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Baseball · Poziom 3: Niższy średni · Podpoziom 3.5

Infield and Outfield Play

10 testów · 99 faktów · zaktualizowano 28 października 2026 · markdown

Infield and outfield depth, cut-offs on throws home, backing up and covering bases, positioning against hitters, pop-up priorities, communication, covering on bunts and alignments by situation.

Każdy test poniżej to dziesięć pytań w Insporta. Lista pod testem pokazuje, co sprawdzają pytania: jeden fakt na pytanie, ze źródłem, na którym je oparto. Przeczytaj ją przed testem albo wróć do niej po błędnej odpowiedzi.

Test 1Infield depthRozwiąż test

  1. Infields play in, at double-play or halfway depth, or back.

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  2. Back gives the most range to turn grounders into outs.

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  3. Closer to the plate, infielders have less time to reach hard grounders.

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  4. Halfway lets them throw home on a slow ball but still reach harder ones.

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  5. Charging bunts requires a head start.

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  6. The corner infielders move in, often for a bunt, while the middle stays back.

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  7. Coaches move fielders with hand signals based on the situation.

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  8. In, halfway, then back at normal depth.

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  9. The winning run on third calls for the infield in.

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  10. With the winning run on third, the infield comes in.

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Test 2The outfield's depthRozwiąż test

  1. Power hitters hit the ball farther.

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  2. Weak hitters often loop balls just over the infield.

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  3. Late with a lead, teams give up singles but stop extra-base hits.

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  4. Keeping the tying run off second base matters most late.

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  5. A shallow outfield has a shorter throw to cut down the runner.

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  6. Playing in invites balls hit over the outfielders.

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  7. Spray charts show where hitters usually hit.

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  8. Shallow to throw home, normal, deep to stop extra-base hits.

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  9. Giving up a single is fine if the tying run cannot reach scoring position.

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  10. Guarding the lines and playing deep prevents doubles.

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Test 3Cut-offs on throws homeRozwiąż test

  1. The first baseman lines up between the outfielder and home.

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  2. From left field, the third baseman lines up for the cut.

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  3. The catcher shouts directions so the cut-off man is on line.

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  4. From there he can cut the throw or let it go through.

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  5. 'Cut two' sends the cut-off throw to second for the trailing runner.

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  6. The catcher wants the throw itself.

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  7. Cutting the throw can keep the batter-runner at first.

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  8. The catcher decides whether the throw goes through.

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  9. Outfielder, cut-off, catcher.

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  10. On throws home from right, the first baseman is usually the cut-off.

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Test 4Backing up basesRozwiąż test

  1. Home is the costliest base for a throw to get by, so the pitcher stands well behind it.

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  2. The pitcher reads where the throw is going and backs up that base.

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  3. The centre fielder is straight behind second.

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  4. Until the throw is made he cannot know which base needs him, so he waits in between.

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  5. The left fielder moves in behind third base.

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  6. Players who back up turn errors into minor mistakes.

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  7. Too close and the ball gets past both fielders.

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  8. Read, move, back up the base the throw goes to.

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  9. Grounders to first come most often in a game.

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  10. The pitcher backs up home on throws from the outfield.

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Test 5Covering basesRozwiąż test

  1. The second baseman goes out as cut-off, so the shortstop covers second.

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  2. When the shortstop heads into left as the relay, his partner at second keeps the bag.

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  3. The shortstop rotates over to cover third.

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  4. The pitcher sprints in to cover the plate.

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  5. A covered mouth with a closed or open signal says who covers.

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  6. The pitcher breaks to first on balls hit to his left.

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  7. An uncovered base is an open door for runners.

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  8. Charging fielders leave bases that others must cover.

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  9. The first baseman covers most; others cover when he is drawn away.

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  10. Someone must keep the bag while his partner is out in short right field.

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Test 6Positioning against hittersRozwiąż test

  1. Spray charts show a hitter's tendencies.

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  2. Small moves put fielders where balls are likely to go.

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  3. Fielders shade towards where a hitter tends to hit.

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  4. MLB limited the shift: two infielders each side of second, all on the infield dirt.

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  5. The shift had taken away many ground-ball singles.

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  6. Ahead in the count, hitters swing harder and pull; behind, they go the other way more.

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  7. Knowing an off-speed pitch is coming, they expect more pulled balls.

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  8. The chart guides each fielder's move.

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  9. Ahead in the count hitters pull more; with two strikes they shorten up.

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  10. A map of batted balls is a spray chart.

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Test 7Pop-ups and prioritiesRozwiąż test

  1. Infielders coming over usually take pop-ups from catchers.

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  2. Pitchers point and let an infielder take it.

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  3. He gives way and moves behind in case it drops.

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  4. Outfielders coming in have priority over infielders going out.

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  5. Wind can push a pop-up several feet as it falls.

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  6. Pointing helps others find the ball in the sky.

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  7. Centre fielder first, then corner outfielders, then infielders; the pitcher gives way to all.

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Test 8Communication on the fieldRozwiąż test

  1. Knowing the outs decides the play before the ball is hit.

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  2. Players signal the outs to each other.

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  3. Infield chatter makes sure everyone knows the plan.

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  4. He tells fielders who charges and who covers.

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  5. It warns a team-mate that a throw would be useless or risky.

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  6. An early call leaves time for others to peel off.

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  7. Crowd noise makes hand signals and loud calls important.

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  8. Outs, coverage, bunt plan, then ready.

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  9. Fly-ball calls first; 'cut' and 'let it go' are relay calls.

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  10. Fielders show the number of outs with their fingers.

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Test 9Covering the infield on buntsRozwiąż test

  1. The second baseman covers first, so the shortstop covers second.

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  2. Landing towards the plate puts him near short bunts.

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  3. With the whole play in front of him, he directs the throw.

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  4. Throwing across the diamond from the line is long and the runner is in the lane.

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  5. The batter gives himself up; take the out he offers.

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  6. A hard bunt to a charging fielder can beat the runner to second.

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  7. The bench or the catcher signals which bunt play is on.

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  8. The catcher's call sends the throw to first.

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  9. Two outs is best; nobody out is worst.

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  10. The catcher directs the throw on bunts.

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Test 10Defensive alignment by situationRozwiąż test

  1. A ground ball could end the inning with two outs.

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  2. Any ground ball to first ends the inning.

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  3. Any grounder can be thrown home for a force.

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  4. With two outs, a steal matters less than covering the hole.

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  5. Moving behind the runner makes him think about a pickoff.

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  6. With the winning run on third, teams sometimes bring an outfielder in.

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  7. Only two outfielders cover the whole outfield.

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  8. Back for the out at first, double-play depth, then in for the force at home.

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  9. With the winning run on third, the five-man infield tries to cut it off.

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  10. Bringing an outfielder in gives five infielders.

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Źródła

General baseball references, WBSC and league material, coaching manuals; original questions authored, nothing reproduced. Numbered rules belong to the Rules category.

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