스트 보기

  1. 준비입니다.

    출처: General badminton reference · 암기

  2. Televised and recorded matches.

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  3. Repeated patterns show.

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  4. Patterns need several samples.

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  5. Simple usable plans.

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  6. Anticipate it.

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  7. Recent form matters.

    출처: General badminton reference · 암기

  8. Collect, watch, pick, practise.

    출처: General badminton reference · 암기

  9. Recent first.

    출처: General badminton reference · 암기

  10. Studying opponents on video.

    출처: General badminton reference · 응용

테스트 9Consent and privacy테스트 보기

테스트 10Building a video habit테스트 보기

  1. Simple tools work.

    출처: General badminton reference · 암기

  2. Regular use builds habit.

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  3. Organised libraries.

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  4. Short sessions are sustainable.

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  5. Small regular goals.

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  6. Purpose and planning.

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  7. Seeing leads to doing.

    출처: General badminton reference · 암기

  8. Film, watch, note, practise.

    출처: General badminton reference · 암기

  9. Start simple.

    출처: General badminton reference · 암기

  10. Simple filming at the club.

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출처

BWF Coaches' Manual Level 1 (2017), BWF regulations and history, Olympedia; original questions authored, nothing reproduced. Numbered rules belong to the Rules category (Badminton - Laws of Badminton).

  • General badminton reference99
  • BWF Coaches' Manual L1, Module 101